Gas Guzzler, on 17 October 2016 - 06:22 AM, said:
I have a philosophical question.
Consider an aircraft/spacecraft arena fighter game, with X-Wings, Y-Wings, B-Wings, A-Wings, TIE Fighters/Interceptors and maybe the Millennium Falcon. At that point, knowing no other details about the game, would you call it a Star Wars game?
Of course. It would certainly still be evocative of the "Star Wars" theme by the visual depiction of the well known space ships. Yes. That is true.
But...
...If said game had those aircraft/spacecraft confined to a "universe" that consisted of only a dozen or so random maps, and a mode where the "Death Star" was described as "unknown"; absolutely refused to include any description of those craft; any background information of what makes those craft special or unique; lacked any information about the the greater "Star Wars" setting other than to say "this is where the game takes place", then yes it might still be called a "Star Wars" game, but a lot of people would also still wonder why they bothered with the Star Wars name, when what makes Star Wars special* is utterly lacking from the game you describe.
*namely the depth of content, the story and the cool ancillary concepts inherent in the greater Star Wars Universe.
Yes people are focusing on the red hearing of the name/indicator/marketing identifier of "A BattleTech Game" when what they are really irritated by is PGI's lack of interest in putting MORE of that BattleTech flavor into this MechWarrior Game.
As a final note/aside it is ironic to me that back in the day, BattleTech represented to me the stompy robot tank fighting game, and Mechwarrior was a book that had all of the lore and history of the setting in which those stompy robot tanks existed. Now it is the opposite.