Dee Eight, on 23 September 2016 - 12:27 AM, said:
http://mwo.smurfy-ne...de73a05056df3d8
Like someone elses gauss panther except faster and better armored (no need for double heat sinks when you only have a gauss rifle). Only 25 shots but that's still enough to harass and maybe get a kill or two with some careful aim. With the quirks that's a 3.75 second cooldown, 2400 velocity, and 825 meter optimal range / 2475 maximum range. Btw this also effectively makes this an improved hollander aside from placement of the beast... but still...48 total arm armor should protect the beast nicely (its as much as any heavy can mount on its arms). Hollanders only carried 2 tons of ammo, had a 175 rating standard engine, and a lot less armor.
And Scattergun...which combined an LB-10X and SRM4+artemis, with 2 and 1 tons of ammo respectively. The 10P also has missile quirks of 10% velocity, range, and cooldown, and SRM spread reduction of 5% (which of course stacks with the artemis spread reduction). So 297m range SRMs every 2.7 seconds and 675m optimal / 2025m maximum range for the LB-10X which fires every 1.875 seconds.
http://mwo.smurfy-ne...7ce8188f2363887
They got ONE like.
I would not have voted for the Gauss Panther due to the same reasons I did not vote for the current trial Panther. Everyone in one arm, and it's a Gauss rifle as well which is hard to use, with no backup weapons? As a more experienced player, it looks like a reasonable build to me. Much like my Cicada version I've been running for a long while. (I pull it out every now and again. It's a fun build to play! 1 Gauss, ECM, 2 MLs and goes 90 KPH. Has more ammo than it honestly knows what to do with, and I think it has single heat sinks as well...)
As for the second Panther Build, I actually like the concept. I've found that LBx and SRMs pair off very nicely. Only change I'd
recommend would be to drop the Artemis because it's already got a fairly tight missile spread and place in probably another SRM2. However, as much as I enjoy it's uniqueness, I would not vote for it as a trial mech because of it's tight ammo restrictions and slower speeds for a light mech. It does look like a blast to play though.
For a trial
Panther, if we had to use that variant, I'd probably look into an UAC5 instead of the LBx. More range, more DPS, lighter so I could add in a JJ and a larger XL engine.
But, for a trial Panther from any of it's variants? Probably a more standard (ER)LL or LPL with SRM backups would be more what I would be looking for. (Keep experimental builds to personal use. Trials should be a bit more standardized and have ease of use.)
I will reiterate though that I do like your build concepts. They are very interesting. You may convince me to check out the Panther 10P...
Pjwned, on 23 September 2016 - 12:30 AM, said:
I'm not even really that bitter that my submission wasn't picked because it's not like the CRB-27B(C) is bad, but I don't think the community picked a good build to represent it as a champion.
http://mwo.smurfy-ne...40fc0bef728f23e
I still think that would have been a better build for a champion variant because it's faster, has jumpjets, and has a more balanced loadout of weapons.
Same statement as I have with the new Champion builds. They aren't bad builds, just not what I would be looking for in a trial mech.
I do like your build, but I wouldn't vote for it for several reasons. One is it's heat, though I do get range bracketed builds and using the right weapon in the right ranges when you need cooling. Second is that XL engine.
I'm not knocking your design at all, as I really do like the base concept, but I feel the Crab is better served with a Std engine over an XL engine when it comes to new player use. An XL Crab is far more so for players who know how to utilize it, and they can work but are harder to use well.
My
suggestion to your trial verion of the Crab. I dropped your MPLs and changed them to MLs. This freed up 3 tons to covert your XL engine into a Std engine, letting the Crab move at 87 KPH. I also had to drop two DHS, which did make it less heat efficent than I would have prefered, but within reasonable levesl I think (without going into the game and testing it).
This opens up some zombie ability, and lets them stare down opponents without too much of an issue. It also, as they grow in experience, be able to twist damage to a side. A Crab that helps initially, and for as they gain more experience. (That heat is my biggest concen though...)
Spheroid, on 23 September 2016 - 08:06 AM, said:
The Crab is such a waste. You could have built the same thing on an Enforcer-5D while at the same time wasting fewer of the energy hardpoints. The underutilization is what bothers me most.
An Enforcer would have also been far more XL friendly...
Dee Eight, on 23 September 2016 - 10:05 AM, said:
I happen to find trying different loadouts fun. Playing the LPL / Ultra-AC / SRM barrage game all the time gets boring to me rather quickly.
I too like to experient. I find it keeps things interesting, and it's resparked my love of the Adders/Pumas.
Experimentation keeps things interesting, and by experimenting I find that I learn more about how things work. Of course, sometimes experiments don't go well, and it has a considerable affect on my stats sometimes (like I care about those). Then again, I consider myself an "average" player in skill level.