RAM, on 28 September 2016 - 07:53 AM, said:
Fortunately, neither what you do not see as an advantage nor whether you have a reason is relevant.
It is entirely relevant, because what you claim to be an advantage is actually a technical liability within the context of the game mechanics regardless of your opinion on the subject.
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Frankly thinking that cAC2s & cAC5s would “break the game” places you outside the realm of rational thought. If this were implemented and if Kodiaks switched to them, their DPS would be halved - tell us again how that would be bad?
(indeed that would be the type of trade-off the game so desperately needs)
Or it could mean I am using hyperbole to motion that I see a problem where you have failed to. As a bonus, that you have immediately jumped to calling me as you have demonstrates a lack of self-assessment on your part. Now which of us has "left the realm of rational thought?"
Halving the raw DPS is not a concern because FLD offers the same or superior effective DPS with less exposure time. This is why the PPC/Gauss Kodiak is the top pick, and was always the top pick even before they fixed the cUAC/10 glitch. With FLD ACs, the Kodiak would shift to bringing four AC/10 and be able to bing single components on targets at 600 meters all at once, without any noteworthy concern for heat. It becomes competitive with the PPC/Gauss combo, which runs hot, on smaller maps and it doesn't require as much coordination to support the face staring that a burst AC requires.
But the Kodiak is not the only concern. This 'Mech is already upsetting the game dynamic and the ACs would do little to change that outside of giving it yet another extremely potent option with no answer from across the tech bases, even indirectly. PPFLD 10- and 20- class ACs for 'Mechs like the EBJ, NTG, are too easy to boat and combine with already potent, light-weight energy weapons.
2 and 5, though? The 2 is already identical, but with better range and lower weight. I can bring two on a 45 ton 'Mech running at 106 kph with jump jets, comfortable ammo, and non-trivial complementary lasers. If AC/2 were independently good, this would be ridiculous. That we are relying on a weapon system just being miserable in any capacity to balance this on one side an massive quirks on the other should really tell you all you need to know.
The 5? Only potent on the KDK or DWF and underwhelming even then, but only because the 10 and Gauss exist. Compared to an Inner Sphere option, though, similar story as the 2.
Fundamentally, it always comes down to the Clans having the ability to comfortably bring more firepower for a given weight and speed, which translates directly to greater raw DPS within the typical engagement window. PPFLD exclusivity is one of the few mechanics that allows the IS to close the gap, and even that is woefully insufficient without the quirks. Clans neither need nor deserve access to that style of weapon at lower weights.
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I am well versed in Battletech, but you are trying to find a problem pattern that is not there. When the developer says it was deliberate, it by definition is not an oops. An oops is when the developer says that was a mistake (to wit: no min range on cLRMs). The ‘lore explanation’ is that the Star League was just that much better at developing weapons…
RAM
ELH
Intention does not preclude something from being mistaken, and my evidence is that the lore explanation you cite cannot work.