BattleMech 15: Spider
#61
Posted 18 July 2012 - 09:35 AM
Also, who should this mech belong to? Marik produces them, but only for export to the Draconis Combine.
#63
Posted 18 July 2012 - 09:36 AM
SDR-5V - Two CT energy hard points.
SDR-5D - One CT energy hard point, One LA energy hard point.
SDR-5K - One CT energy hard point, One RA and one LA Ballistic hard point. Minus 60 meters of JJ's (6 hexes vs 8).
Seems a bit limited but could work.
Edit; "Limited", /snort, /giggle
Devs - Could we get a Missile hard point on one of the 5K's arms? Not canon but you can't even replace the MGs with an AC/2 and one ton of ammo.
Edited by Morashtak, 18 July 2012 - 09:43 AM.
#64
Posted 18 July 2012 - 09:37 AM
#65
Posted 18 July 2012 - 09:37 AM
So happy you added this one!
#66
Posted 18 July 2012 - 09:39 AM
While it may seem limited in role, I bet this one is the most maneuverable, fastest torso twister in the game.
#67
Posted 18 July 2012 - 09:42 AM
#68
Posted 18 July 2012 - 09:43 AM
#70
Posted 18 July 2012 - 09:45 AM
6/9/6 standard fusion engine
Armament
1 ER Large Laser
2 Machine guns (2 tons ammo)
Armor 5.5 tons
Endo Steel
Ferro Fiber
10 Single heat sinks.
Edited by ManDaisy, 18 July 2012 - 09:45 AM.
#71
Posted 18 July 2012 - 09:46 AM
#72
Posted 18 July 2012 - 09:47 AM
But i would like to make it 4 legs
#73
Posted 18 July 2012 - 09:48 AM
Morashtak, on 18 July 2012 - 09:36 AM, said:
SDR-5V - Two CT energy hard points.
SDR-5D - One CT energy hard point, One LA energy hard point.
SDR-5K - One CT energy hard point, One RA and one LA Ballistic hard point. Minus 60 meters of JJ's (6 hexes vs 8).
Seems a bit limited but could work.
Edit; "Limited", /snort, /giggle
Devs - Could we get a Missile hard point on one of the 5K's arms? Not canon but you can't even replace the MGs with an AC/2 and one ton of ammo.
Where do you pull this kinda info from, I'd like to look this sorta stuff up on others.
#74
Posted 18 July 2012 - 09:48 AM
Adridos, on 18 July 2012 - 09:35 AM, said:
Also, who should this mech belong to? Marik produces them, but only for export to the Draconis Combine.
Well. There's salvage, not to mention the black market.
#75
Posted 18 July 2012 - 09:50 AM
xChaoSx, on 18 July 2012 - 09:09 AM, said:
I was just playing with this vs the Jenner in an online customization utility (designed for TT). It looks like the main thing is the Spider has the option to go faster if you want, and a smaller profile - along with the advantage of having the weapons in the center torso. You will have those pretty much as long as your mech is alive, while the Jenner has a missile mount in the CT but its lasers are exposed on the arms.
For its side, the Jenner can back more armor and has a higher number of weapon hardpoints available (at least comparing stock versions) but the extra tonnage means you need a bigger engine to get to the same speed - and the higher weight engine removes almost any advantage it would have had in terms of room for more weapons... at least at the high end of the speed spectrum.
I would take the Spider if you want pure speed, or the Jenner if you want a mix of speed and firepower. Presumably the Raven will be better for electronics warfare (though we have yet to see any hard details on modules, etc) and the Commando could go faster yet if you wanted - but doesn't jump.
#76
Posted 18 July 2012 - 09:51 AM
This will be a scout's dream machine.
#77
Posted 18 July 2012 - 09:52 AM
#78
Posted 18 July 2012 - 09:52 AM
#79
Posted 18 July 2012 - 09:52 AM
xChaoSx, on 18 July 2012 - 09:09 AM, said:
I was really hoping for something more iconic like the Panther.
The lighter 'Mechs have better engine to weight ratios- the Standard 240 for the Spider already means it outspeeds the 245 a Jenner carries by a fair margin with less engine weight, as the advantage grows the more speed you're trying to squeeze from a chassis. I figure you could manage nearly 200kph with something like that, and it has the highest jump capacity of all the designs shown, by far- nearly double that of a Jenner. Even the artwork points to a design built for maximum agility in poor terrain, and the more humanoid (and smaller!) shape means it'll be tougher to land a hit than it would on the broader Jenner.
#80
Posted 18 July 2012 - 09:54 AM
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