

New Options For Is
#1
Posted 18 September 2016 - 09:58 AM
Problem is that clan tech is so overwhelming. So yeah this is another "Clan is OP" post, but I dont want to nerf clan I just want more options for IS.
Lets face it, the clans field the best mechs possible in all weight classes, with the best weapons with the best ranges, etc. IS has "quirks" that are laugable. +15 CT armor is supposed to help when a clanner can drop that with one shot at a range where your weapons still do half at best. That "5% cooldown" is a real game changer.... why even bother adding that quirk in the first place? Lets not also forget clans have omni pods.
So at the moment, clans simply have more options than IS with better range, damage, and omnipods and UAC's but they also have the same options that any IS mech would have. Theres nothing IS can do to ther mechs that clan cant, but the reverse is not true. I had suggested the whole reflective/reactive armor bit a while back which I think would be a great adjustment that could help IS. Theres never been an option to use newer tech or god forbid clan tech on our mechs. At the very least IS should get a boost in drop weight to help things out a bit.
All the facets that are lore just cant be implemented. No melee for IS can be used (that would certainly balance things out sniping vs brawling) and the game engine requires lances vs lances rather than lances vs stars. I think there has to be a litte give with CW to help balance things out.
And yes, I will buy a mechpak while you figure this out
#2
Posted 18 September 2016 - 10:04 AM
Quirks, laughable

Given, there are no longer any Uberquirks, and the overperforming IS quirks have been decimated, they still have some good mechs which shite on many Clams
None are superior to the Kodiak, however.
#3
Posted 18 September 2016 - 10:11 AM
#4
Posted 18 September 2016 - 10:17 AM
Locust is better at poking than the Arctic Cheetah, in my opinion. I think the Oxide also beats it for brawling, but the ACH is generally more useful since cSPL are more flexible. Raven is no slouch, either.
Timberwolf is good for 2x cERPPC+Gauss. Otherwise, I'd rather take a Warhammer with 2x UAC/5+2xPPC or a Marauder with a similar payload.
Kodiak is beast-mode. No Assault tops it at the moment, and that's a problem.
The other problem is that IS 'Mechs are entirely dependent upon quirks to match their Clan opponents.
#5
Posted 18 September 2016 - 10:18 AM

Another salty Freebirth that complains about Clan mechs being OP despite so many IS mechs being quirked like crazy.
SlyJJ, on 18 September 2016 - 10:11 AM, said:
Lights in general are bad. ACH is just one of the few diamonds in the ****. A good equivalent mech would be the Locust though. Streak Crows can't do jack against a good Centurion or Blackjack pilot. The Warhammer and Marauder are REALLY damn good when lined up with the Timber Wolf. Hello Atlas, the undisputed king of not going down easily.
#6
Posted 18 September 2016 - 10:20 AM
Good players win against players less good
Decisive pushes win against feeble peek and trade attempts
These days I usually pug in FP
A 12 or 10 man with good players and drop commanders (like 228; fill in other) would obliterate you if they would have to pilot nothing but pretty baby's, dragons and commandos
If all things are equal then the better strategy and discipline tends to win
Clan have range and high alpha
IS brawling and more dps
If you're pugs are not able to share armor and stand they're ground when they absolutely have to then no balance attempt will make a difference
Stay together, pick you're spot and don't run after a squirrel
More an issue is no one should be allowed to bring a LRM boat into the game if you're not part of a group (and can make sure to have a spotter)
As a hint
I used a lot 3 thunderbolts and a black jack
Got bored
Switched to 2 marauders with ac10 and uac 5, with a bit of medium lasers
One bounty hunter with Gauss and mediums
and a fill in pirates bane
Works out well
RestosIII, on 18 September 2016 - 10:18 AM, said:

Another salty Freebirth that complains about Clan mechs being OP despite so many IS mechs being quirked like crazy.
Lights in general are bad. ACH is just one of the few diamonds in the ****. A good equivalent mech would be the Locust though. Streak Crows can't do jack against a good Centurion or Blackjack pilot. The Warhammer and Marauder are REALLY damn good when lined up with the Timber Wolf. Hello Atlas, the undisputed king of not going down easily.
I've seen a lot of kodiaks get killed by simple IS heavy's
Concentrated fire and discipline are more important in FP
The CT on timber and ebony are huge
I've made so many back away it's actually fun to look at
Edit:
Funny forum quoted a different post then I wanted to, or even clicked "quote" on
Whoo for PGI craftsmanship
Edited by Peter2k, 18 September 2016 - 10:23 AM.
#7
Posted 18 September 2016 - 10:25 AM
Structure does matter, I can't believe you brush aside those quirks so easily. Do you use VOIP? Do you belong to a unit?
I just got back to Kurita and had no problem winning on the Steiner and Rasalhague fronts last night.
Edited by Spheroid, 18 September 2016 - 10:33 AM.
#8
Posted 18 September 2016 - 10:32 AM

