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Cry Engine Isn't The Problem!


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#1 Queek Head Taker

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Posted 09 September 2016 - 01:51 PM

I hear lots of talk that we should move to unreal engine which will never happen unless it's a whole new game! There is nothing wrong really with cry engine it's more like it's pgi. Cry engine can run smooth and do anything.g you want if you know what your doing with it and I don't think pgi know what they are doing. I remember this one town hall they had a Asian women on who was the supposed map maker, what I got off her was she was very in experienced and was still learning the engine amd what it could do, ya it's the video of the introduction of the new River city map, go watch this video and you get the feel of who is working on the content it inspires no.confidence in me for this game. Also I'm not sure who did most of the work pgi or the other company can't remember name who they had the falling out with. Cause it feels like this game was made and pgi doesn't wanna touch the main game cause they are scared of breaking what little they have. Unreal engine e or cry engine we screwed as lk g as pgi is coding or whoever they contract out.

#2 DaZur

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Posted 09 September 2016 - 01:53 PM

Crytek PR plant?

#3 BLOOD WOLF

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Posted 09 September 2016 - 01:56 PM

how to respond.........

#4 MechWarrior414712

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Posted 09 September 2016 - 02:05 PM

Yeah that video really made me wonder how she even got hired... Placing assets is a thing even Russ himself could do... And as far as I know she's not even the one in charge of the map design.

#5 Coralld

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Posted 09 September 2016 - 02:24 PM

One of the problems is indeed the Cry Engine that MWO is using now as it's so twisted up like a pretzel or the New Jersey turn pike it's a miracle the Engine works at all.

Changing over to any easier Engine to work with (because the current Cry Engine is overly complicated and difficult, on top of the fact it's been so heavily contorted to make MWO even work the way it does, is a horrific nightmare) would be so much better becauses changes would be much easier and time will be less spent on screwing around with it, which I can only imagen how much money that has cost them in man hours.

But I agree it is highly unlikely that they will change because then they would be forced to star over from scratch which would be time consuming as well as very expensive.

Edited by Coralld, 09 September 2016 - 02:26 PM.


#6 Metus regem

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Posted 09 September 2016 - 02:38 PM

View PostCoralld, on 09 September 2016 - 02:24 PM, said:

One of the problems is indeed the Cry Engine that MWO is using now as it's so twisted up like a pretzel or the New Jersey turn pike it's a miracle the Engine works at all.

Changing over to any easier Engine to work with (because the current Cry Engine is overly complicated and difficult, on top of the fact it's been so heavily contorted to make MWO even work the way it does, is a horrific nightmare) would be so much better becauses changes would be much easier and time will be less spent on screwing around with it, which I can only imagen how much money that has cost them in man hours.

But I agree it is highly unlikely that they will change because then they would be forced to star over from scratch which would be time consuming as well as very expensive.


Very much the truth of what is the current state, how ever with recent moves by PGI, this just might be what they are doing. There have been some moves on there part lately that have left me with a bit of concern over their handling, namely what is about to happen with FW entering what is more or less a holding pattern, as well as the almost rushed feel to the mech packs being released, not that I am against mechs reusing art and animation assets, that has left me feeling that they are rushing around looking for cash for something....

#7 Idealsuspect

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Posted 09 September 2016 - 02:41 PM

The thing with PGI about cry engine is at beginning when this game was still smith & tinker product know as MW5 the game engine was unreal.. 3 i guess.
PGI was already working with smith & tinkers then we had the bandai or warhammer break copyrights episode which make the game dev stop or freeze.

After smith & tinckers did sell the game to PGI ( with or not IGP ) they did change to cryengine 2 and then becose hype around cryengine 2,5 and coze they were supposed to have more support from cryteck they did do a migration again fropm cryengine 2 to cryengine 2,5.
And it was the main error which did freeze the dev and lead to futurs differents problems about 3d engine performances maybe hard to solve for a little compagny like PGI.

Also cryengine isn't the problem but migrations from another engine was a big one.


Well i am not sure i am totally right about the full story, i got the infos from a unit friend N**** A1 and some officials news from PGI o/ if someone have betters infos he is welcome to correct me and sources are welcome.

Edited by Idealsuspect, 09 September 2016 - 02:43 PM.


