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They Be Stealing Everyone's Bukkits!


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#101 Spider00x

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Posted 08 September 2016 - 11:46 AM

View PostBlackDeathLegion, on 08 September 2016 - 11:43 AM, said:

No **** on my shoe!
I played CW the first MONTH it came out.
Quit playing it, as it doesnt interest me at all.
I gave it a real shot, but never looked back!
I keep tabs on PGI's patches/changes to CW/FP over the years, but it STILL does NOT Interest me at all.
Time and time again PGI has proved and has shown to ME they dunno WTF their doing. So I just accept CW will suck for a long time.
I dont bother to queue/drop into CW/FP.

No thanks!


Then why even comment on this thread dude, this is the NON CONSTRUCTIVE type of posts Im talking about.

#102 MischiefSC

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Posted 08 September 2016 - 11:47 AM

It's really simple.

Without active faction identity there's no real faction warfare.

I get that for the bulk of the merc population in FW that was never a big deal. If you click on the Loyalist leaderboard you'll get a list of people that includes a lot of folks for whom it was important, worth being stuck in one place for years, etc.

So if you just want faster matches and are willing to eliminate faction identity to get it the just go all in. Make it QP, pug/premade split and add a MM.

Look at the forums response to this. The loyalists were the people who put up with the significant disadvantage being a loyalist provided for years because they enjoyed their faction identity more. Now that's who's saying this isn't going to work for them.

It does however eliminate ghost drops by functionally eliminating factions, so the people who never cared and will stay regardless will drop faster against who is left.

Just put it in QP, pug/premade split and a MM. That'll maximize who's left with the QP population.

#103 Alteran

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Posted 08 September 2016 - 11:48 AM

View PostMonkey Lover, on 08 September 2016 - 11:18 AM, said:

I only had 45 minutes at lunch to listen, did they plan on doing anything to 'help' the nerf issue or are all the largest groups still going to own cw?

Is IS going to be screwed because we have more pugs than clans?


According to the Pod Cast - the unit with the most wins tags the planet. That unit gets the rewards. So you can draw your own conclusion.

View PostSpider00x, on 08 September 2016 - 11:19 AM, said:

I keep reading these ridiculous 13 year old generated arguments that PGI doesnt care about factionware, PGI this and PGI that its like OMG of course a part of them care becuase they dedicate billable man hours and the overall livelyhood of their employees to making this game viable. If you dont Like MWO vote with your wallet and dont play.

When Russ puts forwards solutions even as misguided as they can be sometimes we should be focusing our attention on supporting them and guiding them. Its like christ man the true terror of democracy at work here, everyone is willing to cut everyones throats over the most ridiculous and stupid details about how FW effects them, (most of which is F'ing over LORE!) which is utterly rediculous when A. There arnt even enough matches now or people quing up to stay the course and B. Half the people complaining dont play the game mode and never have beyond the most mild of casual commitments.

There are solutions like Starwulfe said that are going to address a lot of the issues were having now, especially where buckets are concerned. Russ and the PGI staff has dedicated time to this endeavor and I believe them when he says they have after being a project manager myelf I can undertand the woes of moving stuff like this forward.

What SHOULD be alarming you people and its not is ALL THESE proposed changes will happen towards the end of the year what you SHOULD BE concerned about is what we can do to fix Faction Warfare TODAY! not 3 months from now, what small changes like DROP DECK TONNAGE FOR IS or something to that nature that can generate enough interest in the game mode to keep it on life support until the real changes come down the pipe. Damn you people for making me defend PGI here, but christ almighty stay focused.


Let's be a little more clear. Do I like MWO? Yes. Did I like what PGI said what CW/FW/FP was to become? Yes I did. Do I like what CW/FW/FP has become and will be molded into? No.

Voting with my wallet - after spending what I have on the Masakari, Wave 1, Wave 2, MC packs, Warhammer and Kodiak packs - I'll *****, whine, moan and give my general opinion on what I see, both good and bad from Russ and PGI, but I'll continue to play QP and when there are enough people to actually get a game, FP.

What I will also do, is stop spending $$ on it.

