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Your Wallets: What Will It Take To Re-Open Them?


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#41 MrJeffers

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Posted 03 October 2016 - 12:22 PM

View PostBig Tin Man, on 03 October 2016 - 12:15 PM, said:


With PGI's record on timely delivery of content, would you actually pony up for this? I don't believe many people would. Lots of founders our there who feel a bit burnt on this subject.


In essence we (at least the people still buying them) crowd fun every Mech pack, so it's not much of a stretch. Although there is a lot more content/coding required to fund these other game modes/content than a new mech pack. But I think, assuming the buy in price was right and the goals/deliverables were *clearly* spelled out and achievable that people would still fund things like that.
Certainly would work for new maps. Crowd funded maps, maybe with a month of exclusivity in private matches before release, would probably entice enough people to make it worth it to PGI.

Edited by MrJeffers, 03 October 2016 - 12:24 PM.


#42 RussianWolf

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Posted 03 October 2016 - 12:24 PM

View PostBig Tin Man, on 03 October 2016 - 12:04 PM, said:


People keep screaming for solaris. I just don't get it. It's a FFA mode of the same team death match we already have. What is different here? When PGI just relabels a tab "Solaris" and it's still just quickplay but with less players, will you be surprised? I don't want Solaris. Solaris won't open my wallet. I don't see any difference there.


Solaris is an individual mode as opposed to a team mode. That is something new.

#43 C E Dwyer

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Posted 03 October 2016 - 12:36 PM

When I see something I want to buy.

I'm as annoyed as the next bitter vet, but I ask myself what will I do once M.W.O servers close down, there isn't many games I play where I can log on for 20 minutes before work, know i'll find a game and see the end result before I shut down my PC.

It's no better of worse than games I have mentioned in the past, world of tanks etc etc..

I think most of the problems lie with what we were told we were going to get and what we've ended up with, it's really dumb to lie to your customers, and it's a lesson still not learned, but there is as much content now as there are in other similar games, so why rant and get emotional it's healthier just to think bunch of [preffered expletive here] and not waste, stressful emotion on people that don't deserve the effort.

Play or don't, spend or don't.

While this isn't the content of O.P I'm sure at some point someone will express an opinion that those that do spend money here are stupid, well irony is often missed

#44 1453 R

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Posted 03 October 2016 - 12:59 PM

View PostBishop Steiner, on 03 October 2016 - 10:48 AM, said:

Serious question.

The question is, what, if anything, can PGI REALISTICALLY do to earn your business back?


An announcement with a solid plan concerning Piranha's views on, and the eventual implementation of, FutureTech.

This most recent crop of "we'll invent four out of the five required variants out of whole cloth, completely ignoring the rest of the 'Mech proper because it's out of timeline and heavy lasers scare Russ" 'Mech packs has done more damage to my opinion of this company than 2013 did. The game is stagnating badly, balance is As Close As It's Ever Been (I will admit that much), but only because it's a shoddy house-of-cards propped up by bad quirks and worse design decisions stemming from not having half the gear in the game you need to make it work.

it's not even necessarily the lack of FutureTech that gets to me. It's this head-in-the-sand, NAH NAH NAH I'M NOT LISTENING approach Piranha has taken to any sort of questions on the issue. I know for a fact that Russ hates heavy lasers, he said so in a Town Hall and has stated a preference for replacing gear he doesn't like with existing guns.

WHY?

Heavy lasers are one bad case. Is there really so many massive hurdles between MWO and, say, Sphere Streak 4/6 launchers? The full suite of Ultra and LBX weaponry for both sides? Any reason why we can't investigate less contentious weaponry that would fill desperately needed roles in the existing weapon base?

MRM launchers would instantly make M-hardpoint-starved Sphere machines viable as missile carriers. Don't like the thought of MRM launchers vomiting up two LRM-20's worth of damage at once? Make them streamfire like Clan LRMs, and dumbfire like existing SRMs! Huge damage potential, except spread all over the place and requires a good deal of skill to land properly!

Magshots/AP Gauss are the lightweight yet still impactful ballistic weapons light 'Mechs have been begging for since...basically the inception of light 'Mechs. Since they're unwilling to make machine guns useful, let's try magshots/AP Gauss, instead! Bring back ballistic-overloaded light 'Mechs!

