BLOOD WOLF, on 14 September 2016 - 07:44 PM, said:
so these threads are just for the bittervets I guess. What are there like 30 of you guys total?
I missed the Founder's period by a month. So, I have been around a while. It has been 2 years since the shackles of IGP were cast off - yet various original problems that were voiced over that time (and before) have not been dealt with. Certain solutions to some problems made no sense - the pop tarting (which is legitimate, but was badly abused due to game mechanics) solution of nerfing jump jets. Stopping the abuse of mounting only a single jump jet (jump acceleration) - fine. But the same solution badly affected mechs which spent the tonnage multiple JJ's as well.
=Quirk System, which has a place but created its own series of problems including balance...especially when combined with the weapon module system (which one can stack). Part of the solution, which would add depth and be a nod to lore would have weapons brands - each brand having its own advantage - whether be it range, reload rate, etc.
=Power creep - this affects a lot of games, and granted it is difficult to deal with. But a number of solutions were proposed years ago to help mitigate this issue. Cone of fire, convergence, and/heat etc.
=Dynamic weapons models. I get it - it saves time, but PGI did not seem to notice that the scaling of these models for various mechs made no sense. Any one remember the ORIGINAL Jagermech's ballistic guns? No me neither. We got these small sticks. And eventually with enough complaining those small sticks were improved - but do not have the same beefy look as the originals. Other examples include the Catapult-K2 and its original, big and scary PPCs - instead of the stick PPCs it has now.
=Matchmaker and PSR. 'nuff said.
=Community Warfare/FW/what-ever-it-is-called and linked to that factions has no depth - just dots on a map and flying one's favourite flag. Being part of a faction (or merc or lone wolf) should have benefits and disadvantages - all linked to a dynamic in-game economy which would be faction warfare. Could have even put in a "battle news feed" based on FW results - just simple stuff such as: Kurita barely defeats Clan Jade Falcon's invasion of New Caladonia - to help bring immersion, and player excitement. And we could still keep the faction leader boards to reinforce what is going on. Having mini-campaigns would have also been nice.