Jump to content

Nerf The Kodiak 3 Already


274 replies to this topic

#181 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 15 October 2016 - 03:05 PM

View PostYeonne Greene, on 15 October 2016 - 09:41 AM, said:


Nah, PGI is making balance more difficult than it has to be. They are extremely reluctant to touch the equipment stats and they never want to actually follow through on their espoused "different but equal" philosophy. Look at the cERML: it has more damage per tick, more damage per second, more range, and more total damage. The only drawback is more heat, which is irrelevant because four cERML does roughly the same damage as six ML for roughly the same heat. Neat. Where's the give-and-take? There is none. The only weapons which seem to be well-balanced are the Large Pulse Lasers and the UAC/5. That's it.

Also, you cannot and should not balance around quirks. Quirks are, first and foremost, there to deal with outliers.


Can we just all please drop any pretense left of this being "A BattleTech Game"? Is there still really any point to it?

#182 Gaudium

    Member

  • Pip
  • Rage
  • Rage
  • 19 posts

Posted 15 October 2016 - 03:20 PM

Dear PGI,

This [INSERT MOST PLAYED MECH HERE] has destroyed me so many times making my [INSERT FAVORITE MECH PLAYED] totally useless. Please nerf [INSERT MOST PLAYED MECH HERE] because [INSERT ANECDOTAL EXPERIENCE] plus [INSERT ARBITRARY PLAYER DATA] means this that it's broken and is ruining my gameplay experience thus by extension, everyone else's gameplay experience. Thanks in advance!

-A totally objective not biased player

#183 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 15 October 2016 - 03:27 PM

View PostMystere, on 15 October 2016 - 03:05 PM, said:


Can we just all please drop any pretense left of this being "A BattleTech Game"? Is there still really any point to it?


That would be a vast improvement, actually

#184 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 15 October 2016 - 03:41 PM

View PostMcgral18, on 15 October 2016 - 03:27 PM, said:

That would be a vast improvement, actually


Precisely. It will also provide a whole lot of closure for many people.

Let the game sink or swim on its own merits or lack of it. <shrugs>

And now I have an idea ...

Edited by Mystere, 15 October 2016 - 03:44 PM.


#185 El Moosechacho

    Member

  • PipPipPip
  • The Dragoon
  • The Dragoon
  • 60 posts

Posted 15 October 2016 - 04:14 PM

View PostMcgral18, on 15 October 2016 - 02:44 PM, said:


Hinder less than any other loadout in the game, thus an indirect buff (with a global giganerf)


Nonesense

#186 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 15 October 2016 - 04:15 PM

View PostEl Moosechacho, on 15 October 2016 - 04:14 PM, said:


Nonesense


In that the KDK-3 remains the most powerful robot in the game?

#187 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 15 October 2016 - 04:18 PM

View PostMcgral18, on 15 October 2016 - 04:15 PM, said:

In that the KDK-3 remains the most powerful robot in the game?


In some players minds, they don't understand the fundamentals of dakka... low heat.

He's probably hung up on Ghost Heat, when people are found ways around that, or at least mitigated it.

#188 El Moosechacho

    Member

  • PipPipPip
  • The Dragoon
  • The Dragoon
  • 60 posts

Posted 15 October 2016 - 04:53 PM

*le sigh*

I assumed it was understood we would be getting rid of ghost heat. The altered, non-TT laser stats would obviously need to be re-addressed.

A hard look at convergence wouldn't hurt either.

And I think you guys are underestimating the effect of heatcap/heatsink-redux on dakka.

#189 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 15 October 2016 - 05:05 PM

View PostEl Moosechacho, on 15 October 2016 - 04:53 PM, said:

*le sigh*

I assumed it was understood we would be getting rid of ghost heat. The altered, non-TT laser stats would obviously need to be re-addressed.

A hard look at convergence wouldn't hurt either.

And I think you guys are underestimating the effect of heatcap/heatsink-redux on dakka.


A UAC10, 3 heat

A isML, 3 heat

5 damage, 10 damage, twice the range


No matter what you do to heatsinks, the Dakka will be superior to the Lasers
No matter what you do to convergence, it affects lasers just as much as Dakka

Edited by Mcgral18, 15 October 2016 - 05:06 PM.


#190 El Moosechacho

    Member

  • PipPipPip
  • The Dragoon
  • The Dragoon
  • 60 posts

Posted 15 October 2016 - 05:27 PM

So what would you suggest?

#191 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 15 October 2016 - 05:34 PM

View PostEl Moosechacho, on 15 October 2016 - 05:27 PM, said:

So what would you suggest?