Give the Sphere their ER and X-Pulse lasers if you're so concerned with the "dominance" of Clan energy! Sphere T1 lasers are hot garbage and always will be. The only proper way to salvage them is not to slap 50% whatever quirks on them, but to retune them for minimal heat generation and possibly lower-than-normal ED values. Make them low-requirement, low-impact sidearms you use when you're out of everything else, or when you don't have the ED cap for the big stuff, and let the Inner Sphere compete with Clan beams USING LASERS DESIGNED TO COMPETE WITH CLAN BEAMS.

Even heavy lasers can be dealt with! Reduce their range to Sphere STD beam range, crank the heat up, crank the ED values up, cut the damage boost to 20% over an equivalent Clan laser. Tune heavy lasers to be effective in ones or twos, but quickly grow unmanageably hot in groups - a Clan energy version of MRMs, in that they allow 'Mechs with a small number of hardpoints to carry higher-impact weaponry and still compete!

ATMs!

Laser AMS!

MMLs!

Rotary autocannons!

Stealth armor!

C3!

Plasma cannons!

Plasma rifles!

Next-gen EW equipment!

All these things Piranha could be using to address the Sphere/Clan tech imbalance, combat stagnation, better differentiate 'Mech roles, patch up weak designs like all ballistic-centric light 'Mechs or any missile-centric Sphere light 'Mech...and what do they do?

NONE OF IT!

God...damnit, Piranha!

So yeah. My wallet is mostly closed until something is done to address the FutureTech issue. I'm not making any sweeping statements, one never knows what the future will bring...but I see no reason to buy more dollies to put my existing crappy collection of crappy crap on when I've got over a hundred and fifty dollies already. The vast majority of which sit in the hangar and collect e-rust as it is.

#45 Mole

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Posted 03 October 2016 - 12:59 PM

What will it take to open my wallet again? The announcement of a new light 'mech, that's what. I will buy nothing, no matter how bad I want whatever Russ is trying to push, until PGI stops ignoring an entire weight class with these mechpacks. Russ could offer me a Ferrari for 99 cents and he won't see a penny out of me until he gives me a new light 'mech.

#46 Big Tin Man

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Posted 03 October 2016 - 12:59 PM

View PostMrJeffers, on 03 October 2016 - 12:22 PM, said:


In essence we (at least the people still buying them) crowd fun every Mech pack, so it's not much of a stretch. Although there is a lot more content/coding required to fund these other game modes/content than a new mech pack. But I think, assuming the buy in price was right and the goals/deliverables were *clearly* spelled out and achievable that people would still fund things like that.
Certainly would work for new maps. Crowd funded maps, maybe with a month of exclusivity in private matches before release, would probably entice enough people to make it worth it to PGI.


Please name which of the last non-mech in game content that was delivered that you would have happily paid for, and felt that PGI actually delivered what was promised, on time.

#47 Summon3r

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Posted 03 October 2016 - 01:01 PM

have not patched the game in over 8 months, but to answer your question what would open my wallet again? a full blown stock mode not just in private lobbies. if it needs to be restricted in some way to pre-clan or what ever that would still get me back and at least buying premium game time.

this game is to far gone down the wrong path for much else to entice me back. CW phase 3 flop was the final straw.

#48 Malleus011

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Posted 03 October 2016 - 01:16 PM

Nothing.

It's too late.

PGI have squandered years of precious development time and most of their fanbase's goodwill. This game isn't Battletech, and never will be. CW is a bad joke. There isn't going to be anything else; just a 'mech a month and minimal effort until the doors close. They show neither the interest or capability to make MWO into what they initially sold the Founders.

There's no sense continuing to spend money here. It isn't going to get better, they've proven that.

The 'mechs are beautiful, some of the best imaginings of Battlemechs ever made. It's a pity there isn't more game to support them, and never will be.

#49 MrJeffers

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Posted 03 October 2016 - 01:20 PM

View PostBig Tin Man, on 03 October 2016 - 12:59 PM, said:


Please name which of the last non-mech in game content that was delivered that you would have happily paid for, and felt that PGI actually delivered what was promised, on time.


