SlyJJ, on 21 September 2016 - 10:52 AM, said:
I'll borrow from Jaimes post since many agreed on that, copy paste doesntwork, so bear with me:
ok dont mean to see rash, but your Quote/Media/CopyPasta all dont work,
perhaps its time for a new Computer Mate,
SlyJJ, on 21 September 2016 - 10:52 AM, said:
its more than Just Damage, its bonus Damage +reduced Spread, to the point Artemus isnt needed,
a IS-SRM6(3Tons) is equivalent to a C-SRM6+A(2.5Tons) but the IS-SRM still do more damage,
SlyJJ, on 21 September 2016 - 10:52 AM, said:
they do make a difference now think about this, when an IS-LRM20 hits you it hits you like a LBX20,
all the Missiles Hit in a Volley and more are likely to hit you even if your moving, as they Stay in Formation,
C-LRMS are stream fire, move and most are likely to hit your Legs more than your Torso,
this makes them weaker than IS-LRMs, also AMS Eat C-LRMs for Dinner,
SlyJJ, on 21 September 2016 - 10:52 AM, said:
lets look at this for a second Clan Large Lasers/PPCs only Weigh 1less Crit/Ton(LPL just 1Less Ton),
also IS Lasers are Cooler, and have much Less Duration, this balanced out Clans Hotter more Damage,
Range? maybe you should stop Comparing ER(Extended Range) Lasers with normal ones,
when IS gets their ER-ML/SL, then they will have Clan Ranges, thats just how it is,
yes Clan has more Damage but does that Matter if IS can Fire more Often?
SlyJJ, on 21 September 2016 - 10:52 AM, said:
Even comparing the rest of the autocannons, clan absolutely overwhelms IS in all aspects They weigh less, have greater range, and ALL have the UAC option!
So lets look at this as objectively as possible...
most Clan ACs are 1-2Tons Lighter, and smaller, but they are also Stream Fire,
the Tonnage and Crits they save by lighter weapons, is lost with the ammo you waste missing shots,
for an IS-AC single shot easy to Aim and Fire, and make 1 hit, vs firing and trying to hit with 3-4 shells,
-
and if you think you will always hit with all the rounds you fire out of your C-UAC,
if you think that your C-UAC will never Jam when you Try to Double Tap, you need to play Clan more,
how much ammo wasted is worth the Crits and Tonnage saved by lighter Weapons?
SlyJJ, on 21 September 2016 - 10:52 AM, said:
with most maps you can easily close to 200-400m so Clan Extra range doesnt matter as much as you think it will,
and remember IS also have Long Range weapons, ERPPCs, ERLLs, the latter of which has less heat,
IS can sustan fire for longer where clan has to hide to cool, this is how these sides play,
SlyJJ, on 21 September 2016 - 10:52 AM, said:
IS mechs Quirks matter much more than you give them Credit for,
118 IS mechs have Energy heat Generation Quirks, most have over 5%, many have 10-15%,
this on top of having already Cool Lasers mean they are nearly heat Nutral, and can out last Clan,
most Clan Mechs only have 1-2 Good Alphas before needing to Cool for abit,
an IS mech wont need to and can clean up as the Clan Mech Tries to Run,
SlyJJ, on 21 September 2016 - 10:52 AM, said:
this is more we are Comparing 2 Boxers one is Swift and Agile and can give out Fast Hits,
the other is Stocky and will defend until his opponent weakens and needs to Rest before letting them have it,
your a member since Jan of this year,
i can tell you when Clan first came out they where very very Strong,
but since then they have been Gradually rained in to a good place of Balance,
Please Take a Page from some of us Vets, who lived threw the Clan Invasion,
Clan isnt as Powerful as they appear to be on Paper,
Edit- Spelling
Edited by Andi Nagasia, 21 September 2016 - 07:14 PM.



























