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Moving This Game To A New Engine


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#1 MrVei

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Posted 08 September 2016 - 07:04 PM

PGI wants to move this game to the new cryengine but they are holding back since they feel too many of the players have systems that do not work on dx11. we need to ban together and show our support for the move to a newer engine, how many people here are on a system that can not run dx11?? a new engine would open new doors in this game and add new life to it. how do you all feel??

#2 Troutmonkey

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Posted 08 September 2016 - 07:29 PM

View PostMrVei, on 08 September 2016 - 07:04 PM, said:

PGI wants to move this game to the new cryengine but they are holding back since they feel too many of the players have systems that do not work on dx11. we need to ban together and show our support for the move to a newer engine, how many people here are on a system that can not run dx11?? a new engine would open new doors in this game and add new life to it. how do you all feel??

If PGI know anything at all they will have analytics installed that can tell them exactly how many users are using DX11 incompatible cards.

I would love a new engine, preferably Unreal as it's much better then CryEngine in terms of ease of use and has more community resources available when the devs inevitably run into issues. Moving to a new engine, even a new CryEngine version would basically require a re-write of the whole game and PGI seems unlikely to do that at this point. If they did though it would be awesome because it would give them a chance to properly fix long standing bugs instead of jamming terrible spaghetti code fixes in everywhere like I imagine they are doing now

#3 JediPanther

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Posted 08 September 2016 - 07:47 PM

I'm all for pgi pulling a Hollywood reboot on a new engine. They have no one able to code for their frakenstien of whatever cry engine they have now or they'd be able to do a lot more than their lame mechpack a month and broken "improvements" like the mini map,ghost heat,quirks, failed attempts at "new" maps like frozen (snipe from here) city, and loot boxes. The list keeps getting longer and people keep leaving.

#4 Mister Blastman

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Posted 08 September 2016 - 07:48 PM

Pointless waste of money. Work with what we have.

#5 El Bandito

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Posted 08 September 2016 - 09:00 PM

View PostMrVei, on 08 September 2016 - 07:04 PM, said:

PGI wants to move this game to the new cryengine but they are holding back since they feel too many of the players have systems that do not work on dx11. we need to ban together and show our support for the move to a newer engine, how many people here are on a system that can not run dx11?? a new engine would open new doors in this game and add new life to it. how do you all feel??


The question here is: Will moving to new engine solve anything? Would it suddenly make PGI become better at coding, for example.

#6 Impyrium

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Posted 08 September 2016 - 09:14 PM

I think that there's a bit of a myth floating around that a shiny new engine will actually make a noticeable difference for most players. I suspect it wouldn't.

I would wager the larger issue with an engine migration is the time it would take to do so, the fact that zero development will occur within that time, and also the cost/worth ratio is probably questionable.

#7 LordNothing

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Posted 08 September 2016 - 09:28 PM

it would be nice to have dx11 support that isnt a buggy mess of crash inducing alpha code. i mostly run on dx9 because the alternative means crashing a couple times every night. it doesn't run slow or anything on dx11, i get 60 easy. its just way more unstable. running dx9 on the other hand looks exactly the same, performs exactly the same, but is rock solid.

that said, what exactly is wrong with the current engine (other than buggy dx11 support)? is pgi going to leverage the new engine to bring new features, or are they doing it just to say they did it, then offer to sell you a mech pack? bringing in a new engine just to maintain the status quo is silly.

Edited by LordNothing, 08 September 2016 - 09:28 PM.


#8 Ratpoison

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Posted 08 September 2016 - 09:35 PM

Seeing how PGI plans to keep developing the game into 2020, a new engine is inevitable, as the game wont be able to survive that long on an already long outdated version of CryEngine. The old engine has ben choking development of this game for long enough, it needs to be done.

Edited by tortuousGoddess, 08 September 2016 - 09:36 PM.


#9 Peter2k

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Posted 08 September 2016 - 09:36 PM

View PostEl Bandito, on 08 September 2016 - 09:00 PM, said:


The question here is: Will moving to new engine solve anything? Would it suddenly make PGI become better at coding, for example.


