

Why The Views On Power Creep?
#1
Posted 28 September 2016 - 12:47 PM
With every online game that I have played Power Creep is normal, expected and excepted. You do generally see class & weapon balancing constantly in Flux and being balanced.
Maybe I have missed these other titles that have a better handle on this issue. If you can think of a title that has this nailed down can you share it with me? I would like to see how they handle this issue.
Is this comparison due to the existence of the TT game? The reason I bring this up is the reality that if you own or have looked at the Tech books, tech power Creep was evident in each advancing book.
Anyway, just one guys thoughts on something that is often advanced as an issue that I don't understand.
#2
Posted 28 September 2016 - 12:48 PM
The fact that other games suffered from it is no reason to simply accept it in MWO.
#3
Posted 28 September 2016 - 12:49 PM
Edited by FupDup, 28 September 2016 - 12:49 PM.
#4
Posted 28 September 2016 - 12:51 PM
For context on a game that (used) to do power creep well, WoT did alright with it. But around the time the second German TD line showed up, lolno.
#5
Posted 28 September 2016 - 12:56 PM
#6
Posted 28 September 2016 - 01:09 PM
I do agree that old mechs become increasingly outdated and need updating.
The only way that power creep can be avoided is tone not add more mechs or weapons.
#7
Posted 28 September 2016 - 01:09 PM
Rock Roller, on 28 September 2016 - 01:09 PM, said:
I do agree that old mechs become increasingly outdated and need updating.
The only way that power creep can be avoided is tone not add more mechs or weapons.
New mechs/=/new content. PvE and major changes to game modes/FW would be content.
#8
Posted 28 September 2016 - 01:11 PM
Rock Roller, on 28 September 2016 - 01:09 PM, said:
I do agree that old mechs become increasingly outdated and need updating.
The only way that power creep can be avoided is tone not add more mechs or weapons.
Well, again, it is fine if it symettical. If new weapons come out that makes all mechs potentially more powerful, and that is ok.
When a new mech comes out and it has the perfect storm of great attributes then it obsoletes other mechs that don't have as many good qualities. That is bad because then that mech dominates the meta and makes it stale.
#9
Posted 28 September 2016 - 01:18 PM
RestosIII, on 28 September 2016 - 12:51 PM, said:
For context on a game that (used) to do power creep well, WoT did alright with it. But around the time the second German TD line showed up, lolno.
Yeah, power creep in pve is fine. In pvp its stupid and frowned upon.
#10
Posted 28 September 2016 - 01:20 PM
Lostdragon, on 28 September 2016 - 01:11 PM, said:
Well, again, it is fine if it symettical. If new weapons come out that makes all mechs potentially more powerful, and that is ok.
When a new mech comes out and it has the perfect storm of great attributes then it obsoletes other mechs that don't have as many good qualities. That is bad because then that mech dominates the meta and makes it stale.
I don't disagree. I want to see the game add new mechs, WEAPONS, light engines and all the other goodies. The fear of Power Creep plays a part in so many posts. Personally I am okay with it.
I also don't call for nerfs. I am much more in favor of updates to under performing mechs. Victor *cough* Mist Lynx*cough*.
The only thing that Power Creep PGI flame posts that make sense to me is hard point inflation on mechs that don't need it. Some mechs I am all for it on under performing units.
#11
Posted 28 September 2016 - 01:25 PM

#12
Posted 28 September 2016 - 01:33 PM
SmithMPBT, on 28 September 2016 - 01:25 PM, said:
While I have clan mechs I mostly play IS. Later IS get pretty crazy as well. Personally some of the mechs like the Nightstar variants excite me a great deal.

#13
Posted 28 September 2016 - 01:39 PM
The first is it makes the game really look like "Pay To Win."
The 2nd is that it screws up IS v. Clan balance.
The KDK-3 is the biggest offender of recent history, but I do not think anything can compete with the introduction of the Clans in general. Look how much had to be reworked because of clan mechs. General weapon stat and dynamic alterations, quirks, ghost heat etc etc etc.
The question in my mind is what big new super meta creation will PGI give us next that in effect tops the KDK-3?
#14
Posted 28 September 2016 - 01:55 PM
I think PGI is scared of introducing new content by how much outcry comes from us the player base.
The thought that you bought a VW Bug in 1973. Now you never expect a better car to have been produced in 2016 seems like a very flawed concept.
I do think the ability to add new components and updated models should help keep older units relevant.
Edited by Rock Roller, 28 September 2016 - 01:56 PM.
#15
Posted 28 September 2016 - 02:12 PM
In mechwarrior online, offensive capability was power-creeped in a variety of ways and there was very little defensive power creeps. The damage output we see from typical meta-mechs is probably on the order of 100% greater than the meta-mechs of yester-year. Meanwhile a well quirked mech might get a 10% hitpoint boost in quirks.
Edited by Jman5, 28 September 2016 - 02:29 PM.
#16
Posted 28 September 2016 - 02:28 PM
Jman5, on 28 September 2016 - 02:12 PM, said:
In mechwarrior online, offensive capability was power-creeped in a variety of ways and there was very little defensive power creeps. Hitpoint quirks are all over the place and even the most quirked mechs didn't compensate.
Totally agree on the randomized structure quirks. It seems like PGI plays odd favorits here. Black Knight has HP quirks my Victor needs but doesn't have even with being the worst performing assault? Since the rescale the Wolf Hound has okay HP buffs but the same sized Firestarter dosnt??
#17
Posted 28 September 2016 - 03:53 PM
Appogee, on 28 September 2016 - 12:48 PM, said:
The fact that other games suffered from it is no reason to simply accept it in MWO.
That being said, power creep is often the only thing that gets people to buy the "new expansion" or the "bundle", etc. It's essentially expected unless you really want the game to stagnate as it was when it first launched.
What could always be done is to have newer versions of cherished mechs, etc. That or people have to realize that an old Sherman tank really isn't going to be competitive against Abrams MBTs.
#19
Posted 28 September 2016 - 04:23 PM
The other issue is that IS mechs are composed of more humanoid mechs that has main guns in the arms being fired from the waist, without the ability to raise each said weapon-mounted any higher. Clans have fewer humanoid mechs but even theirs suffer from the same issue.
There are a few other items but the above, at least for me, the biggest items.
Edit - the other item are weapons. Boardgame the ranges and other stats may work but in a PVP environment those do need an overhaul without the rampaging quirks, THEN add quirks for flavor instead of purely for balancing reasons.
Edited by Tarl Cabot, 28 September 2016 - 04:26 PM.
#20
Posted 28 September 2016 - 04:32 PM
Besides that unfortunate point, most of the power creep we do have in the game is purely down to timing. The cries of "Power Creep!" echoed on after the Kodiak release, but what if it was to have been there from the very start?
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