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Would U Be Upset If Pgi Removed All Clan Tech If It Helped The Game?


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#1 badaa

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Posted 28 September 2016 - 01:16 PM

now i know this will never happen, but would u willingly get rid of all things clan if it made the game better?

#2 Idealsuspect

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Posted 28 September 2016 - 01:18 PM

I would be upset for anything PGI should do to this game .. Posted Image

#3 Lukoi Banacek

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Posted 28 September 2016 - 01:18 PM

Define what you think would be better.

OPINIONS vary on how things are in this game, whether it's lore, immersion, combat balance, etc etc. Better is a pretty vague word to use without more context.

#4 Lostdragon

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Posted 28 September 2016 - 01:21 PM

Considering I spent a lot of money on Clan Mechs I would be sharpening my pitchforks and lighting my torches.

#5 Alteran

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Posted 28 September 2016 - 01:22 PM

You ask this after 2 1/2 years?

I'm finally at a place where I no longer care.

Split the game into two iterations. IS vs IS only and Clan vs Clan only.

There!

Remove the quirks and unlock all mechs.

#6 badaa

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Posted 28 September 2016 - 01:23 PM

View PostLukoi Banacek, on 28 September 2016 - 01:18 PM, said:

Define what you think would be better.

OPINIONS vary on how things are in this game, whether it's lore, immersion, combat balance, etc etc. Better is a pretty vague word to use without more context.


im trying to be vague i want the question to open to interpretation as possible

#7 lagartx3

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Posted 28 September 2016 - 01:23 PM

View PostIdealsuspect, on 28 September 2016 - 01:18 PM, said:

I would be upset for anything PGI should do to this game .. Posted Image


Forums in a nutshell

#8 Hunka Junk

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Posted 28 September 2016 - 01:27 PM

Or, would you be upset if PGI made the game better by shutting it down?

#9 Xmith

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Posted 28 September 2016 - 01:28 PM

What happens when you take away the bat in baseball? It's no longer baseball.

What happens when you take away the Clans from Mechwarrior? It's no longer Mechwarrior.

#10 Mechteric

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Posted 28 September 2016 - 01:31 PM

They could just make IS only its own queue or private match option. Wouldn't make sense to just remove all those hundreds or thousands of hours of work.


I guess OP just came to complain about getting killed by a clammer, so nothing else to see here.

#11 Lorian Sunrider

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Posted 28 September 2016 - 01:48 PM

As someone who has spent a fair bit of real money on them, I'd be pretty pissed.

For as much bitching as people do, this is still fun to play and care about.

#12 Rock Roller

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Posted 28 September 2016 - 02:01 PM

Unfortunately you can't have a perfectly balanced game. If you do it equates to one Mech in a square room with no features. It's perfectly balanced but boring as hell.

#13 Imperius

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Posted 28 September 2016 - 02:09 PM

View Postbadaa, on 28 September 2016 - 01:16 PM, said:

now i know this will never happen, but would u willingly get rid of all things clan if it made the game better?


Would you be mad if we just got rid of all IS tech and all mechs beca clan tech?

I like this option better.



#14 TKSax

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Posted 28 September 2016 - 02:10 PM

My Dream would have been if the player base was large enough that the only place you played IS VS Clan would have been FW.

Everyone can own both clan and is mechs, but If you ware dropping in the QP you you will drop in the QUE with the techbase you are dropping in.

From here you could then focust on balancing CW in unique ways, 12 v 10 may CW more of a IS is defending a fortress type thing with extra support turretts and auxially craft.

But Alas the time for to happen is long gone.

#15 Pariah Devalis

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Posted 28 September 2016 - 02:13 PM

I suggest a better alternative: remove all the IS mechs from the game. Now the game is balanced Clan vs Clan, with no filthy spheroid trash heaps littering the field and lowering the mech bay's property values.

Tell me if that idea gets your jimmies rustled.


There is your answer.

Edited by Pariah Devalis, 28 September 2016 - 02:14 PM.


#16 CuriousCabbitBlue

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Posted 28 September 2016 - 02:13 PM

we need more variety not less

#17 Bud Crue

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Posted 28 September 2016 - 02:22 PM

If the game was starting fresh I would prefer there to be no clans. That being said in the current game removing them would be economic suicide for PGI, which means the game would end for the rest of us too; so I can't see how removing them would be good for the game in any way, shape of form.

Besides, 1/2 the reason I play the game is to shoot at clan mechs and for the rare joy of actually killing them (its rare for me because I am a terribad player, but I still try).

#18 Rock Roller

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Posted 28 September 2016 - 02:22 PM

I want them to add anti-mech self tracking Long Tom consumables that only I can use. They only activate if I survived more than 45 seconds from drop.

Sounds balanced to me.

Edited by Rock Roller, 28 September 2016 - 02:23 PM.


#19 Khalcruth

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Posted 28 September 2016 - 02:26 PM

View Postbadaa, on 28 September 2016 - 01:16 PM, said:

now i know this will never happen, but would u willingly get rid of all things clan if it made the game better?


I can't think of something I would like more.

View PostXmith, on 28 September 2016 - 01:28 PM, said:

What happens when you take away the bat in baseball? It's no longer baseball.

What happens when you take away the Clans from Mechwarrior? It's no longer Mechwarrior.


Oh, that is completely untrue. Battletech was a much, much better game before they wrecked it with the clans. So was this game.

Fourth Succession War forever.

#20 Koniving

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Posted 28 September 2016 - 02:30 PM

Honestly?
Removing the Clan tech wouldn't make MWO better.

Removing the technicians at PGI who were responsible for the following mechanics and removing or restoring as appropriate would do something good for the game:
  • Firing rates of 3-19 times tabletop at full damage/heat ratings.
  • The "Skillz" tree.
  • "Rising Mech-Heat threshold".... something that has never existed in any Mechwarrior or Battletech game in the nearly 40 year history of the franchise.
  • Removal of heat-induced crit damage (Jan patch, 2013) in favor of Override system and physical damage. No longer can heatsinks melt, making thermal abuse so much easier to do thanks to PGI removing this key feature which kept so much ******** under check.
Now if the question was if I would be fine with not having Clan tech if MWO was set in the Succession Wars instead, then yes.





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