I haven't bought anything outside of mech content, so that's your answer. But outside of mech content, there is what, cockpit items, paints, camos, and boosters (PT). None of which I feel inclined to spend real dollars on - so for me outside of mechs there isn't any worthwhile content to purchase. And I've pretty much stopped doing that.
I've got banked PT in spades, and thousands of MC, without anything worthwhile to buy.

#50 Angel of Annihilation

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Posted 03 October 2016 - 01:24 PM

Well I am still buying a few things but to get me really back into the game first they need to eliminate the crazy build restrictions on the Clan Onmimechs. I am mostly a Clanner and with all the nerfs combined with all the quirks IS mechs get, Clan Omnis in general are now at a distinct disavantage unless your playing a Timber, Stormcrow, EJ or AC anyway and also release new maps or ways to play the game because I am dead bored of the maps we currently have in game. This is further worsen by the map voting that forces me to play on HPG, Canyon or Mining Collective 9 out of 10 matches.

Also right now I am approaching the point where I am meched out, I am going to likely pick up the Huntsman and I have already purchased the Marauder IIC but after going through the TROs, I can't really think of another mech that I really want to buy. Maybe a Cerberus or War Dog but I doubt we will see them any time soon so introducing new mechs especially without real content updates isn't pulling me in any more.

#51 Bishop Steiner

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Posted 03 October 2016 - 01:32 PM

View PostBud Crue, on 03 October 2016 - 10:55 AM, said:

Frankly I am in the opposite camp Bishop. For me to throw money at the game again would be only if PGI were to make CW what it was advertised as. That's all. Do that and I will drop another grand on the game without even thinking about it. Do it well, where the mode feels "immersive", and at least has some inkling of lore, has significant cost and benefit for taking and losing planets and where each planet feels like a progressive campaign...then in that case I'd probably blow 2K within a year of its release.

Believe it or not? I was once strongly in this camp. But over the last year, I had an epiphany: That PGI was either unwilling, or unable to do so. That being the case, I had to reevaluate things by what I felt it realistically possible for them to be either able, or willing to do. I think Russ has made it prety apparent they have invested as much effort into the mode formerly known as CW as he is truly willing. If they are not willing to do it right, then I guess I am more desirous of them at least doing a better job with the TDM that is all this game ever has or will ever be.

Just my 2ct. But I do see where you are coming from. That was me, a year ago.

#52 RestosIII

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Posted 03 October 2016 - 01:33 PM

View PostBishop Steiner, on 03 October 2016 - 10:48 AM, said:

For some people, their wallets remain open. We're happy for you, that you are still happy.


My wallet remains open while I'm still not happy. Having major problems with keeping money, HO!

But honestly, I'd feel non-guilty about spending money on the game again if they added either PvE (PLEASE) or made FW more than it is right now, preferably with the Warden clans as options. (For instance, I'd like the main mercenary companies as NPC units again.)

#53 Steve Pryde

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Posted 03 October 2016 - 01:37 PM

When I see any progress more than mechpacks.

#54 Bishop Steiner

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Posted 03 October 2016 - 01:39 PM

View PostDaZur, on 03 October 2016 - 11:11 AM, said:

Bish,

I understand your preface to contributing to this discussion but I think you're making a broad judgment by inferring that only happy players open their wallet.

I've stated numerous times that I'm not happy with the direction MWO has slid and I'd do anything to re-direct it back toward the original pillars and the promissory of this deep and compelling stompy robot soap opera...

Based on this, one would assume my wallet is closed right? Reality is I will not deprive myself of something I desire that might bring me happiness.

So while I support the "closed wallet for Harambe" initiative... I'm selfish and my petty wants supersede the greater goal.

Yeah, I was that guy for a bit... then the realization that those Marauders, Warhammers, Archers and Riflemen I bought were collecting dust because the game is so effin broke that you can't run them remotely close to what they are supposed to be if you want to do consistently decent? Meant that I was kidding myself. I wish I hadn't bought any of them, because the reality is, they just further exposed this game as the balance broken mess it is.

#55 Foxwalker

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Posted 03 October 2016 - 01:40 PM

Yep so many times in this Post PVE. Yep Yep Yep.

More varied ways to play.
How about enclosed areas like caves or other interior installations for fights?

How about some "low" gravity physics? When I saw HPG, I thought it should have been a low G moon.

How about destructible buildings? Why can't we shoot down a tower or spire that someone has decided to shoot from?

