BLOOD WOLF, on 01 October 2016 - 04:17 PM, said:
that's just your viewpoint. When I look at different dictionary definitions they pretty much have the same meaning.
Oh boy.
"Iterative" is the process of doing incremental changes. For instance, we could have multiple patches in a row just tweaking the damage values (including the lame crit chance) of the MG. That would be considered "iterative".
"Interactive" in this current context is the process of reacting to feedback. For instance, if someone said that the IS ERPPC needed to be distinct... one change could be increasing its damage. Another change could be increasing the projectile speed. Another change could be adding splash damage to it. It depends on what is decided upon, but essentially interactive implies responding and interpreting feedback.
These things are not mutually exclusive, but they are
not the same thing.
Please stop trying to butcher the English language.