Yeonne Greene, on 15 October 2016 - 09:41 AM, said:
Nah, PGI is making balance more difficult than it has to be. They are extremely reluctant to touch the equipment stats and they never want to actually follow through on their espoused "different but equal" philosophy. Look at the cERML: it has more damage per tick, more damage per second, more range, and more total damage. The only drawback is more heat, which is irrelevant because four cERML does roughly the same damage as six ML for roughly the same heat. Neat. Where's the give-and-take? There is none. The only weapons which seem to be well-balanced are the Large Pulse Lasers and the UAC/5. That's it.
Also, you cannot and should not balance around quirks. Quirks are, first and foremost, there to deal with outliers.
Can we just all please drop any pretense left of this being "A BattleTech Game"? Is there still really any point to it?