As for Russ and PGI - there is nothing they can do TODAY to bring back our community. They are trying to service the cars engine after it's seized up. Go ahead and change the oil, put in some new spark plugs and get a few Chrome covers, but it doesn't fix the internal issues that caused the engine to seize up in the first place. That requires a complete overhaul of the system you've been driving into the ground for the last couple of years. Changing IS tonnage to 300 tons and Clan to 255 tons is not going to do a damn thing if people don't want to play.

Unfortunately, I don't think we'll get 1/2 the people back even with a complete overhaul or implementation of 3/4 of what they promised in the first place.

#104 Spider00x

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Posted 08 September 2016 - 11:51 AM

View PostAlteran, on 08 September 2016 - 11:48 AM, said:


According to the Pod Cast - the unit with the most wins tags the planet. That unit gets the rewards. So you can draw your own conclusion.



Let's be a little more clear. Do I like MWO? Yes. Did I like what PGI said what CW/FW/FP was to become? Yes I did. Do I like what CW/FW/FP has become and will be molded into? No.

Voting with my wallet - after spending what I have on the Masakari, Wave 1, Wave 2, MC packs, Warhammer and Kodiak packs - I'll *****, whine, moan and give my general opinion on what I see, both good and bad from Russ and PGI, but I'll continue to play QP and when there are enough people to actually get a game, FP.

What I will also do, is stop spending $$ on it.

As for Russ and PGI - there is nothing they can do TODAY to bring back our community. They are trying to service the cars engine after it's seized up. Go ahead and change the oil, put in some new spark plugs and get a few Chrome covers, but it doesn't fix the internal issues that caused the engine to seize up in the first place. That requires a complete overhaul of the system you've been driving into the ground for the last couple of years. Changing IS tonnage to 300 tons and Clan to 255 tons is not going to do a damn thing if people don't want to play.

Unfortunately, I don't think we'll get 1/2 the people back even with a complete overhaul or implementation of 3/4 of what they promised in the first place.



Please dont compare $$ expendature at me dude to date I have baught more mech packs than I care to admit here, feel free to comment your thoughts but if you think Im going to accept;

"Just let it burn"

as a solution your out of your mind, its becuase I spent so much money on this game is why Im committed to seeing it succeed, take that negativity to general forum brother

Edited by Spider00x, 08 September 2016 - 11:51 AM.


#105 Spider00x

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Posted 08 September 2016 - 11:55 AM

View PostMischiefSC, on 08 September 2016 - 11:47 AM, said:

It's really simple.

Without active faction identity there's no real faction warfare.

I get that for the bulk of the merc population in FW that was never a big deal. If you click on the Loyalist leaderboard you'll get a list of people that includes a lot of folks for whom it was important, worth being stuck in one place for years, etc.

So if you just want faster matches and are willing to eliminate faction identity to get it the just go all in. Make it QP, pug/premade split and add a MM.

Look at the forums response to this. The loyalists were the people who put up with the significant disadvantage being a loyalist provided for years because they enjoyed their faction identity more. Now that's who's saying this isn't going to work for them.

It does however eliminate ghost drops by functionally eliminating factions, so the people who never cared and will stay regardless will drop faster against who is left.

Just put it in QP, pug/premade split and a MM. That'll maximize who's left with the QP population.


Dude Mischief other than the Davions the loyalists stop being competitive or even ATTACKING for that matter long ago I myself was a loyalist for over a year. Hard Core IS mech piloting, suddenly when the dust cleared I looked around and saw myself and my team were the only ones even attacking, every merc team and their mother came at us. Where were all these loyalists units then 6 months ago? Even the germans stopped playing FW for the large part, mercs have held the competitive edge in this game mode since forever.

Loyalists like CGBI for example just want to stay sequestered in their private TS and play the game mode when it suites them and def. not play on anything even remotely resembling a comp play.

Edited by Spider00x, 08 September 2016 - 11:56 AM.


