

Gamespy comments on gameplay, a problem of perception?
#121
Posted 18 July 2012 - 07:25 PM
#122
Posted 18 July 2012 - 07:56 PM
I don't think the author was completely wrong when he made his point and IMO it's because the video didn't do MWO justice. First, get new music samples, the one used in the video simply bored me to hell. You'd be surprised how music can affect the way we view a trailer. Second, give more first-person views. The game is a fps and I'm convinced the action looks more intense from a 1st person view than from a 3rd person view. Oh well, PGI won't probably look into my suggestions but here they are

If the author of the gamespy article ever reads this thread: Sorry I brought this on your ***, wasn't my intention.
View it this way guys: if we can convince the author that MWO will be enjoyable and fun, then there's a good chance this game will be successful.
#123
Posted 18 July 2012 - 08:04 PM
#124
Posted 18 July 2012 - 08:11 PM

#125
Posted 18 July 2012 - 08:18 PM
Now as to the reason you made the original post in the first place was however a very noble and worthwhile goal as we all want a great game and lots of good people playing it.We get that by the devs making a great game which it certainly sounds like it's well upon its way there and when we all get to play it and can openly speak about it by spreading the word about it.
#126
Posted 18 July 2012 - 08:30 PM
#127
Posted 18 July 2012 - 09:31 PM
#128
Posted 18 July 2012 - 09:59 PM
I thought journalism was a profession?
Not a very professional attempt.
#129
Posted 18 July 2012 - 10:02 PM
Vieric, on 18 July 2012 - 02:31 PM, said:
Right now, the main issue is mistaken identity. People see the game as something other than what it is (of a boring variety, no less!), and therefore don't give it a chance. They need to clear up these misconceptions, and show potential consumers the products true shape in order to get them interested.
Simply put its miscommunication at its finest, the devs will need to address this in their advertising itself in order to create a draw. I feel that once people try the product they will be much more receptive, but they must be pushed into that first step.
After that the game needs A clear coherent tutorial to ease new players into the way of things, this is also very important, as without it, players will walk in, have no idea of how things work then leave in frustration, probably giving a less than glowing report to anyone they know, damaging the games popularity. once players are in the game and know how it works though, all is well and you have a new player, raring to go.
Yes PLEASE put a VERY detailed tutorial in...Please.
I am trying to get some of my family and friends into this game and some of them have never played any BT TT or MW..(most of them have played some MW so they shouldn't have any trouble)..Heck, some of them have played only mech commander so they at least know most of the "technobabble"

l33tworks, on 18 July 2012 - 04:19 PM, said:
I have actually imagined a "giant laser" sound to be more like a thunder clap

The lasers would be getting pretty hot afterall


But there is probably some scientific reason why it wouldn't sound that way

Yeah, I don't think pew pew should be put into MWO either

Anyone know how hot (projectile temp wise) a laser gets in BT canon?


Edited by Shadowscythe, 19 July 2012 - 12:36 AM.
#130
Posted 18 July 2012 - 10:47 PM
MechWarrior isn't just about "twitch reflexes". That's kind of the entire point. It's about strategy. It is as much of a strategic RPG as it is shooter. Why you would even compare this to some kind of FPS is totally beyond me; they're nothing alike and to do so makes you look very foolish.
In a shooter a fight lasts about half a second long and it's all about who shoots the other guy first... that's pretty much it. Here you pick a Mech, all of which have different stats and weapon restrictions, and then there are 1,000 different ways to build that Mech. In modern FPS titles there is what, a few different guns and some perks? Or a few different classes? Whoopity do. Basically the kids with 0 intellect that just want .5 sec long fights will have no appeal for the game. I'm not the least bit concerned for that tiny loss. I don't even enjoy their company. The game will be better without them. The rest of us that actually like strategy and some required intellect over a game based purely on reflex speed(and nothing else) will love the game. Shooter games are a dime a dozen. You can throw a stone in a random direction and you'll hit one. How many strategic MechWarrior PvP games do we have? That 1 mod based off of Crysis? Think about that.
#131
Posted 18 July 2012 - 10:51 PM
Haydin, on 18 July 2012 - 07:25 PM, said:
Anyone that says MWO is an FPS or compares it to one is truly stupid. To do so just shows that you have NO IDEA what MechWarrior even is or have ever played a single title in its history. It is a very strategy focused Mech Combat game. It is first person and you do shoot... but it is based as much on pre-customization and proper weapon usage as it is on shooting enemies. It is "half fps" AT BEST. But I promise you if you throw a random CoD ***** into a Mech that has no MW knowledge he will do horribly and be wondering why. "Torso turning? the hell is that?"
#132
Posted 18 July 2012 - 11:27 PM
BenEEeees VAT GROWN BACON, on 18 July 2012 - 04:11 PM, said:
Wow, my first post in gamespy ever

I've never used their site prior to reading this thread but have used their programme to play MechCommander 1 when I was much younger. Signed up for a Disqus account just to make that post

And a good post you made too. I just find it sad that this guy was able to write such a terrible article with basically no research on the game. Add in his twitter post and followup deletion and I think we have good grounds to put this guy on our collective permanent ignore list. Should he wish to continue a career in journalism perhaps he will go back to school and learn the basics, like how to do background research, how to be fair and a balanced, and how to ground any opinion with some facts.
#133
Posted 19 July 2012 - 12:21 AM

Definitely entertaining to read both the gamespy responses and the ones here, but I couldn't be bothered registering just to take my own potshots at someone who doesn't do their homework.
TT
#134
Posted 19 July 2012 - 01:02 AM
Other game mags (in germany) report about it in a quite neutral voice. And the reactions are
really good!
I don´t know how this game will appear to the COD kiddies. But who cares...
I think it will be very appealing to aged Counter Strike or Battlefield 2 players (perhaps even Team Fortress 2 guys).
To everyone who can appreciate teamplay and tactical gameplay.
Due to the better survivabilty than in Counter Strike or the game which not shall be named (dead in seconds) it has good chances for a big playerbase.
#135
Posted 19 July 2012 - 01:30 AM
MWO Atari2600, on 18 July 2012 - 01:09 PM, said:
Don´t you get it? He didn´t play the game, he watched only the centurion video...

#136
Posted 19 July 2012 - 01:47 AM
take planetside 2 for example, it is in alpha stage no where near complete but they are releasing "ingame" footage of the alpha build from Total Buscuit on youtube which looks good already, i cant wait for the final game as i think it will be one of the best games out this year,
Im looking forward to MW:O myself, which is why i've invested into it, but they really could use some more real gameplay footage to try and sell this game more, i think they should lift some of the NDA and start getting some details out into the community to make the game more appealing to others,
#137
Posted 19 July 2012 - 02:42 AM
Edited by Uzi Foo, 19 July 2012 - 02:43 AM.
#138
Posted 19 July 2012 - 05:24 AM
Kobold, on 18 July 2012 - 08:11 PM, said:

No, but part of the way people have discussions is being taken to task on their opinions. If you do not agree with someones opinion on the street do you quietly nod your head or do you tell them you think they are wrong and tell them why? When someone waffles on their opinion it shows their character and they really dont believe what they are saying.
#140
Posted 19 July 2012 - 05:29 AM
Edited by Scouten, 19 July 2012 - 05:30 AM.
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