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Can We Just All Please Drop Any Pretense Left Of This Being "a Battletech Game"?


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#121 Davers

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Posted 16 October 2016 - 06:20 PM

View PostYeonne Greene, on 16 October 2016 - 05:57 PM, said:


Preaching to the choir. Even for somebody like myself, with no history with the franchise, there are many things I wish this came had. I long for a re-imagined version of this setting that is better rooted in reality, and a game with a greater focus on simulation. But, I'm not going to say "we can't have XYZ because that wouldn't be BattleTech." BattleTech is fluid, dynamic. It has changed in the past and it will continue to change.


I kind of wish they would reboot it. There have been a lot of innovative and popular TT games. I wonder what a BT game with prepainted mechs with mechanics like Star Wars would look like.

#122 dervishx5

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Posted 16 October 2016 - 06:39 PM

View PostDavers, on 16 October 2016 - 06:20 PM, said:


I kind of wish they would reboot it. There have been a lot of innovative and popular TT games. I wonder what a BT game with prepainted mechs with mechanics like Star Wars would look like.


They're planning a soft reboot set in the 33rd century.

#123 Y E O N N E

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Posted 16 October 2016 - 06:47 PM

View Postdervishx5, on 16 October 2016 - 06:39 PM, said:

They're planning a soft reboot set in the 33rd century.


I figured that's where they were going with the "Dark Age" schtick, but I'd prefer a hard reboot. The Clans need to be rewritten entirely, the technobabble could stand to be reworked, and the 'Mech designs themselves could be re-engineered to make more sense even within the context of magical stompy space robots.

#124 dervishx5

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Posted 16 October 2016 - 07:00 PM

View PostYeonne Greene, on 16 October 2016 - 06:47 PM, said:


I figured that's where they were going with the "Dark Age" schtick, but I'd prefer a hard reboot. The Clans need to be rewritten entirely, the technobabble could stand to be reworked, and the 'Mech designs themselves could be re-engineered to make more sense even within the context of magical stompy space robots.


Nah that was wizkids trying to sell pokemechs. A lot of that had been retconned and made more interesting.

I can understand their desire to not completely reboot given how detailed the universe is. But they do retcon a lot so if you don't like something it is subject to change.

Or if you do t like an era there's 1000 years of battletech history toscan through and find one you do like

#125 FalconerGray

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Posted 16 October 2016 - 07:04 PM

View PostYeonne Greene, on 16 October 2016 - 06:47 PM, said:


I figured that's where they were going with the "Dark Age" schtick, but I'd prefer a hard reboot. The Clans need to be rewritten entirely, the technobabble could stand to be reworked, and the 'Mech designs themselves could be re-engineered to make more sense even within the context of magical stompy space robots.


With MWO the way it is, this has been a sort-of wish of mine. Not so much a Mechwarrior reboot, but for an entirely separate game to come along utilizing all of the themes that made Battletech so great. It would be non-BT in name only, but more BT in spirit.

Combined arms, resources, time, politics, economy, diplomacy. Implement these features into a first person combat environment and you have a game with the potential to become something truly great.

#126 Davers

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Posted 16 October 2016 - 07:04 PM

View Postdervishx5, on 16 October 2016 - 07:00 PM, said:


Nah that was wizkids trying to sell pokemechs. A lot of that had been retconned and made more interesting.

I can understand their desire to not completely reboot given how detailed the universe is. But they do retcon a lot so if you don't like something it is subject to change.

Or if you do t like an era there's 1000 years of battletech history toscan through and find one you do like


Rather see a new, more streamlined modern system. Nothing screams "old game" like breaking out hex maps. :P

#127 dervishx5

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Posted 16 October 2016 - 07:07 PM

View PostDavers, on 16 October 2016 - 07:04 PM, said:


Rather see a new, more streamlined modern system. Nothing screams "old game" like breaking out hex maps. :P


Alpha Strike

#128 Foxfire kadrpg

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Posted 16 October 2016 - 07:09 PM

What's in a name? that which we call a rose. By any other name would smell as sweet.

Edited by Foxfire kadrpg, 16 October 2016 - 07:10 PM.


#129 Davers

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Posted 16 October 2016 - 07:13 PM

View Postdervishx5, on 16 October 2016 - 07:07 PM, said:


Alpha Strike


No, that's like the Battletech version of Federation Commander. I'd like a more fresh take on the whole shebang.

#130 dervishx5

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Posted 16 October 2016 - 07:14 PM

View PostDavers, on 16 October 2016 - 07:13 PM, said:

No, that's like the Battletech version of Federation Commander. I'd like a more fresh take on the whole shebang.


Do you buy the books/PDFs?

#131 BLOOD WOLF

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Posted 16 October 2016 - 07:22 PM

View PostFoxfire kadrpg, on 16 October 2016 - 07:09 PM, said:

What's in a name? that which we call a rose. By any other name would smell as sweet.

romeo and Juliet

#132 Lukoi Banacek

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Posted 16 October 2016 - 07:30 PM

"CAN WE JUST ALL PLEASE DROP ANY PRETENSE LEFT OF THIS BEING "A BATTLETECH GAME"?"

No.

Back to your regularly scheduled venting :)

#133 Ted Wayz

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Posted 17 October 2016 - 01:56 AM

View PostDavers, on 16 October 2016 - 04:17 PM, said:

There are so many ideas of what Battletech is, and how it should translate into a fps that it's s pretty meaningless label.