#106 Alteran

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Posted 08 September 2016 - 11:58 AM

View PostSpider00x, on 08 September 2016 - 11:51 AM, said:



Please dont compare $$ expendature at me dude to date I have baught more mech packs than I care to admit here, feel free to comment your thought but if you think Im going to accept;

"Just let it burn"

as a solution your out of your mind, its becuase I spent so much money on this game is why Im committed to seeing it succeed, take that negativity to general forum brother


Just let it burn???

Where the hell have you been the last two years? The community only wanted what PGI said CW would become.

Did I say let it burn? IMPLEMENT what was supposed to be there.

Come up with idea's that will draw in new players, bring back old players and in the end retain those players. That's what I'm saying.

The band-aids have been applied and look where we are - 40-50 people last night in FW. Got in one Ghost Drop during the Pod Cast.

The big bucket idea is not going to do anything for the FP community and address the big bolded statement above.

#107 Spider00x

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Posted 08 September 2016 - 12:05 PM

View PostAlteran, on 08 September 2016 - 11:58 AM, said:


Just let it burn???

Where the hell have you been the last two years? The community only wanted what PGI said CW would become.

Did I say let it burn? IMPLEMENT what was supposed to be there.

Come up with idea's that will draw in new players, bring back old players and in the end retain those players. That's what I'm saying.

The band-aids have been applied and look where we are - 40-50 people last night in FW. Got in one Ghost Drop during the Pod Cast.

The big bucket idea is not going to do anything for the FP community and address the big bolded statement above.


YES reducing the buckets will help FW becuase right now there are 10 invisible walls preventing teams from getting matches... If you want to look for validation of your faction, clan or house theres a leader board bro...

The core gameplay is still solid enough, if you dig into the issues at its core is balance SEE Longtom SEE Kodiak-K3. I can break down the minutia of this if youd like but it would be a retread of older posts.

Edited by Spider00x, 08 September 2016 - 12:07 PM.


#108 Alteran

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Posted 08 September 2016 - 12:15 PM

View PostSpider00x, on 08 September 2016 - 12:05 PM, said:


YES reducing the buckets will help FW becuase right now there are 10 invisible walls preventing teams from getting matches... If you want to look for validation of your faction, clan or house theres a leader board bro...


In what way, do the the buckets help with drawing in new players, bring back old players and retain those players?

Point being, we are already here and playing FW. Does that decision really impact us? We love FP, we play FP and I'll be here till the servers close, but that decision does nothing to grow our community.

As a business, that's what PGI should be doing. Developing new maps, game modes and an in-depth interactive FP system that will draw people to MWO.

Over the years, this community has given everything to PGI to make CW/FW/FP attractive. If even 1/2 of what was promised or what this community has suggested were to be implemented it would be insane. Instead, in 3:30 I'll have another Ghost Drop...

#109 Alteran

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Posted 08 September 2016 - 12:18 PM

Oh nm, last minute got an actual game :D.

#110 Spider00x

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Posted 08 September 2016 - 12:19 PM

View PostAlteran, on 08 September 2016 - 12:15 PM, said:


In what way, do the the buckets help with drawing in new players, bring back old players and retain those players?

Point being, we are already here and playing FW. Does that decision really impact us? We love FP, we play FP and I'll be here till the servers close, but that decision does nothing to grow our community.

As a business, that's what PGI should be doing. Developing new maps, game modes and an in-depth interactive FP system that will draw people to MWO.

Over the years, this community has given everything to PGI to make CW/FW/FP attractive. If even 1/2 of what was promised or what this community has suggested were to be implemented it would be insane. Instead, in 3:30 I'll have another Ghost Drop...



Dude putting the QP in FW warefare alone opens up a HUGE amount of tactical game play ESPECIALLY when you eliminate the choke points suddenly the 120 FW ready mechs I have in my hanger all become useful in their own context.

Besides people showed up in mass for Phase 3, scouting against streak crows, Longtom and numerous bugs crushed those dreams out of the gates. I think people especially the sleeping giant that is -MS- will show up with these changes implemented

#111 Husker Dude

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Posted 08 September 2016 - 12:29 PM

View PostCathy, on 08 September 2016 - 10:55 AM, said:

Thanks found it, listening to the droning now


Enjoy 20 minutes of tribal drums before the talking starts.


