Kristov Kerensky, on 14 December 2011 - 01:58 AM, said:
Activision was very proud of the 7 million MW2 copies sold figure
Don't take it personally when I say that I just cannot see that number being solid.
Perhaps, if they are counting EVERY single copy of MW2 across the board, meaning the PS and Sega Saturn versions, plus the extended versions and the pack-in versions as well. Then I might see it being a bit more realistic, not that my opinion counts. MA was only released on ONE console. Proportionately, I would have to give the best selling BT game to MA, but, again, I am biased.
Raeven, on 14 December 2011 - 02:33 AM, said:
This I agree with completely. The 'Mechlab does not a sim make.
A mechlab will only muddle the game and make for a large amount of useless configs. All the time and energy that they put into making a mechlab, they could be making the
actual game better. But I say all of this as though my opinion matters.
Mchawkeye, on 14 December 2011 - 03:22 AM, said:
That said, I think, in terms of simulation, it's not actually going to be as complex as flying an aircraft. if anything, the most complex part would be, potentially, the customisation options. and they can be as complex (full mechlab) or as simple (standard mech types) as you choose. Anything in between. perhaps.
I think that this statement comes as close to accurately describing what we will see as any other statement before it.
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Actually piloting the mech will probably be no more complex than, say, Xwing, I'd imagine. And if you cannot handle that, well then don't know what. suffice to say, that was not an overwhelming game or even close.
Right. Again.
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I think the major simulation comes from the actions and nature of the world around you: realistic physics or not? well balance weapons vs well balanced armour? things, like buildings, blow up/fall down accurately? That's were I see the properly immersive nature of a sim coming into play.
Wait for it....
Waaiiiittt....
God bless the Scottish
PropWash, on 14 December 2011 - 04:59 AM, said:
general mass of casual players less affectionately known as the LCD (A term I really don't like)
This is the flavor of the day for BT elitist fellas that see a need to berate casual players. I really don't like it either. It is in the same category as the statement..."Glad they didn't
DUMB THIS DOWN for console users"
Some of the MOST intelligent people I know are avid console gamers. I have a good friend who is a certified financial adviser, and he is a dedicated Call of Duty player. He is married, owns a home and has two kids. Suggesting that a game has to be dumbed down to his level is a monumental insult, on many levels. There are simply different types of games to fit people's lives. Some people don't have a life that allows for time to spend deeply immersed into hours of a game that is dry and offers little in the way of constant excitement. I used to put out wild land fires, and when I would finally get off the bus and go home, all I wanted from a video game was "pew pew pew", not "Hmmm..lemme see here..."
Some folks work from home and have the opportunity to dissect a game's finer points for hours. Good for them. If that is what they enjoy, then I am glad there is a game for them.
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And for the record, more people are smart enough to play in the advanced modes, so LCD breaks down pretty quickly.
I would agree. Some of the comments on these forums discount the fact that most gamers are not dullards and will catch on to the basics quick enough to keep up.
Well spoken PropWash.