#56 Mystere

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Posted 03 October 2016 - 01:41 PM

View PostBig Tin Man, on 03 October 2016 - 12:04 PM, said:

People keep screaming for solaris. I just don't get it. It's a FFA mode of the same team death match we already have. What is different here?


I get to kill anyone and everyone ... because



<maniacal Posted Image Posted Image Posted Image>

Edited by Mystere, 03 October 2016 - 01:46 PM.


#57 RestosIII

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Posted 03 October 2016 - 01:42 PM

View PostFoxwalker, on 03 October 2016 - 01:40 PM, said:

Yep so many times in this Post PVE. Yep Yep Yep.

More varied ways to play.
How about enclosed areas like caves or other interior installations for fights?

How about some "low" gravity physics? When I saw HPG, I thought it should have been a low G moon.

How about destructible buildings? Why can't we shoot down a tower or spire that someone has decided to shoot from?


I'd love an actual urban combat map. Give us a map full of skyscrapers and back alleys, and streets, and civilian vehicles.

#58 Hotthedd

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Posted 03 October 2016 - 01:43 PM

Make the game they SAID they were going to make, and get rid of the arcade point-n-click perfect alpha strike.

#59 nitra

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Posted 03 October 2016 - 01:45 PM

I still believe CW should be the meat and potatoes of this game,

with that being said the first attempt is woefully a broken mess .

if it was me i would trash the current CW.

bring in the ideas from the rush game mode thread, trash the ridiculous gotta collect em all faction rewards.

setup actual pilots that you manage and receive perks through faction play and if you play them smartly will survive and you can profit off them via a "free agents" system

all maps would be placed into CW, game play would be changed to protect or to defend an objective. removing any moba simularties. and focusing more on traditional fps attack and defend game play . with some escort missions / capture the flag thrown in change up the pace.

the plan would ne to reverse qp and cw as the main part of MWO where when you play in cw you gain items mc cbills and special paints,camos etc for fighting in the mode that matters.

also would try and bring sanity back into the game and make the faction play dictate that mechs on the field are closer to stock builds, most likely by making it that factions will not pay for you to bring in your uber custom mechs. but they are more than willing to fit the bill for stock mechs. mercs will be able to field what they want at the cost of smaller reserves and having to foot the bill for repair and rearm. and it wont be cheap to be a merc.


QP will remain the same but it will no longer be the primary way to earn cbills paint or mc. this will be the mode to test and goof around in.


you will also be able to setup a mech and a pilot for Solaris these special mechs and pilots will be glitzy gladiator style affairs useful only in solaris but this will be a alternative revenue stream for players who are looking for a lil R and R .
Solaris would come complete with a an announcer and spectator system .

also i would open up the private match system so all could participate easily by just joining rooms.


elo psr and and any algorithms would be thrown out the door .


and finally in cw there will be a couple of huge mega maps where it will be players vs the npc events that will run every so often for oven more rewards and fun.


and oh yeah i would also keep it free to play but offer a sub for those who would like subscribers flair such as special camos,
set camos to maps feature, and some extra mech bling.

this would peak my interest and open my wallet.

#60 Bishop Steiner

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Posted 03 October 2016 - 01:49 PM

View PostSummon3r, on 03 October 2016 - 01:01 PM, said:

have not patched the game in over 8 months, but to answer your question what would open my wallet again? a full blown stock mode not just in private lobbies. if it needs to be restricted in some way to pre-clan or what ever that would still get me back and at least buying premium game time.

this game is to far gone down the wrong path for much else to entice me back. CW phase 3 flop was the final straw.

CW phase 3, Russ's reversion to Combative Russ vs the Island, the Archer Debacle, Match quality in QP getting demonstrably and progressively worse... yeah, the shift in Attitude when they returned from Christmas break 2015... they never realyl seemed to have that friendly progressive attitude they at least tried to pretend in the last half of 2015. Thre Stupid *** Tournament. Mech packs of essentially entirely made up content.

I've spent this entire year getting more disillusioned with each month to the point that I'm more so than even 2013 managed...the difference being I had the energy and passion to get fired up about it then, whereas now, I think we can simply label Summer/Fall 2016 "The Great Apathy".

And finally having some form of Battletech/Mechwarrior alternate outlet I think just widened the chasm.





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