View PostAlteran, on 08 September 2016 - 12:15 PM, said:


In what way, do the the buckets help with drawing in new players, bring back old players and retain those players?

View PostAlteran, on 08 September 2016 - 12:18 PM, said:

Oh nm, last minute got an actual game Posted Image.


Hahah, an immediate example of how reducing the buckets will help the population: people will actually get matches rather than sit in queue for ten minutes (or more!).

#112 Alteran

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Posted 08 September 2016 - 12:29 PM

I have accepted the fact that PGI is going to do this. Read what I put up there and see if I oppose it.

I quit for 4 months... why? I lost interest. I returned because I love MWO, but FP needs depth and real rewards to attact and retain people. This IMO does neither.

#113 Alteran

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Posted 08 September 2016 - 12:42 PM

View PostHusker Dude, on 08 September 2016 - 12:29 PM, said:


Enjoy 20 minutes of tribal drums before the talking starts.

Hahah, an immediate example of how reducing the buckets will help the population: people will actually get matches rather than sit in queue for ten minutes (or more!).


Since you quoted the one statement, I take it you believe that the buckets will draw in new players, and bring back old players?

#114 Husker Dude

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Posted 08 September 2016 - 12:51 PM

Yes, I believe that new players will try the game mode and be more likely to play again if they don't sit for five minutes in on a planet without getting a match before quitting, and old players who got sick of wait times will likely give it another shot.

#115 Alteran

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Posted 08 September 2016 - 01:00 PM

View PostHusker Dude, on 08 September 2016 - 12:51 PM, said:

Yes, I believe that new players will try the game mode and be more likely to play again if they don't sit for five minutes in on a planet without getting a match before quitting, and old players who got sick of wait times will likely give it another shot.


You believe that people who have never played MWO will download it and give it a try because PGI created larger buckets for FP?

I guess I should be clear, New players = New players. People who have never played MWO and are attracted to the game because of the game and features that it has.

Old players = former players who have left MWO for one reason or another. Old players who are now interested in the changes and features that PGI have implemented and are willing to give them a try. Again, do not narrow down what I said to just FP.

The retention aspect is keeping those said two 'buckets' (good pun eh?) in MWO to increase the population.

MWO's population is shrinking. We all see it and can feel it. The FP buckets are an attempt to draw existing players into FP, which does nothing to grow the community... it's already here and they are playing whatever game mode they want to. It just doesn't appear to be the FP game mode and creating buckets IMO will do nothing to change their mind.

Hell I could be wrong, but I don't think I am. Been down this road in too many MW and MC titles.

Edited by Alteran, 08 September 2016 - 01:31 PM.


#116 Pat Kell

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Posted 08 September 2016 - 01:22 PM

I think what he means to say is that if there are consistently less wait times in order to get a CW match, it's likely that old players who left CW and eventually quit playing MWO altogether might actually come back because the one of the reason's they quit in the first place was because the waits times are just horrendous sometimes. Of course there are other reasons but this is something to start with. Also, new players who start in MWO are less likely to quit if they can get rapid matches because lets face it, today's world is about instant gratification, not sitting for 10 minutes, loading for another 2 then running a mech towards the front line before actually getting to shoot something. That 10 minutes is the biggest chunk of time that can be reduced.

I agree that there needs to be some ideas to bring new players into the game and keep them for as long as possible but right now, we, as a community, need to decide if we want to keep CW alive or not. We play it, PGI will invest time and resources on it and maybe these ideas that you are hoping for will come to light. If we don't play it, PGI will make this one last stab at getting interest in CW and then let it die on the vine because no business will support a product that isn't bringing in revenue. I am not saying spend money here, I am saying play the mode. People will spend money...but those people need someone to test their new toys on. If it's not you or me, they will leave and PGI will shift all their focus away form this game mode and eventually phase it out completely.