As I mentioned before
DX12 can be awesome, but shifts responsibility to the game developers
And I don't think PGI will magically become better than major dev studios at implementing dX12

That aside, recent cryengine also supports Vulkan and PhysX

-------------------

By the way
DX 11 is not faster than DX9
I remember very well games running "worse" under 11
Simply because there was more eye candy
That was basically the difference in between the versions
More eye candy possible

#10 LordNothing

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Posted 08 September 2016 - 10:01 PM

dx9 was where dx really started to shine. it was around that time that opengl had become a convoluted mess of legacy cruft. however the way ms is headed with increasingly annoying os design decisions, i dont think dx12 will be all that successful. of course now khronos has removed its head from its buttocks and put out vulkan to supersede the floundering opengl. it looks like its poised to send dx packing.

Edited by LordNothing, 08 September 2016 - 10:02 PM.


#11 William Mountbank

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Posted 08 September 2016 - 11:18 PM

View PostEl Bandito, on 08 September 2016 - 09:00 PM, said:


The question here is: Will moving to new engine solve anything? Would it suddenly make PGI become better at coding, for example.


If the asset management and code module system for a newer engine was more streamlined, automated and optimised, even bad coders could be spending their time making more code for new things with fewer mistakes.

#12 Imperius

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Posted 08 September 2016 - 11:19 PM

View PostMrVei, on 08 September 2016 - 07:04 PM, said:

PGI wants to move this game to the new cryengine but they are holding back since they feel too many of the players have systems that do not work on dx11. we need to ban together and show our support for the move to a newer engine, how many people here are on a system that can not run dx11?? a new engine would open new doors in this game and add new life to it. how do you all feel??


I've posted this topic many times. So I will bump your post and say that indeed they need to move to Unreal Engine 4. The parts they had to write are already built in unreal. The amount of added features and ease of use would greatly benefit PGI since they mainly seem to be an art team.

#13 Rock Roller

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Posted 08 September 2016 - 11:20 PM

Have said cpu, main and laptop.

#14 Black Ivan

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Posted 08 September 2016 - 11:37 PM

Will a new engine make PGI suddenly better in development ad lad to many new maps and othr uff?
I highly doubt it

#15 Kotzi

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Posted 08 September 2016 - 11:49 PM

Ye, change the engine they have been working with for the last couple of years. You think there will be any advantages to change the engine they have been working with for 3+ years if they have to learn from scratch with the new engine? Like saying "You know, chinese is to hard to learn, screw what i learned so far i start with vietnamese, its almost the same, isnt it?"

If they still arent familiar with the cryengine by now there wont be any difference in whatever engine they change to. But maybe they hired John Carmack...

#16 Imperius

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Posted 08 September 2016 - 11:53 PM

View PostBlack Ivan, on 08 September 2016 - 11:37 PM, said:

Will a new engine make PGI suddenly better in development ad lad to many new maps and othr uff?
I highly doubt it


Unreal would pretty much make it where they wouldn't really have to worry about performance or bugs and map creation is extremely easy.

Its lengthy but informative



#17 Kmieciu

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Posted 08 September 2016 - 11:54 PM

You think the old engine is the reason we don't have switchable LBX ammo?

#18 Imperius

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Posted 08 September 2016 - 11:55 PM

View PostKotzi, on 08 September 2016 - 11:49 PM, said:

Ye, change the engine they have been working with for the last couple of years. You think there will be any advantages to change the engine they have been working with for 3+ years if they have to learn from scratch with the new engine? Like saying "You know, chinese is to hard to learn, screw what i learned so far i start with vietnamese, its almost the same, isnt it?"

If they still arent familiar with the cryengine by now there wont be any difference in whatever engine they change to. But maybe they hired John Carmack...


Ummmm you're way off

It's more like cooking with beef vs chicken, unreal is just a lot easier to use.

#19 Imperius

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Posted 09 September 2016 - 12:05 AM

Here is another one of the game that made me look heavily into unreal


#20 Anjian

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Posted 09 September 2016 - 12:09 AM

Armored Warfare shows what CryEngine can do when pushed to its full potential. Playing it, I weep why the graphics looks so good in the game, and why everything looks bad at MWO.





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