Bishop Steiner, on 03 October 2016 - 10:48 AM, said:
Serious question.
The question is, what, if anything, can PGI REALISTICALLY do to earn your business back?
An announcement with a solid plan concerning Piranha's views on, and the eventual implementation of, FutureTech.
This most recent crop of "we'll invent four out of the five required variants out of whole cloth, completely ignoring the rest of the 'Mech proper because it's out of timeline and heavy lasers scare Russ" 'Mech packs has done more damage to my opinion of this company than 2013 did. The game is stagnating
badly, balance is As Close As It's Ever Been (I will admit that much), but only because it's a shoddy house-of-cards propped up by bad quirks and worse design decisions stemming from not having half the gear in the game you need to make it work.
it's not even necessarily the lack of FutureTech that gets to me. It's this head-in-the-sand, NAH NAH NAH I'M NOT LISTENING approach Piranha has taken to any sort of questions on the issue. I know for a fact that Russ hates heavy lasers, he said so in a Town Hall and has stated a preference for replacing gear he doesn't like with existing guns.
WHY?
Heavy lasers are
one bad case. Is there really so many massive hurdles between MWO and, say, Sphere Streak 4/6 launchers? The full suite of Ultra and LBX weaponry for both sides? Any reason why we can't investigate less contentious weaponry that would fill
desperately needed roles in the existing weapon base?
MRM launchers would instantly make M-hardpoint-starved Sphere machines viable as missile carriers. Don't like the thought of MRM launchers vomiting up two LRM-20's worth of damage at once? Make them streamfire like Clan LRMs, and dumbfire like existing SRMs!
Huge damage potential, except spread all over the place and requires a good deal of skill to land properly!
Magshots/AP Gauss are the lightweight
yet still impactful ballistic weapons light 'Mechs have been
begging for since...basically the inception of light 'Mechs. Since they're unwilling to make machine guns useful, let's try magshots/AP Gauss, instead! Bring back ballistic-overloaded light 'Mechs!
Give the Sphere their ER and X-Pulse lasers if you're so concerned with the "dominance" of Clan energy! Sphere T1 lasers are
hot garbage and always will be. The only proper way to salvage them is not to slap 50% whatever quirks on them, but to retune them for minimal heat generation and possibly lower-than-normal ED values. Make them low-requirement, low-impact sidearms you use when you're out of everything else, or when you don't have the ED cap for the big stuff, and let the Inner Sphere compete with Clan beams USING LASERS DESIGNED TO COMPETE WITH CLAN BEAMS.
Even heavy lasers can be dealt with! Reduce their range to Sphere STD beam range, crank the heat up, crank the ED values up, cut the damage boost to 20% over an equivalent Clan laser. Tune heavy lasers to be effective in ones or twos, but quickly grow unmanageably hot in groups - a Clan energy version of MRMs, in that they allow 'Mechs with a small number of hardpoints to carry higher-impact weaponry and still compete!
ATMs!
Laser AMS!
MMLs!
Rotary autocannons!
Stealth armor!
C3!
Plasma cannons!
Plasma
rifles!
Next-gen EW equipment!
All these things Piranha could be using to address the Sphere/Clan tech imbalance, combat stagnation, better differentiate 'Mech roles, patch up weak designs like
all ballistic-centric light 'Mechs or any missile-centric Sphere light 'Mech...and what do they do?
NONE OF IT!
God...
damnit, Piranha!
So yeah. My wallet is mostly closed until something is done to address the FutureTech issue. I'm not making any sweeping statements, one never knows what the future will bring...but I see no reason to buy more dollies to put my existing crappy collection of crappy crap on when I've got over a hundred and fifty dollies already. The vast majority of which sit in the hangar and collect e-rust as it is.