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#41 Battlemaster56

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Posted 18 September 2016 - 01:39 PM

View PostMole, on 18 September 2016 - 01:31 PM, said:

Oh, are we having another one of these stupid "CLANS OP PLZ NERF!!!!" threads again? Only thing I'd like to see changed about clan tech is I'd like to see streak boats go away and... that's about it. I play both clan tech and IS tech heavily and quite frankly I don't feel that one side has a truly significant advantage over the other.

Clan Streaks is laughable it only use is to swat lights and sturdy mediums alone can take on someone with streaks, and I know since my main mech I play is TBR-D with 4 cssrm6 and I can tell you I'm just sandblasting things that isn't a light/pseudo-lights

#42 RestosIII

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Posted 18 September 2016 - 01:43 PM

View PostMole, on 18 September 2016 - 01:31 PM, said:

Oh, are we having another one of these stupid "CLANS OP PLZ NERF!!!!" threads again? Only thing I'd like to see changed about clan tech is I'd like to see streak boats go away and... that's about it. I play both clan tech and IS tech heavily and quite frankly I don't feel that one side has a truly significant advantage over the other.

My only real complaint about streaks is that I wish they would go towards whatever component you're aiming at, instead of randomly across the entire mech. Would add just a little bit more skill to using them.

#43 InspectorG

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Posted 18 September 2016 - 02:05 PM

View PostRestosIII, on 18 September 2016 - 01:43 PM, said:

My only real complaint about streaks is that I wish they would go towards whatever component you're aiming at, instead of randomly across the entire mech. Would add just a little bit more skill to using them.


Nah. The random spread is what makes them niche for anti-light duty.

If they could be aimed, regular SRMs would be obsolete.

Now, if LRMs could be 'aimed' with a TAG... That could be something. Some spread remaining but overall aimed.

#44 RestosIII

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Posted 18 September 2016 - 02:08 PM

View PostInspectorG, on 18 September 2016 - 02:05 PM, said:


Nah. The random spread is what makes them niche for anti-light duty.

If they could be aimed, regular SRMs would be obsolete.

Now, if LRMs could be 'aimed' with a TAG... That could be something. Some spread remaining but overall aimed.

Streaks still require a lock-on to actually fire. And I don't mean 100% accuracy on that compent, I still expect them to hit the components around where you're aiming. Now, if a NARC is on someone, I wish normal SRMs would get minor tracking from that.

#45 Michael Kail

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Posted 18 September 2016 - 03:04 PM

All else being equal, Clan technology gives a significant advantage in battle. They have more room to stack more guns on a same-weight 'mech.

Sure there's lots of anectodal evidence that IS can beat Clan, but the quirks don't make up for total control over your hardpoints on an Omnimech, smaller/lighter guns, Ultra ACs, SSRM6s, smaller and lighter targeting computers and active probes, the list goes on.

The IS should have one advantage that's solid and not easily duplicated in game.

NUMBERS

With the vast population of the IS they should be able to field a much larger army. That could make for an even fight. Zulu Dawn? Custer's Last Stand? All victories where higher tech was overwhelmed by sheer numbers.

Of course, they could limit the size of Faction Play clan groups, but if I were a Clan player, I'd complain loudly and at length and threaten to stop buying stuff.

#46 RestosIII

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Posted 18 September 2016 - 03:09 PM

View PostMichael Kail, on 18 September 2016 - 03:04 PM, said:

All else being equal, Clan technology gives a significant advantage in battle. They have more room to stack more guns on a same-weight 'mech.

Sure there's lots of anectodal evidence that IS can beat Clan, but the quirks don't make up for total control over your hardpoints on an Omnimech, smaller/lighter guns, Ultra ACs, SSRM6s, smaller and lighter targeting computers and active probes, the list goes on.

The IS should have one advantage that's solid and not easily duplicated in game.

NUMBERS

With the vast population of the IS they should be able to field a much larger army. That could make for an even fight. Zulu Dawn? Custer's Last Stand? All victories where higher tech was overwhelmed by sheer numbers.

Of course, they could limit the size of Faction Play clan groups, but if I were a Clan player, I'd complain loudly and at length and threaten to stop buying stuff.

They do have one major advantage on their size that a lot of people overlook. Hardpoint inflation and being able to change engines. And personally I still think that we should be facing each other in sets of Lances and Stars in FW, but PGI doesn't like Clan lore or something and think that the right of Batchall is stupid.