And to all those people who are constantly bringing PGI down and advocating or predicting it's failure, please do the rest of us a favor and go do something else with your valuable time. Not all of us have given up yet and your posts are not helpful constructive or wanted. You are of course free to type anything you want, I just don't understand why you would spend so much time focusing on something that you don't like. Go find another game, go get a hobby, do anything else you want and let the grown ups talk about what we can do to help this situation rather than fending off or arguing with people who don't care about the game. Just go away.

Edited by Pat Kell, 08 September 2016 - 01:27 PM.


#117 Alienized

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Posted 08 September 2016 - 01:28 PM

and then, people need to learn how to play CW properly.
so many times it was a simple pain to play with all those solo playing warriors......
that been worse than the 10 minutes waiting sometimes if im honest.

because waiting 10 minutes isnt bad enough.
having half the people with awful loadouts and no idea how to aim, move or (most important) push into a base is a double punishment i personally got no time for.
also, constant stomping the enemy with a unit is no fun either. so dont come up with the *get a unit* argument. its pointless.

#118 Spider00x

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Posted 08 September 2016 - 01:33 PM

View PostAlienized, on 08 September 2016 - 01:28 PM, said:

and then, people need to learn how to play CW properly.
so many times it was a simple pain to play with all those solo playing warriors......
that been worse than the 10 minutes waiting sometimes if im honest.

because waiting 10 minutes isnt bad enough.
having half the people with awful loadouts and no idea how to aim, move or (most important) push into a base is a double punishment i personally got no time for.
also, constant stomping the enemy with a unit is no fun either. so dont come up with the *get a unit* argument. its pointless.



The only reason people like Kcom, my unit and half these other guys are good at the game mode is because wer are super dedicated to it and play it to the hilt. Even if it means sitting up all night ghost dropping for the chance to practice tactics on pugs since PGI doesnt want to put the FW in lobbies.

No one held my hand when I started playing we died, A LOT I was determind to surround myself with like minded people laser focused on achieving victory and learning from the best. IF anyone wants instruction on how to play and WIN FW please PM me and time day or night. This game needs more competent 12 mans.

#119 Iron Buccaneer

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Posted 08 September 2016 - 01:34 PM

Why bother calling it FP? No part of FP will be there anymore. It's won't be battletech any longer. Red Vs Blue in mechs sounds lame to lots of us. I doubt quicker matches will matter at all. It was never that hard to get a match in FP if you had any clue what you were doing. This won't help at all. Just QP for quick match times or pay attention to the map. I could fight CW constantly when we had sever buckets for every faction. You just had to pay attention.

Edited by Iron Buccaneer, 08 September 2016 - 01:35 PM.


#120 Spider00x

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Posted 08 September 2016 - 01:46 PM

View PostIron Buccaneer, on 08 September 2016 - 01:34 PM, said:

Why bother calling it FP? No part of FP will be there anymore. It's won't be battletech any longer. Red Vs Blue in mechs sounds lame to lots of us. I doubt quicker matches will matter at all. It was never that hard to get a match in FP if you had any clue what you were doing. This won't help at all. Just QP for quick match times or pay attention to the map. I could fight CW constantly when we had sever buckets for every faction. You just had to pay attention.



NOOOOO THE LORE!!! WHO WILL BE LEFT TO APPRECIATE THE LORE!!!

MAKE THEM APPRECIATE THE LORE!!!! Will someone please think of the LORE!!!!

The game will disentegrate it will be like that movie 'War Games' from the 80s, the only way to win is not to play life as we know it will stop the old ones will awaken from their slumber from the four corners of the cosmos! Its over bro! the lore has you!!!



NOOOOO THE LORE!!! WHO WILL BE LEFT TO APPRECIATE THE LORE!!!

MAKE THEM APPRECIATE THE LORE!!!! Will someone please think of the LORE!!!!

The game will disentegrate it will be like that movie 'War Games' from the 80s, the only way to win is not to play life as we know it will stop the old ones will awaken from their slumber from the four corners of the cosmos! Its over bro! the lore has you!!!

Seriously Ill just que up against a 12 man lore team, I heard the lore was good Im hoping my crew of 12 human pilots can eek out a gen rush, maybe pull one over on the lore.

Edited by Spider00x, 08 September 2016 - 01:46 PM.






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