Kuaron, on 11 September 2016 - 01:22 PM, said:
So how did it work?
(The Sarna link mainly explains how it does not work, doesn't it?)
In any case, dealing the damage to the same point is the only point of "alpha" in MWO. If it is simulated in the TT by a penalty, it fits perfectly well: It would reflect (in an adjusted MWO) the difficulty of hitting with your second weapon group, after cooling down a bit, the same component you hit with your first.
Example from sarna.
http://mwo.smurfy-ne...ab#i=14&l=stock
This is how this thing fired in turns
1)3ppc
2)3ppc
3)2ppc, vented all heat
4)3ppc
5)3ppc
6)2ppc
and so forth.
No not rly, the point of alpha in mwo is minimal face time or maximum damage in short amount of time. No one is gonna wait for you to cycle your weapons before they go into cover, start twisting or firing back.
And theres 0 penatly to firing in tt... 6 mlas will be as accurate as 16 mlas.
Kuaron, on 11 September 2016 - 01:22 PM, said:
I already explained why firing in the same turn in TT is not the same as firing in one alpha in MWO. If you don't get it, read again please.
http://www.sarna.net...strike_(Tactic)
"An "alpha strike" is when a BattleMech attacks with all of its weapons at the same time."
Edited by davoodoo, 12 September 2016 - 06:09 AM.