#47 Y E O N N E

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Posted 18 September 2016 - 03:26 PM

View PostRestosIII, on 18 September 2016 - 03:09 PM, said:

They do have one major advantage on their size that a lot of people overlook. Hardpoint inflation and being able to change engines. And personally I still think that we should be facing each other in sets of Lances and Stars in FW, but PGI doesn't like Clan lore or something and think that the right of Batchall is stupid.


Hardpoint inflation isn't much of an advantage when the other side can still bring 9-14 lasers if they want and just vaporize you. Even after inflation, IS generally cap out at 8 energy, with only one that I can think of featuring 9.

Changing engines is also something Clan Battlemechs can do and isn't really an issue on many OmniMechs since they can still fit more powerful builds than their "optimized" IS counterparts despite having "sub-optimal" engines.

#48 RestosIII

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Posted 18 September 2016 - 03:29 PM

View PostYeonne Greene, on 18 September 2016 - 03:26 PM, said:


Hardpoint inflation isn't much of an advantage when the other side can still bring 9-14 lasers if they want and just vaporize you. Even after inflation, IS generally cap out at 8 energy, with only one that I can think of featuring 9.

Changing engines is also something Clan Battlemechs can do and isn't really an issue on many OmniMechs since they can still fit more powerful builds than their "optimized" IS counterparts despite having "sub-optimal" engines.

9-14 lasers. And if they fire them, they catch on fire and can't fire again for a long time. And the only real problem mech is the KDK-3, and that is because IT has hardpoint inflation.

#49 Y E O N N E

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Posted 18 September 2016 - 03:49 PM

View PostRestosIII, on 18 September 2016 - 03:29 PM, said:

9-14 lasers. And if they fire them, they catch on fire and can't fire again for a long time. And the only real problem mech is the KDK-3, and that is because IT has hardpoint inflation.



No, they won't. They can do a one-two punch, wait 2 seconds, and repeat it. Comfortably. That's 120 easy damage in no time flat. There is nothing in the Inner Sphere arsenal that can do what a Storm Crow or Nova can do with boated small lasers. On PTS, it's even more ridiculous since we can safely bump those smalls to Mediums and run the line. You can literally brawl with cERML.

#50 SlyJJ

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Posted 18 September 2016 - 04:05 PM

Give them time to figure out the obvious. They dont like facts....

#51 Mcgral18

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Posted 18 September 2016 - 04:12 PM

View PostSlyJJ, on 18 September 2016 - 04:05 PM, said:

Give them time to figure out the obvious. They dont like facts....


You realize you are doing the same thing he is?

#52 SlyJJ

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Posted 18 September 2016 - 04:15 PM

You realize you keep turning this into a debate full of personal attacks rather than facts? It took us 3 pages, but we're starting to get on topic.....

#53 Deathlike

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Posted 18 September 2016 - 04:17 PM

View PostSlyJJ, on 18 September 2016 - 04:05 PM, said:

Give them time to figure out the obvious. They dont like facts....


What are your facts?

#54 Mcgral18

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Posted 18 September 2016 - 04:22 PM

View PostSlyJJ, on 18 September 2016 - 04:15 PM, said:

You realize you keep turning this into a debate full of personal attacks rather than facts? It took us 3 pages, but we're starting to get on topic.....


No, it's still all attacks


You've failed to answer important questions concerning your robots

#55 SlyJJ

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Posted 18 September 2016 - 04:28 PM

Look at page one for my facts- clan weapons do more damage at a greater range with less weight, more options, better engines, etc. In clan you can do everything you can in IS, and then some. IS has limited options- we want moar.

#56 El Bandito

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Posted 18 September 2016 - 04:29 PM

KDK-3 wave is pretty devastating for the pugs. They usually do not recover from that.

View PostSlyJJ, on 18 September 2016 - 04:28 PM, said:

Look at page one for my facts- clan weapons do more damage at a greater range with less weight, more options, better engines, etc. In clan you can do everything you can in IS, and then some. IS has limited options- we want moar.


IS need their own different caliber of UACs and SSRMs to even the field. The time is way overdue.

Edited by El Bandito, 18 September 2016 - 04:31 PM.


#57 Deathlike

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Posted 18 September 2016 - 04:35 PM

View PostSlyJJ, on 18 September 2016 - 04:28 PM, said:

Look at page one for my facts- clan weapons do more damage at a greater range with less weight, more options, better engines, etc. In clan you can do everything you can in IS, and then some. IS has limited options- we want moar.