There are so many opinions on what ancient Rome was and mentioning it brings different thoughts to different people.

Yet everyone knows of ancient Rome.

Words embodiment ideas. In the end Battletech should mean something. Especially to something that aspires to it.

#134 TELEFORCE

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Posted 17 October 2016 - 03:06 AM

I'll probably play both. BattleTech for impersonal combat, and MWO for personal combat.

#135 Davers

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Posted 17 October 2016 - 06:09 AM

View PostTed Wayz, on 17 October 2016 - 01:56 AM, said:

There are so many opinions on what ancient Rome was and mentioning it brings different thoughts to different people.

Yet everyone knows of ancient Rome.

Words embodiment ideas. In the end Battletech should mean something. Especially to something that aspires to it.

But what should Battletech mean? I guess that's the question, and everyone will have a different answer and all will be right.

#136 Gas Guzzler

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Posted 17 October 2016 - 06:22 AM

I have a philosophical question.

Consider an aircraft/spacecraft arena fighter game, with X-Wings, Y-Wings, B-Wings, A-Wings, TIE Fighters/Interceptors and maybe the Millennium Falcon. At that point, knowing no other details about the game, would you call it a Star Wars game?

#137 Bud Crue

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Posted 17 October 2016 - 06:53 AM

View PostGas Guzzler, on 17 October 2016 - 06:22 AM, said:

I have a philosophical question.

Consider an aircraft/spacecraft arena fighter game, with X-Wings, Y-Wings, B-Wings, A-Wings, TIE Fighters/Interceptors and maybe the Millennium Falcon. At that point, knowing no other details about the game, would you call it a Star Wars game?


Of course. It would certainly still be evocative of the "Star Wars" theme by the visual depiction of the well known space ships. Yes. That is true.

But...

...If said game had those aircraft/spacecraft confined to a "universe" that consisted of only a dozen or so random maps, and a mode where the "Death Star" was described as "unknown"; absolutely refused to include any description of those craft; any background information of what makes those craft special or unique; lacked any information about the the greater "Star Wars" setting other than to say "this is where the game takes place", then yes it might still be called a "Star Wars" game, but a lot of people would also still wonder why they bothered with the Star Wars name, when what makes Star Wars special* is utterly lacking from the game you describe.

*namely the depth of content, the story and the cool ancillary concepts inherent in the greater Star Wars Universe.

Yes people are focusing on the red hearing of the name/indicator/marketing identifier of "A BattleTech Game" when what they are really irritated by is PGI's lack of interest in putting MORE of that BattleTech flavor into this MechWarrior Game.

As a final note/aside it is ironic to me that back in the day, BattleTech represented to me the stompy robot tank fighting game, and Mechwarrior was a book that had all of the lore and history of the setting in which those stompy robot tanks existed. Now it is the opposite.

#138 Deathlike

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Posted 17 October 2016 - 09:31 AM

View PostBud Crue, on 17 October 2016 - 06:53 AM, said:


Of course. It would certainly still be evocative of the "Star Wars" theme by the visual depiction of the well known space ships. Yes. That is true.

But...

...If said game had those aircraft/spacecraft confined to a "universe" that consisted of only a dozen or so random maps, and a mode where the "Death Star" was described as "unknown"; absolutely refused to include any description of those craft; any background information of what makes those craft special or unique; lacked any information about the the greater "Star Wars" setting other than to say "this is where the game takes place", then yes it might still be called a "Star Wars" game, but a lot of people would also still wonder why they bothered with the Star Wars name, when what makes Star Wars special* is utterly lacking from the game you describe.

*namely the depth of content, the story and the cool ancillary concepts inherent in the greater Star Wars Universe.

Yes people are focusing on the red hearing of the name/indicator/marketing identifier of "A BattleTech Game" when what they are really irritated by is PGI's lack of interest in putting MORE of that BattleTech flavor into this MechWarrior Game.

As a final note/aside it is ironic to me that back in the day, BattleTech represented to me the stompy robot tank fighting game, and Mechwarrior was a book that had all of the lore and history of the setting in which those stompy robot tanks existed. Now it is the opposite.


PGI has put little to no effort on a lore end unless it's selling a hero or mechpack.

I'm not sure when they'll start, and maybe then it'll be a first.

#139 GRiPSViGiL

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Posted 17 October 2016 - 10:10 AM

View PostDeathlike, on 17 October 2016 - 09:31 AM, said:


PGI has put little to no effort on a lore end unless it's selling a hero or mechpack.

I'm not sure when they'll start, and maybe then it'll be a first.

The truth right here is sad. People buy the crap even though it doesn't lead to a better game. That is what is most disappointing about MWO is that the shills and whales can buy and support but the game doesn't get any better or anything game changing added.

#140 Scout Derek

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Posted 17 October 2016 - 10:39 AM

View PostGRiPSViGiL, on 17 October 2016 - 10:10 AM, said:

The truth right here is sad. People buy the crap even though it doesn't lead to a better game. That is what is most disappointing about MWO is that the shills and whales can buy and support but the game doesn't get any better or anything game changing added.


even then, the initiative to go find coders for the game to add more interesting content isn't there. Mech packs are a easier source of $$$ for them, and a long term one at that so long as people buy them.

There will be a point in time where that majority who buy mechpacks will either stop or just disappear. it's a matter of time.

Though I know some things are going to go down in this year or the next - They have something planned. and even they won't say anything for fear of criticism.

It'll be the turning point, for better - or worse.





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