Can find this in your local library
#10
Posted 18 September 2016 - 10:43 AM
In regards to winning, I attribute that to the event thats going on atm. I hope they do it again because hot damn I've actually been able to win a few matches as well.
Its decidedly ironic all the clanners that are willfully ignorant of the advantage they've got. Thats why so many units play as IS... right?
Get serious people, and save your "git good" trolling for newbs, because you havent any idea what tier I am or what match scores I post. You're playing as clan which needless to say is playing MWO on "easy" mode. Theres a reason why I can double my match scores in a clan mech compared to IS.
Nevermind skill or lack of balance in the game (the willfully ignorant will always be that) but stay on the topic of options. There just arent any for IS.
#11
Posted 18 September 2016 - 10:47 AM
Oktoberfest, here I come!
Edited by Mystere, 18 September 2016 - 10:50 AM.
#12
Posted 18 September 2016 - 10:48 AM
The same goes for optimized drop decks, but mediocre builds in clan are very useable compared to IS middle of the road mechs.
Some of the bigger groups and pugs have shifted sides and that leaves only the folks in IS that want to role play the factions. I have seen this happen in most games where it becomes chase/game the winning side to the point where it is about the numbers and not as much OPness. I really wanted to play American fighters in WW2 sims as well as the light side in SWTOR.
#13
Posted 18 September 2016 - 10:52 AM
-Slightly lighter weapons
-Slightly longer ranges
-1-4 less crits per weapon(ersl, erml, cspl, cmpl excluded and what other weapons I missed)
-1-4 less crits per equipment (same as above)
-Omnimechs
-Clan XLs
-Very few choices in the competitive department (IS can just simply change what mech became super meta and forget the last metamech)
Only one that makes a big difference is Clan XL and crits space and that's the only big ones

#15
Posted 18 September 2016 - 11:42 AM
#16
Posted 18 September 2016 - 11:46 AM
Mystere and restoslll- grow up. If you dont like facts go to another posting. You're both trying too hard to be part of the "cool crowd"
Chuck and Battlemaster- I get that and Ive taken that into account in my posts. I dont think anyones expecting a mod that makes a "1:1" clan vs IS victories. My gripe has nothing to do with teamwork, teamspeak, or even winning for that matter. Im talking about balance. Im definately not saying that IS mechs are obsolete either- I tend to drop wih warhammers which are very versatile and can do a decent job regardless.
Lets look at things from another point of view...
Imagine they allowed you to mix clan and IS tech on your mechs. How many of you would actually use any IS tech OVER clan tech? Sure, there might be a few things you'd go for, but everyone would overwhelmingly put much more clan tech than anything else. AC20s become obsolete with UACs, LRMS with C-Lrms,, LL with C-EL, etc. *Im not suggesting they do this to fix things* Granted thats the lore- the clans always had better weapons and tech, but the numbers advantage and melee cant be implemented into the game to allow for any unique reason to be IS>
#17
Posted 18 September 2016 - 11:52 AM
Battlemaster56, on 18 September 2016 - 10:52 AM, said:
-Slightly lighter weapons
-Slightly longer ranges
-1-4 less crits per weapon(ersl, erml, cspl, cmpl excluded and what other weapons I missed)
-1-4 less crits per equipment (same as above)
-Omnimechs
-Clan XLs
-Very few choices in the competitive department (IS can just simply change what mech became super meta and forget the last metamech)
Only one that makes a big difference is Clan XL and crits space and that's the only big ones
Pisst being an OmniMech isnt an Advantage,
think of all the OmniMechs that would be better as BattleMechs with Hard Point inflation,
MLX, ADR, SHC, NVA, WHK, DWF, just look at the HBK-IIC & KDK, BattleMechs are Better,/
Clan XL ya i can see that,

SlyJJ, on 18 September 2016 - 11:46 AM, said:
Ill take IS ACs and Normal PPCs, Volley Fire LRMs could also be Fun to Play with,
#18
Posted 18 September 2016 - 12:07 PM
SlyJJ, on 18 September 2016 - 11:46 AM, said:
Mystere and restoslll- grow up. If you dont like facts go to another posting. You're both trying too hard to be part of the "cool crowd"
Chuck and Battlemaster- I get that and Ive taken that into account in my posts. I dont think anyones expecting a mod that makes a "1:1" clan vs IS victories. My gripe has nothing to do with teamwork, teamspeak, or even winning for that matter. Im talking about balance. Im definately not saying that IS mechs are obsolete either- I tend to drop wih warhammers which are very versatile and can do a decent job regardless.
Lets look at things from another point of view...
Imagine they allowed you to mix clan and IS tech on your mechs. How many of you would actually use any IS tech OVER clan tech? Sure, there might be a few things you'd go for, but everyone would overwhelmingly put much more clan tech than anything else. AC20s become obsolete with UACs, LRMS with C-Lrms,, LL with C-EL, etc. *Im not suggesting they do this to fix things* Granted thats the lore- the clans always had better weapons and tech, but the numbers advantage and melee cant be implemented into the game to allow for any unique reason to be IS>
IS Autocannons are much better for pinpoint damage. IS PPCs have better heat. IS LRMs don't have to deal with AMS ruining them as much due to their clumping. IS LL don't have the INSANELY long burn time of C-ERLLas, so I'd go for them if I had the option. Now please tell me I'm ignoring some facts here so that I can "keep my Clan advantage".
#19
Posted 18 September 2016 - 12:09 PM
During events FP gets really lopsided cause there are players who are equipping and piloting their mechs like they are QP, and that definitely does not work in FP.
About the only real discrepancy between PGI's setting for Clan and IS technology is the cXL and isXL are not on the same page, as the cXL can still fight with the loss of one side torso but the isXL is dead with the same loss, in this current version of MWO that has no actual engine crits. If there were actual engine crits then both sides would be dropping more often, thus the only real remedy would be to allow isXL to survive but with heavier heat/movement penalties.
For most competitive mechs that change would only affect their top speed, while for others not change much due to low engine cap. It may allow more of the 2nd/3rd line mechs to come into play because using a STD reduces both their payload and speed.
In the end though, aggressive teamplay, not QP, followed by mech synergy is usually the difference between teams. And for the OP, facing CJF, there is more team play going on their said than many of the others, and remember, if you are defending you are facing more teams as that is the only way to get your name on the planet, etc, while defense provides no real incentive.
Edited by Tarl Cabot, 18 September 2016 - 12:14 PM.
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