I read a lot of them as misguided opinions, so I guess if you want me to deconstruct your argument... it'll be messy.

#58 Mcgral18

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Posted 18 September 2016 - 04:41 PM

View PostDeathlike, on 18 September 2016 - 04:35 PM, said:


I read a lot of them as misguided opinions, so I guess if you want me to deconstruct your argument... it'll be messy.


Bias isn't something you can really argue with, either.


Still, he refuses to say what he's using.

#59 Deathlike

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Posted 18 September 2016 - 04:51 PM

View PostSlyJJ, on 18 September 2016 - 09:58 AM, said:

Its dreadfully annoying to try to rough it out playing CW as IS so much. I really want to like CW, it gives purpose a little more so than simple QP, and whatever....


It's doable. Learn the meta.

Quote

Problem is that clan tech is so overwhelming. So yeah this is another "Clan is OP" post, but I dont want to nerf clan I just want more options for IS.


Well, good luck with that. Adding new "tech" is Lostech for PGI (until it's truly needed for a mechpack).


Quote

Lets face it, the clans field the best mechs possible in all weight classes, with the best weapons with the best ranges, etc. IS has "quirks" that are laugable. +15 CT armor is supposed to help when a clanner can drop that with one shot at a range where your weapons still do half at best. That "5% cooldown" is a real game changer.... why even bother adding that quirk in the first place? Lets not also forget clans have omni pods.


That's not even specific.

Clan CERLL is unusable in many instances (used in comp play, but in a limited fashion).

What IS quirks are laughable?

Atlas is still great for brawling (but generally suboptimal in an IS dropdeck unless you make the space - which is a bad tradeoff - that's a FW specific issue, not an Atlas sucks issue).

Grasshopper is still a very effective mid-range (LL) or long range poker (ERLL) - optimal variant is the 5H.

Griffin-3M/2N is still a boss in "scouting matches" with SRM spam.

"One shot" is only reserved for Lights. Even then, if you're trying to brawl something @ extreme range... you have a problem (it's a bad decision).

Not all Clan mechs are great. We still have the Suckoner (until the energy nipples are in the game). Then there's the Mist Lynx. Let's forget about such awful things. Maddogs are still squishy soft last I checked.


Quote

So at the moment, clans simply have more options than IS with better range, damage, and omnipods and UAC's but they also have the same options that any IS mech would have. Theres nothing IS can do to ther mechs that clan cant, but the reverse is not true. I had suggested the whole reflective/reactive armor bit a while back which I think would be a great adjustment that could help IS. Theres never been an option to use newer tech or god forbid clan tech on our mechs. At the very least IS should get a boost in drop weight to help things out a bit.


I'm sure other people have argued the reverse, for all backward reasons. IS can do a lot of the same stuff... like sniping. Used the Battlemaster lately? Still good for that role. I've already mentioned the Grasshopper... you can long range with some mediums (BJ-3 still good for this). IS is still rather strong in brawling (Atlas, Griffin already named). While Jagermechs are the more common dakka kings, the Black Widow with its quad AC5 dakka is pretty strong... with the Mauler not being too shabby either.

I feel as if you hadn't experimented with the most common mechs that favor a certain subset of the meta. It's very much doable with IS, not just Clan.

Quote

All the facets that are lore just cant be implemented. No melee for IS can be used (that would certainly balance things out sniping vs brawling) and the game engine requires lances vs lances rather than lances vs stars. I think there has to be a litte give with CW to help balance things out.


We already have issues with mechs warping in the code... melee is not happening anytime soon (and certainly won't balance a thing).

The Game Engine isn't actually limiting the lances/stars thing. This is a PGI UI issue where they feel it's too difficult to accomplish (yes, they used the "too hard" excuse, but that's different from the balance issues in the game (they exist, and can't seem to solve them consistently).


Quote

And yes, I will buy a mechpak while you figure this out


I'm sure PGI will get right on the case (60 to 90 days later).

#60 Mystere

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Posted 18 September 2016 - 05:05 PM

View PostSlyJJ, on 18 September 2016 - 11:46 AM, said:

I'll try to do this in order:

Mystere and restoslll- grow up. If you dont like facts go to another posting. You're both trying too hard to be part of the "cool crowd"


Facts? What facts?

People these days, they think their personal opinions are facts. It must be the Donald Trump effect spreading.





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