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How To Properly De Buff The Kodiak, & Buff The Direwolf!


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#1 Andi Nagasia

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Posted 18 September 2016 - 05:54 PM

Just Swap the KDK-3s & DWFs Torso Twist Angle,
Suddenly the KDK-3s Twist Angle of 80 is now 60, (25% smaller)
and the DWFs Twist Angle of 60 is now 80, (33% larger)

suddenly the KDK-3 has problems turning all the way around like the DWF used to,
& the DWF can actually move horizontal and fire, it doesnt have Charge Enemies,


Also
Posted Image


Thoughts, Comments, Concerns?
Thanks,

Edit- KDK Swapped with KDK-3,

Edited by Andi Nagasia, 18 September 2016 - 06:13 PM.


#2 RestosIII

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Posted 18 September 2016 - 05:58 PM

Posted Image
Instead of nerfing all kodiaks, how about we just nerf the KDK-3 by removing hardpoint inflation on it?

#3 Andi Nagasia

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Posted 18 September 2016 - 06:13 PM

View PostRestosIII, on 18 September 2016 - 05:58 PM, said:

Posted Image
Instead of nerfing all kodiaks, how about we just nerf the KDK-3 by removing hardpoint inflation on it?

actually why dont we just reduce the Twist Angle on the KDK-3 to De Buff it?
several mechs have had Variants with more or less Twist Angle for balance,

#4 N0ni

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Posted 18 September 2016 - 06:21 PM

Posted Image


I like the Dire Wolf as it is now, because it doesn't really need anything to be good.

Buffing the angle will result in a later 'something' nerf.

Quit nerfing mechs.

#5 ScarecrowES

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Posted 18 September 2016 - 06:24 PM

OR... use the TT heat system which will normalize heat cap and dissipation across all mechs and won't apply a massive unintended buff to a mech that doesn't need it?

#6 Jman5

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Posted 18 September 2016 - 06:29 PM

I think the only nerf that will make a difference with the Kodiak is lowering the ballistic hardpoints so you have to show more of your body when you shoot.

#7 Andi Nagasia

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Posted 18 September 2016 - 06:31 PM

View PostN0ni, on 18 September 2016 - 06:21 PM, said:

I like the Dire Wolf as it is now, because it doesn't really need anything to be good.

Buffing the angle will result in a later 'something' nerf.

Quit nerfing mechs.

the DWF has been nearly replaced by the KDK, it can do everything better than the DWF,
much like im going to be asking for WHK Buffs when the MAD-IIC comes out as it will replace the WHK,

View PostScarecrowES, on 18 September 2016 - 06:24 PM, said:

OR... use the TT heat system which will normalize heat cap and dissipation across all mechs and won't apply a massive unintended buff to a mech that doesn't need it?

the catch is doing this still Aids the KDK, but punishes the DWF,
as the KDK commands a Better Engine Rating, better Hard Point Location, and more Flexibility,

#8 Vonbach

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Posted 18 September 2016 - 06:32 PM

Kodiak is PTW. Its too fast, too well armed and too durable.
All three of these things should be nerfed. I'm sick of seeing
lances of these things in FW wiping entire teams.

#9 ScarecrowES

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Posted 18 September 2016 - 06:36 PM

Serious question though... do people still fear the Kodiak?

Cuz I was out in what is by FAR my worst Viper last night and went one-on-one with a Kodiak-3... not by choice, I sorta got surprised while scouting and got stuck fighting... my own fault.

Anyway. I had him cored out in short order and ended the match alive with a victory.

It's really not THAT bad.

View PostAndi Nagasia, on 18 September 2016 - 06:31 PM, said:

the catch is doing this still Aids the KDK, but punishes the DWF,
as the KDK commands a Better Engine Rating, better Hard Point Location, and more Flexibility,


Doesn't really aid the KDK while hurting the DWF. At worst, it'd be a net negative for both if we're talking low-cap builds. I mean, TT DOES restrict the most powerful KDK-3 build to 3 double-taps without GH. And then it's stuck unable to fire again for about 15 seconds unless it wants to shut down again immediately. Not so scary then, eh?

#10 Andi Nagasia

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Posted 18 September 2016 - 06:36 PM

View PostVonbach, on 18 September 2016 - 06:32 PM, said:

Kodiak is PTW. Its too fast, too well armed and too durable.
All three of these things should be nerfed. I'm sick of seeing
lances of these things in FW wiping entire teams.

sorry your abit Late its already out for C-Bills so it cant be Considered PTW anymore,

View PostScarecrowES, on 18 September 2016 - 06:33 PM, said:

Serious question though... do people still fear the Kodiak?

Cuz I was out in what is by FAR my worst Viper last night and went one-on-one with a Kodiak-3... not by choice, I sorta got surprised while scouting and got stuck fighting... my own fault.

Anyway. I had him cored out in short order and ended the match alive with a victory.

well you cant expect that every time can you?
it could have been a New Pilot, someone in a unSkilled KDK,
someone that doesnt know how to fight lights too well,

#11 Vonbach

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Posted 18 September 2016 - 06:36 PM

View PostScarecrowES, on 18 September 2016 - 06:33 PM, said:

It's really not THAT bad.


Yes it is. In FW you see whole lances of the things obliterating entire teams.
No other assault mech even comes close.

#12 Battlemaster56

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Posted 18 September 2016 - 06:38 PM

Really just give the Dire Wolf some agility atleast should be top priority then working down to fix all the other problems, as for the KDK-3 I say lower the ballistics down a bit so it can show it self more.

