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Gauss Charge Is Going To Stay After All?


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#41 Kaptain

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Posted 12 September 2016 - 01:01 PM

If its a choice between guass charge and one of the their other terrible ideas I choose charge.

#42 Bobzilla

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Posted 12 September 2016 - 01:03 PM

Or you know, they could just put a healthy min range on it, so it still works as a sniper weapon and the ac20 is still king of short range. It is supposed to have one, and would give it an actual weakness, not a skill cap that can completely eliminate the supposed simulated min range. Charge just causes new and poor players to not use it.

#43 RestosIII

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Posted 12 September 2016 - 01:06 PM

View PostBobzilla, on 12 September 2016 - 01:03 PM, said:

Or you know, they could just put a healthy min range on it, so it still works as a sniper weapon and the ac20 is still king of short range. It is supposed to have one, and would give it an actual weakness, not a skill cap that can completely eliminate the supposed simulated min range. Charge just causes new and poor players to not use it.

Min range on the PPC is idiotic, sticking it on the Gauss Rifle is just compounding the idiocy.

#44 Bobzilla

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Posted 12 September 2016 - 01:29 PM

View PostRestosIII, on 12 September 2016 - 01:06 PM, said:

Min range on the PPC is idiotic, sticking it on the Gauss Rifle is just compounding the idiocy.


Why?

#45 GoatHILL

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Posted 12 September 2016 - 01:41 PM

So the gauss remains in the realm of tryhards and macro users.

#46 Void Angel

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Posted 12 September 2016 - 01:42 PM

I dislike the charge mechanic, but it's a test build - breathe.

#47 RestosIII

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Posted 12 September 2016 - 01:50 PM

View PostBobzilla, on 12 September 2016 - 01:29 PM, said:

Why?

Please, tell me what exactly happens to a PPC shot or Gauss shot to make it do 0 damage when at close range. Give me a proper explanation as to why a metal slug would do less damage at close range than 500 meters out.

#48 Imperius

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Posted 12 September 2016 - 02:00 PM

How to snipe.

Acquire target
Load gun
Check sights again
Aww sad face he's behind cover

Well the only benefit out of ED was the removal of that mechanic. Now ED is 100% fail instead of 90%

#49 Bobzilla

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Posted 12 September 2016 - 02:16 PM

View PostRestosIII, on 12 September 2016 - 01:50 PM, said:

Please, tell me what exactly happens to a PPC shot or Gauss shot to make it do 0 damage when at close range. Give me a proper explanation as to why a metal slug would do less damage at close range than 500 meters out.


I could say anything because this is all make believe anyway. Same answer why random clan and is fight together for no reason other to magically gain cbills.

I get that it may be unrealistic, but you know it's a video game that isn't remotely SIM like. So for the sake of balance, it's the best idea. Why would a weapon all of a sudden need a manual charge and can't be auto or hold it or start during it's reload. That's whats unrealistic.

#50 RestosIII

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Posted 12 September 2016 - 02:19 PM

View PostBobzilla, on 12 September 2016 - 02:16 PM, said:

I could say anything because this is all make believe anyway. Same answer why random clan and is fight together for no reason other to magically gain cbills.

I get that it may be unrealistic, but you know it's a video game that isn't remotely SIM like. So for the sake of balance, it's the best idea. Why would a weapon all of a sudden need a manual charge and can't be auto or hold it or start during it's reload. That's whats unrealistic.

You're preaching to the choir about the charge-up. But the minimum range is hilariously ridiculous. It's not the "best idea".

#51 Saint Scarlett Johan

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Posted 12 September 2016 - 02:20 PM

I don't mind the charge.

If they could do away with it blowing up when you farted too hard, that'd be greeeat...

#52 Prof RJ Gumby

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Posted 12 September 2016 - 02:20 PM

I kinda like the gauss charge. Makes the weapon stand out. You know, variety and all that. Would make more sense if gauss could explode on crit only when charged though.

#53 Saint Scarlett Johan

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Posted 12 September 2016 - 02:22 PM

View PostBobzilla, on 12 September 2016 - 01:03 PM, said:

Or you know, they could just put a healthy min range on it, so it still works as a sniper weapon and the ac20 is still king of short range. It is supposed to have one, and would give it an actual weakness, not a skill cap that can completely eliminate the supposed simulated min range. Charge just causes new and poor players to not use it.

View PostRestosIII, on 12 September 2016 - 01:06 PM, said:

Min range on the PPC is idiotic, sticking it on the Gauss Rifle is just compounding the idiocy.


Funny part that, TT min ranges aren't "do no damage" but "your odds of landing a hit are drastically reduced."

#54 MoonUnitBeta

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Posted 12 September 2016 - 02:34 PM

View PostAramoro999, on 12 September 2016 - 10:15 AM, said:

im in the salt factory if any1 needs me...

Could you please send more to the cr4ck3r factory with the salted tops? The ones i've been buying lately have like... 2 grains of salt. I want them covered like sand like they were a few years ago.

Why is cr4ck3r filtered? lol?

Edited by MoonUnitBeta, 12 September 2016 - 02:35 PM.


#55 Rock Roller

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Posted 12 September 2016 - 02:36 PM

View PostBobzilla, on 12 September 2016 - 01:29 PM, said:

Why?


Logic? A massive shell leaves the barrel at hypervelocity speed. If you are 5 feet from it or 1000 feet from it, it will hurt you. Don't look at the barrel and wait for the flash.

#56 Bobzilla

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Posted 12 September 2016 - 02:41 PM

View PostSaint Scarlett Johan, on 12 September 2016 - 02:22 PM, said:



Funny part that, TT min ranges aren't "do no damage" but "your odds of landing a hit are drastically reduced."


Yeah, PGI decided long ago min ranges should be hard min, well except for the most powerful weapon in the game, they just decided to not give it one. And look what we have, ******** bandaids like charge, super long recycle and a max fire amount, yet it's OP and not used at the same time.

#57 Stone Wall

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Posted 12 September 2016 - 02:41 PM

So Gauss range was nerfed while charging was re-added?

#58 Bobzilla

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Posted 12 September 2016 - 02:43 PM

View PostRock Roller, on 12 September 2016 - 02:36 PM, said:


Logic? A massive shell leaves the barrel at hypervelocity speed. If you are 5 feet from it or 1000 feet from it, it will hurt you. Don't look at the barrel and wait for the flash.


Actually its a bunch of pixels on your screen, no large shells where involved in the make of MWO.

#59 RestosIII

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Posted 12 September 2016 - 02:47 PM

View PostBobzilla, on 12 September 2016 - 02:43 PM, said:

Actually its a bunch of pixels on your screen, no large shells where involved in the make of MWO.

Actually, your money isn't worth anything. It's only pieces of fabric, paper, or metals depending on your country.

#60 MadcatX

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Posted 12 September 2016 - 02:52 PM

So what has happened is:

1) PGI creates Ghost Heat to eliminate high alpha.
2) Players rather quickly determines that Gauss Rifle can still easily be fired with other PPFLD weapons without incurring GH.
3) PGI introduces Gauss charge mechanic in an attempt to stop huge Gauss+Other Weapon Alpha's.
4) PGI creates Energy Draw to introduce a complicated global heat penalty (a.k.a ghost heat) that cannot be circumvented as easily.
5) PGI removes Gauss charge mechanic from PTS since, with the draw of firing two Gauss, you can't really fire other weapons a the exact same time,
6) PGI announces Gauss charge being re-implemented despite the fact that ED is meant to curb Alpha's, including twin gauss + extra weapons combos.

Insert facepalm pic of your preference here.





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