Cathy, on 26 September 2016 - 07:58 AM, said:
Oh he's right, it was I believe, one of the first streams or vlog's as part of a Q&A, I'm not going to spend hours possibly days searching for it, just to prove another persons point, you can believe or not, its like Clan AC weapons..the weapon that was just a place holder and has been in ever since, with no attempt to either remove, or do something with it.
you made the claim so it is your job to sort and spend the hours. Otherwise it's just written off as not accurate at all. Pulling an imperius and making everyone else do your burden of proof is not how the real world works. Make the claim, give the evidence. So you are probably exaggerating a bit as to the AC's being place-holders or I doubt you are quoting
Cathy, on 26 September 2016 - 07:58 AM, said:
I prefer to think it was just a feeble excuse, said do try and deflect the real reason of we don't care, and can't be bothered to even attempt to change it, now that is purely my speculation, because if what was said is actually the truth its far worse, than my fiction in my opinion
Think whatever you want, without any evidence you can put forth anything. You are very sneaky as well. Either way you put it, you come out on top. Either it's specualtion and worse, or it's worse
The Clan LBX Cluster vs Slug Ammunition Selection
As mentioned in the last Dev Vlog, we ran into an issue with the ability to swap ammunition types on the fly while playing the game. This has not changed. For the time being, we have created a one off weapon type that has the exact same characteristics as the LB-X in terms of weight and space requirements but fire slugs with the same characteristics of the Clan Ultra AutoCannon counterparts. For example, the Clan LB 2-X will fire a cluster round totalling 2 damage. The Clan AutoCannon/2 will fire a 2 round volley with each slug doing 1 damage for a total of 2 damage. Players will have to make the choice as to which weapon to equip to their Clan 'Mechs according to the firing style they wish to use. The space and weight of the Clan AutoCannon/2 is the same as the Clan LB 2-X. The range, firing mechanics, damage, etc. are the same as the Clan Ultra AutoCannon/2 (minus the double tap ability). These "Clan AutoCannon/#" weapons will remain in the game until such time that we can get the ammunition switching working
"these clan auto cannons will remain in the game until such time" They made subsequent post to explain why they couldn't do the switch in ammo.
Edited by BLOOD WOLF, 26 September 2016 - 05:12 PM.