#13 ScarecrowES

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Posted 18 September 2016 - 06:39 PM

View PostVonbach, on 18 September 2016 - 06:36 PM, said:


Yes it is. In FW you see whole lances of the things obliterating entire teams.
No other assault mech even comes close.


Can you... I dunno... hit that massive CT? Cuz, I mean, I can. Kodiak is the squishiest 100-tonner in the game, and if your aim is even remotely passable, it shouldn't be hard to find that juicy chest.

I'm just asking, with all seriousness, because I have absolutely no trouble fighting them. They're nowhere near as hard to take down as an Atlas. THAT is a mech I fear fighting. Kodiak? I'll go after those all day.

#14 Andi Nagasia

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Posted 18 September 2016 - 06:40 PM

View PostScarecrowES, on 18 September 2016 - 06:36 PM, said:

Doesn't really aid the KDK while hurting the DWF. At worst, it'd be a net negative for both if we're talking low-cap builds. I mean, TT DOES restrict the most powerful KDK-3 build to 3 double-taps without GH. And then it's stuck unable to fire again for about 15 seconds unless it wants to shut down again immediately. Not so scary then, eh?

it does but having Twist Speed Tied to Engine Rating and being a BattleMech will still make it better,
it will always turn faster then a DWF, and have a better Twist Angle(33% more) and can take Endo/Ferro,
the DWF is locked into its Engine and DHS, most of its hard points are low and this effects its survivability,
if i could take a Stock DWF Prime and make it a Battle Mech i would in an Instant,

#15 Y E O N N E

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Posted 18 September 2016 - 06:44 PM

View PostScarecrowES, on 18 September 2016 - 06:39 PM, said:


Can you... I dunno... hit that massive CT? Cuz, I mean, I can. Kodiak is the squishiest 100-tonner in the game, and if your aim is even remotely passable, it shouldn't be hard to find that juicy chest.

I'm just asking, with all seriousness, because I have absolutely no trouble fighting them. They're nowhere near as hard to take down as an Atlas. THAT is a mech I fear fighting. Kodiak? I'll go after those all day.



Atlas is only frightening below 300 meters. Otherwise, it is trivial to hold one out at range and perform surgery on it with impunity.

The Kodiak is potent in all range brackets. While I don't really have a difficult time fighting them independently, when you have a group of good players coordinating them it becomes extremely hard to even take the shot at the CT in anything other than another Kodiak with other coordinating Kodiaks as support. Runner up for a pop-tarting Timberwolf.

#16 ScarecrowES

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Posted 18 September 2016 - 06:46 PM

View PostYeonne Greene, on 18 September 2016 - 06:44 PM, said:



Atlas is only frightening below 300 meters. Otherwise, it is trivial to hold one out at range and perform surgery on it with impunity.

The Kodiak is potent in all range brackets. While I don't really have a difficult time fighting them independently, when you have a group of good players coordinating them it becomes extremely hard to even take the shot at the CT in anything other than another Kodiak with other coordinating Kodiaks as support. Runner up for a pop-tarting Timberwolf.


Of course, any mech not off on its own like a wounded little sheep is more of a hassle to fight, eh?

#17 Vonbach

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Posted 18 September 2016 - 06:48 PM

View PostScarecrowES, on 18 September 2016 - 06:39 PM, said:


Can you... I dunno... hit that massive CT?


You cant shoot him when your dead.

#18 ScarecrowES

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Posted 18 September 2016 - 06:48 PM

View PostAndi Nagasia, on 18 September 2016 - 06:40 PM, said:

it does but having Twist Speed Tied to Engine Rating and being a BattleMech will still make it better,
it will always turn faster then a DWF, and have a better Twist Angle(33% more) and can take Endo/Ferro,
the DWF is locked into its Engine and DHS, most of its hard points are low and this effects its survivability,
if i could take a Stock DWF Prime and make it a Battle Mech i would in an Instant,


I don't really pilot DWFs. Too slow for me. But if you say it needs better angle, I can agree with that. Kodiak twists quite fast, so angle is a good trade. However, I have to ask, since again, I don't do DWFs... how does that one compare to other assaults (especially 90+ tonners) for twist speed and angle?

#19 Y E O N N E

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Posted 18 September 2016 - 06:49 PM

View PostScarecrowES, on 18 September 2016 - 06:46 PM, said:


Of course, any mech not off on its own like a wounded little sheep is more of a hassle to fight, eh?


I said independently, I did not say alone. Subtle difference. A KDK in a pub drop hanging with its team is far and away easier to manage than a KDK in an actual group.

#20 El Bandito

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Posted 18 September 2016 - 07:03 PM

View PostScarecrowES, on 18 September 2016 - 06:39 PM, said:


Can you... I dunno... hit that massive CT? Cuz, I mean, I can. Kodiak is the squishiest 100-tonner in the game, and if your aim is even remotely passable, it shouldn't be hard to find that juicy chest.

I'm just asking, with all seriousness, because I have absolutely no trouble fighting them. They're nowhere near as hard to take down as an Atlas. THAT is a mech I fear fighting. Kodiak? I'll go after those all day.


KDK-3 CT has +15 to structure. It is not as easily taken out as that of King Crab, or Dire Wolf, which means it is not the squishiest 100 tonner in game.

Atlas is only scary within 250 meters. Kodiak is lethal over twice that range. Only 4 million more and then I'll be able to get the KDK-3. Then we will see just how easy-mode the paid players had enjoyed, especially pre-KDK quirk nerf.

Edited by El Bandito, 18 September 2016 - 07:05 PM.






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