Touch the problem: The Kodiak 3


Remove all quirks
Reduce twist angle


That's a significant blow, but still plenty powerful

#192 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,930 posts
  • LocationOn the not so distant moon on Endor

Posted 15 October 2016 - 05:40 PM

View PostEl Moosechacho, on 15 October 2016 - 05:27 PM, said:

So what would you suggest?

Have a mech with MOAR DAKKA!!!!!

Posted Image

Or go the boring route and nerf the Kodiak-3 and hope all the other Kodiaks is out of the nerf nuke blast radius....

#193 Wuldain

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 37 posts

Posted 15 October 2016 - 05:42 PM

View Postladiesman712, on 15 October 2016 - 05:27 AM, said:

The main reason why the KDK-3 is so good is, that it is a 100 ton non-omnipod clan mech with four torso ballistic hardpoints and the KDK-3 is fine as it is - imho.

I don't know if Innersphere (lore wise, but not yet implemented) does have a compareable assault mech with four torso ballistic hardpoints, but if they should have one I would suggest to release this mech as soon as possible so that this crying will hopefully stop.


It's a bit late, but the mauler has been out for a while now. In fact, the MX90 has 6 ballistic slots in it's torsos.

#194 Mycrus

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,160 posts
  • Google+: Link
  • Twitter: Link
  • LocationFilipino @ Singapore

Posted 15 October 2016 - 05:47 PM

Meh.. i come out on top 1v1 kodiaks.... lil cub dont know what hit it..

#195 El Moosechacho

    Member

  • PipPipPip
  • The Dragoon
  • The Dragoon
  • 60 posts

Posted 15 October 2016 - 05:51 PM

View PostMcgral18, on 15 October 2016 - 05:34 PM, said:


Touch the problem: The Kodiak 3


Remove all quirks
Reduce twist angle


That's a significant blow, but still plenty powerful


I'd think twist SPEED would be more important, but ok.

And ya'lls may hate me for saying this, but I think SOME mechs, do need those quirks.

So let's do all of that. 20 minutes in some text editing and we're good to go, RIGHT PAUL!?!??!

#196 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 15 October 2016 - 05:56 PM

View PostEl Moosechacho, on 15 October 2016 - 05:51 PM, said:


I'd think twist SPEED would be more important, but ok.

And ya'lls may hate me for saying this, but I think SOME mechs, do need those quirks.

So let's do all of that. 20 minutes in some text editing and we're good to go, RIGHT PAUL!?!??!


Remove all the Kodiak 3 quirks, specifically
Him, alone, not the other Kodiaks, not any other robot (in this case)


Twist speed is a no no
They've already done that (via quirk)

#197 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 15 October 2016 - 06:25 PM

The KDK has got significantly better geometry than the whale, structural bonuses and the ability to pick/choose Engine size/type, internal structure and armor type, all of which the Whale does not get. Adding any structural quirks to a mech with 4 ballistic and 4 energy hard slots and 100 tons and not expecting it to be broken is a remarkable lack of foresight on PGI's developers.

At best, the KDK-3 should have no positive or negative quirks and let it play as it is, and it will still be a broken chassis with the benefits it was given. Still no quirks neg/pos is better than where the KDK-3 is at now.

#198 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,930 posts
  • LocationOn the not so distant moon on Endor

Posted 15 October 2016 - 06:43 PM

View PostRhent, on 15 October 2016 - 06:25 PM, said:

The KDK has got significantly better geometry than the whale, structural bonuses and the ability to pick/choose Engine size/type, internal structure and armor type, all of which the Whale does not get. Adding any structural quirks to a mech with 4 ballistic and 4 energy hard slots and 100 tons and not expecting it to be broken is a remarkable lack of foresight on PGI's developers.

At best, the KDK-3 should have no positive or negative quirks and let it play as it is, and it will still be a broken chassis with the benefits it was given. Still no quirks neg/pos is better than where the KDK-3 is at now.


Pretty much like this...

KDK-3 Now

Posted Image










KDK-3 After nerf




Posted Image

Have a millions of gifs ready for this thread Posted Image

Edited by Battlemaster56, 15 October 2016 - 06:51 PM.


#199 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 15 October 2016 - 06:48 PM

Here let's go the opposite direction for once.

Nerf bad players who ask for mech nerfs.

#200 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 15 October 2016 - 06:49 PM

View PostMystere, on 15 October 2016 - 03:05 PM, said:


Can we just all please drop any pretense left of this being "A BattleTech Game"? Is there still really any point to it?


Sure, though I would also say that what makes BattleTech is fluid, so nobody should have been holding on to any rigid definition in the first place.

View PostKirkland Langue, on 15 October 2016 - 01:44 PM, said:

Err, if a particular mech throws the balance of the game off - wouldn't that mech, by definition, be considered an outlier?


Yes. But honestly, everything is so out of whack that we can't know how much of an outlier it truly is. Ergo, we cannot know how much to modify it.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users