

Moving This Game To A New Engine
#1
Posted 08 September 2016 - 07:04 PM
#2
Posted 08 September 2016 - 07:29 PM
MrVei, on 08 September 2016 - 07:04 PM, said:
If PGI know anything at all they will have analytics installed that can tell them exactly how many users are using DX11 incompatible cards.
I would love a new engine, preferably Unreal as it's much better then CryEngine in terms of ease of use and has more community resources available when the devs inevitably run into issues. Moving to a new engine, even a new CryEngine version would basically require a re-write of the whole game and PGI seems unlikely to do that at this point. If they did though it would be awesome because it would give them a chance to properly fix long standing bugs instead of jamming terrible spaghetti code fixes in everywhere like I imagine they are doing now
#3
Posted 08 September 2016 - 07:47 PM
#4
Posted 08 September 2016 - 07:48 PM
#5
Posted 08 September 2016 - 09:00 PM
MrVei, on 08 September 2016 - 07:04 PM, said:
The question here is: Will moving to new engine solve anything? Would it suddenly make PGI become better at coding, for example.
#6
Posted 08 September 2016 - 09:14 PM
I would wager the larger issue with an engine migration is the time it would take to do so, the fact that zero development will occur within that time, and also the cost/worth ratio is probably questionable.
#7
Posted 08 September 2016 - 09:28 PM
that said, what exactly is wrong with the current engine (other than buggy dx11 support)? is pgi going to leverage the new engine to bring new features, or are they doing it just to say they did it, then offer to sell you a mech pack? bringing in a new engine just to maintain the status quo is silly.
Edited by LordNothing, 08 September 2016 - 09:28 PM.
#8
Posted 08 September 2016 - 09:35 PM
Edited by tortuousGoddess, 08 September 2016 - 09:36 PM.
#9
Posted 08 September 2016 - 09:36 PM
El Bandito, on 08 September 2016 - 09:00 PM, said:
The question here is: Will moving to new engine solve anything? Would it suddenly make PGI become better at coding, for example.
As I mentioned before
DX12 can be awesome, but shifts responsibility to the game developers
And I don't think PGI will magically become better than major dev studios at implementing dX12
That aside, recent cryengine also supports Vulkan and PhysX
-------------------
By the way
DX 11 is not faster than DX9
I remember very well games running "worse" under 11
Simply because there was more eye candy
That was basically the difference in between the versions
More eye candy possible
#10
Posted 08 September 2016 - 10:01 PM
Edited by LordNothing, 08 September 2016 - 10:02 PM.
#11
Posted 08 September 2016 - 11:18 PM
El Bandito, on 08 September 2016 - 09:00 PM, said:
The question here is: Will moving to new engine solve anything? Would it suddenly make PGI become better at coding, for example.
If the asset management and code module system for a newer engine was more streamlined, automated and optimised, even bad coders could be spending their time making more code for new things with fewer mistakes.
#12
Posted 08 September 2016 - 11:19 PM
MrVei, on 08 September 2016 - 07:04 PM, said:
I've posted this topic many times. So I will bump your post and say that indeed they need to move to Unreal Engine 4. The parts they had to write are already built in unreal. The amount of added features and ease of use would greatly benefit PGI since they mainly seem to be an art team.
#13
Posted 08 September 2016 - 11:20 PM
#14
Posted 08 September 2016 - 11:37 PM
I highly doubt it
#15
Posted 08 September 2016 - 11:49 PM
If they still arent familiar with the cryengine by now there wont be any difference in whatever engine they change to. But maybe they hired John Carmack...
#16
Posted 08 September 2016 - 11:53 PM
Black Ivan, on 08 September 2016 - 11:37 PM, said:
I highly doubt it
Unreal would pretty much make it where they wouldn't really have to worry about performance or bugs and map creation is extremely easy.
Its lengthy but informative
#17
Posted 08 September 2016 - 11:54 PM
#18
Posted 08 September 2016 - 11:55 PM
Kotzi, on 08 September 2016 - 11:49 PM, said:
If they still arent familiar with the cryengine by now there wont be any difference in whatever engine they change to. But maybe they hired John Carmack...
Ummmm you're way off
It's more like cooking with beef vs chicken, unreal is just a lot easier to use.
#19
Posted 09 September 2016 - 12:05 AM
#20
Posted 09 September 2016 - 12:09 AM
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