

What You Think Of The Newest Meta Switch?
#181
Posted 17 October 2016 - 11:35 AM
The issue:
500m+ weapons are too efficient in MWO and missiles still suck.
#182
Posted 17 October 2016 - 11:40 AM
mogs01gt, on 17 October 2016 - 11:35 AM, said:
The issue:
500m+ weapons are too efficient in MWO
Quote
#183
Posted 17 October 2016 - 11:42 AM
Quicksilver Kalasa, on 17 October 2016 - 11:27 AM, said:
The week prior to me properly sending an app to AS, we dropped pure brawl on Polar. I was in a CN9-AH, he was in his usual KGC. I can still vividly recall his hacking accusations against me when I didn't go down to his Gauss rounds, which had hit my shield arm during torso twisting rather than that open Left Torso, and I then proceeded to dismantle his CT.
It was a good drop.
#184
Posted 17 October 2016 - 11:48 AM
Yeonne Greene, on 17 October 2016 - 11:42 AM, said:
It was a good drop.
#185
Posted 17 October 2016 - 11:48 AM
mogs01gt, on 17 October 2016 - 11:35 AM, said:
The issue:
500m+ weapons are too efficient in MWO and missiles still suck.
Range is not a weapon issue it's map design flaw.
#186
Posted 17 October 2016 - 11:52 AM
Dimento Graven, on 17 October 2016 - 11:48 AM, said:
Some time between February and April, fairly certain. You and some other person were conversing in all-chat about how I must've been hacking to not go down, because to be fair you did catch my flank by surprise (whichbis why you never stop twisting in a Cent).
Edited by Yeonne Greene, 17 October 2016 - 11:53 AM.
#187
Posted 17 October 2016 - 12:18 PM
Yeonne Greene, on 17 October 2016 - 11:52 AM, said:
Dude, you're torso twisting.
The funny thing is that the King Crab has never really been a thing, but so much more novelty than anything.
I kinda miss the days where the Stalker was a thing before the mass Battlemaster requirkenings.
#192
Posted 17 October 2016 - 01:12 PM
Gas Guzzler, on 17 October 2016 - 01:01 PM, said:
I can do ok against someone who's only got 2 racks, but when you start going up against someone boating 4 or more... F'geddaboudit, If you survive the first salvo, you're generally dead by the second, especially late in the match after having taken damage from other 'ranged' 'mechs.
Snowbluff, on 17 October 2016 - 01:06 PM, said:
So for the 'all situations' aspect of his question, wasn't really met by your answer of ML's.
#193
Posted 17 October 2016 - 04:50 PM
LordKnightFandragon, on 17 October 2016 - 09:52 AM, said:
ED power recharges almost instantly, unless they seriously slowed it down, mine was back full before the shot registered...
The goal is never to stop making people boat PPFLDs. It is to discourage everyone from doing it.
Edited by El Bandito, 17 October 2016 - 04:58 PM.
#195
Posted 17 October 2016 - 04:55 PM
FupDup, on 17 October 2016 - 04:53 PM, said:
It didn't happen, but it does make firing two Gauss and two cERPPC very hot. Doesn't matter, though, in most instances KDKs are firing the Gauss and then the PPCs, and dropping to one PPC sidesteps the issue by allowing you to boat more DHS.
#197
Posted 17 October 2016 - 05:01 PM
razenWing, on 16 October 2016 - 05:17 AM, said:
Personally, I am not fond of it. If you don't like hill and corner peaking before... prepare to have this... at 600m+ for a good 5 min portion of the game.
Now, not every game is like this, but it's insane to see how many people tweak their mech to try to do this.
See PGI? This is why you don't nerf weapons based on popularized meta. Cause life will always find a way.
Dual UAC5/Dual PPC still works too. Really well.
Everyone knows that the meta is KDK-3.
#198
Posted 17 October 2016 - 05:06 PM
Mystere, on 17 October 2016 - 08:19 AM, said:
I'd rather have a game focused on game modes that make balance discussions moot.
Of course if all you've got is a "Theme Park" arena shooter ...
Interesting thought

However, I can't imagine a game mode in which balance doesn't matter except when you are playing PVE. When real people are on both sides of a game, it is a fundamental requirement (in my opinion) that however that match up is formed should ideally be balanced giving each side an equal chance of winning.
As a result, some sort of balancing of any multiplayer online game is a requirement of the game and I don't see how any game mode except PVE would avoid the requirement for balance.
It could be that you are talking about splitting game modes along faction boundaries, clan vs clan, is vs is and is vs clan only so that then you would have a DIFFERENT set of balance requirements. You could choose to make clan tech stronger (which it is at the moment anyway) and then balance this somehow by giving the clans fewer mechs. The easiest balance for that would be 8 vs 12 since you could face off 2/2/2/2 vs 3/3/3/3. Or maybe the balance would be 6 clan vs 12 IS? Or even 4 vs 12 if one were using the raw TT numbers and PPFLD implementations of clan weaponry. Or perhaps balance would be achieved with 2/3/3/2 vs 3/3/3/3? But of course it is impossible to force mech distributions without incurring huge queue times so any fixed ratio of mech weight classes is not an option. So perhaps you could try forcing 2/2/2/2 vs 3/3/3/3 in the clan vs is queue but then the excess players can be placed in uneven weight class distributions in the clan vs clan and is vs is queues.
It isn't an easy problem to solve and ALL of it is related to balance no matter what choice of game mode is made.
#199
Posted 17 October 2016 - 05:12 PM
FupDup, on 17 October 2016 - 04:53 PM, said:
FupDup is correct. You will not be able to equip 3+ Gauss under the Energy Draw system.
Edit - Ninja'd
P.S. PPC + Gauss was All the Rage when the Catapult K2 was the only thing that could equip it... years ago.
Edited by Prosperity Park, 17 October 2016 - 05:15 PM.
#200
Posted 17 October 2016 - 05:24 PM
FupDup, on 17 October 2016 - 04:53 PM, said:
And with those weapons considerably higher DPS, unless some how magically, ED is going to make it impossible to fire more than two of those alphas without instantaneous self-immolation, it's rather pointless limitation.
Considering it's only POSSIBLE to fire two gauss at a time, too, again a spurious limitation because even if someone setup a somewhat 'reasonable' Clan build with 3 gauss, they STILL aren't firing all 3 at the same time anyway.
I just don't get it. It seems absolutely unnecessary.
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