Ace Selin, on 23 October 2016 - 09:54 PM, said:
Actually it is pretty clear that many players feel massive alpha strikes are a problem. However the playerbase tends to disagree with how it should be dealt with. Some want ED, some want a proper heat scale, others want pin point convergance removed.
The problem is PGI decided to go with heat capacity being increased by heat sinks, then they elected to forgo all heat penalties until shut down. When they started having a problem with large alpha strikes instead of admitting they made a mistake they added in ghost heat. Now like management at any company they refuse to address the mistake and contiune trying to find ways to make to adjust the mistake into something that will work.
Bottom line is every TTK/boating issue MWO has goes all the way back to the decision to go high capacity and no heat penalties.
Now they are testing ED and I am for it. Not because I think it is the best solution but because I feel it is the only solution they will try and if tweaked correctly I can see it working. I personally would like to see it affect something other than heat which would sort of be like having a heat scale with penalties.
I also feel ED recharges far to fast to be meaningful. We have to accept that some players like alpha warrior and I have no problem with them being able to unleash a huge alpha.....I just think that there needs to be something in place so that they cannot immediately do it again. If they have a secondary weapon group I am fine with that so I think what we need is something other than more heat than normal. We need penalties other than more heat. Since they will not do a heat scale maybe we can get them to do ED with the penalty being longer cooldown instead of more heat.
That would would impact high and low heat weapons equally and would more readily allow bracket fire builds to function while still allowing a large alpha strike for those that like that.