#8 Kotzi

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Posted 09 September 2016 - 02:57 PM

It feels like the ones with comprehension of the engine left for whatever reason and PGI is trying with mediocre success to keep the ship sailing with their reamining forces. Just my humble opinion of course. It somehow does not feel like they are very experienced people left. Well except for one part of the game that isPosted Image .

#9 Imperius

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Posted 09 September 2016 - 03:07 PM

CryEngine is quite crap why do you think less and less people are using it?

#10 Wolf Ender

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Posted 09 September 2016 - 03:12 PM

Isn't CryEngine notoriously bad with netcode?
Isn't that one of the reasons why Star Citizen (with a substantially larger budget and better team of coders) is taking so long?


maybe you guys know better than me but that's just what I read online

#11 Imperius

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Posted 09 September 2016 - 03:22 PM

View PostWolf Ender, on 09 September 2016 - 03:12 PM, said:

Isn't CryEngine notoriously bad with netcode?
Isn't that one of the reasons why Star Citizen (with a substantially larger budget and better team of coders) is taking so long?


maybe you guys know better than me but that's just what I read online


CryEngine didn't even have server side net code that is what PGI had to write. CryEngine used peer to peer.

#12 deathlord

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Posted 09 September 2016 - 03:48 PM

They can't even draw simple terrain properly.

https://youtu.be/hwxZ60LlfAk

#13 Intrepid

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Posted 09 September 2016 - 05:10 PM

CryEngine may not be THE problem, but it is A problem.

View PostIdealsuspect, on 09 September 2016 - 02:41 PM, said:

After smith & tinckers did sell the game to PGI ( with or not IGP ) they did change to cryengine 2 and then becose hype around cryengine 2,5 and coze they were supposed to have more support from cryteck they did do a migration again fropm cryengine 2 to cryengine 2,5.
And it was the main error which did freeze the dev and lead to futurs differents problems about 3d engine performances maybe hard to solve for a little compagny like PGI.


MWO has always used CryEngine3 Posted Image

#14 Goose

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Posted 09 September 2016 - 05:51 PM

Liked his own post.

#15 Idealsuspect

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Posted 09 September 2016 - 05:59 PM

View PostIntrepid, on 09 September 2016 - 05:10 PM, said:

MWO has always used CryEngine3 Posted Image


Yea true !! Damn isnt the first time someone told me this but well my first memory about cryengine 2,5 comeback all time :(


Ok also it seem it's server side netcode added by pgi which was hard thing to implement to the game engine and not a previous cryengine upgrade.. good to know.

#16 Intrepid

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Posted 09 September 2016 - 07:33 PM

View PostGoose, on 09 September 2016 - 05:51 PM, said:

Liked his own post.


Liked yours too Posted Image

#17 Andi Nagasia

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Posted 09 September 2016 - 09:52 PM

@Queek Head Taker,
it can happen as other Games have updated / changed their Engine in the past,
its not unheard of for a Game to update or change their Engine though it is uncommon,

the Problem with MWO is the CryEngine,
as its been heavily modified to the point you can barely even call it CryEngine anymore,

View PostImperius, on 09 September 2016 - 03:22 PM, said:

CryEngine didn't even have server side net code that is what PGI had to write. CryEngine used peer to peer.


what right do you have to Say how qualified someone is to do something?
have you ever done professional map design? map design isnt Necessarily easy,
also you can be a skilled map designer and have never worked in CryEngine before,
just as a mechanic may work on Chevys, that doesnt mean they know Fords,

PGI seems to have been making allot of Strides on Fixing things in MWO recently,
just look at what has changed in the last year or so, we are moving forward though slowly,
though many of us would like to see updates come out faster, Posted Image
Edit- Spelling, and Flow,

Edited by Andi Nagasia, 09 September 2016 - 11:02 PM.


#18 Mystere

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Posted 09 September 2016 - 09:58 PM

Is CryEngine now the latest excuse?

#19 Kotzi

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Posted 09 September 2016 - 11:55 PM

View PostMystere, on 09 September 2016 - 09:58 PM, said:

Is CryEngine now the latest excuse?

Yep, like barely visible mapcoordinates. Typical faulty Cryengine.

#20 dervishx5

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Posted 10 September 2016 - 12:18 AM

No. You always double down on bad situations!





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