Remove Mercenary contract selection from the game. Instead allow mercenaries to only select which mech type (Clan or Inner Sphere) to drop as, then have a matchmaker automatically place the mercenaries on active planets in order get the fastest queue times. Essentially the matchmaker would keep all Mercenaries in a "bucket" instead of a planet queue and would place those mercs in order to fill in ranks of loyalists (the call to arms system already identifies those planets so the matchmaker partially exists already). Example- if 7 davions are queued against 5 kuritians there is currently no match possible. This proposal would fill both sides up to 12 using Mercenaries who queued in Inner Sphere mechs.
- the current "contract" system attempts to balance total population, not active players. (Since Liao and Marik are at +40 right now I would say contracts balances population poorly).
- Mercenary groups would no longer be able to pile up in the "faction of the moment" ( recently Clan Jade Falcon) which leads to both population balance issues and queue balance issues.
So, if the majority of active players are Mercenary the queues will automatically balance to launch matches. If the queues are dominated by one or two loyalist groups that can't queus directly ( previously Jade Falcon and Davion) this system would use mercenaries to balance those peak populations. I think the pros outweigh the cons, especially for large merc units:
1) no more contract penaly hurting c-bill earnings
2) no more waiting for your unit leader to log-in and renew your contract so you can play.
3) If your unit is queuing multiple groups you might actually get to play against each other for c-bills
4) potentially faster queue times instead of waiting for opponents as 3rd+ group in queue
5) status as neutral with respect to Clans/I.S. means you are not locked out of your Clan/I.S. mechs for a week at a time due to a contract. Finish a drop as Clan, then queue up as I.S. next drop.
Downside
1) Mercenaries do not get to pick where you fight. Only what mechs you drop in.
2) Planet control would be very hard to achieve for Mercs as they would not be able to reliably play at the same planet.
Thoughts?
**edit**
added point 5)
Edited by SilentScreamer, 23 September 2016 - 02:57 AM.