I Must Be One Extremely Lucky Son Of A Gun. (Nerf Kdk-3 Thread)
#81
Posted 25 October 2016 - 10:40 AM
#82
Posted 25 October 2016 - 10:58 AM
25 battles played, 21 of them won, 66 kills, 9 deaths, 7.33 K/Dm 22k damage done....
no its not only you. its most likely the mech itself beeing so redonculos.
if there is any easier mode then ultra ez mode then its named kodiak-3 mode. easiest of em all.
#83
Posted 25 October 2016 - 11:24 AM
Ayatolla of Rock and Rolla, on 25 October 2016 - 10:58 AM, said:
25 battles played, 21 of them won, 66 kills, 9 deaths, 7.33 K/Dm 22k damage done....
no its not only you. its most likely the mech itself beeing so redonculos.
if there is any easier mode then ultra ez mode then its named kodiak-3 mode. easiest of em all.
"like" for the nickname
#84
Posted 26 October 2016 - 06:39 AM
El Bandito, on 25 October 2016 - 06:12 AM, said:
Yep, the "repeatedly tap left mouse button" build. Here is my GOD-liath.
I see.
I made some slight changes.
First match: 947 damage
Edit: this is what I'm running in case anyone cares:
http://mwo.smurfy-ne...2280bcc1dcd319c
I'm surprised I didn't die to an ammo explosion to be honest
Edited by Yosharian, 26 October 2016 - 06:47 AM.
#85
Posted 26 October 2016 - 06:57 AM
Yosharian, on 26 October 2016 - 06:39 AM, said:
I made some slight changes.
First match: 947 damage
Edit: this is what I'm running in case anyone cares:
http://mwo.smurfy-ne...2280bcc1dcd319c
I'm surprised I didn't die to an ammo explosion to be honest
Can you not see or remember all clan mechs are CASE protected?
It says it under the armor values.
Also, Kodiak 3 is indeed stronk. I'm thinking of buying a whole chassis of IS or Clan from my earnings with it.
#86
Posted 26 October 2016 - 07:02 AM
Yosharian, on 26 October 2016 - 06:39 AM, said:
I made some slight changes.
First match: 947 damage
Edit: this is what I'm running in case anyone cares:
http://mwo.smurfy-ne...2280bcc1dcd319c
I'm surprised I didn't die to an ammo explosion to be honest
Clans get free CASE, even on the limbs. With no drawbacks.
Your legs have too much armor, while arms are critically in short of it. Arms are very useful for keeping your torsi intact, and almost no one focuses on Kodiak's legs.
Edited by El Bandito, 26 October 2016 - 07:04 AM.
#87
Posted 26 October 2016 - 07:16 AM
ARCHER ARC-5W 150 80 68 1.18 114 101 1.13 50,148 168,672 17:06:00
Edited by Dee Eight, 26 October 2016 - 07:21 AM.
#88
Posted 26 October 2016 - 07:24 AM
Dee Eight, on 26 October 2016 - 07:16 AM, said:
ARCHER ARC-5W 150 80 68 1.18 114 101 1.13 50,148 168,672 17:06:00
get another 20-100 people saying it is and I'll consider your bandwagon.
#89
Posted 26 October 2016 - 07:48 AM
Both my torsos were armourless towards the end of the match, if they had suffered ammo explosions I would have lost them.
And yes, I know about ammo order.
Too much leg armour: possibly... I don't like skimping on leg armour.
#90
Posted 26 October 2016 - 07:51 AM
Yosharian, on 26 October 2016 - 07:48 AM, said:
Both my torsos were armourless towards the end of the match, if they had suffered ammo explosions I would have lost them.
And yes, I know about ammo order.
Too much leg armour: possibly... I don't like skimping on leg armour.
Here's the thing though, you wouldn't suffer ANY ammo explosions because CASE is on them.
the only way you'd die to explosions is if it was a weapon explosion, which happens mostly with gauss rifles.
#91
Posted 26 October 2016 - 08:05 AM
Scout Derek, on 26 October 2016 - 07:51 AM, said:
the only way you'd die to explosions is if it was a weapon explosion, which happens mostly with gauss rifles.
CASE doesn't stop ammo explosions, it only stops ammo explosion damage from transferring to adjacent locations.
If I'd suffered ammo explosions in both STs I could have died.
#92
Posted 26 October 2016 - 08:06 AM
Scout Derek, on 26 October 2016 - 07:51 AM, said:
the only way you'd die to explosions is if it was a weapon explosion, which happens mostly with gauss rifles.
This is gibberish. If you dont know how mechanics work, please dont explain them to people
1) CASE doesnt prevent ammo explosions, it merely contains them to the section they started in - i.e. stops extra damage spreading to the CT from a ST explosion. Clan mechs can die from ammo explosions, but it has to be ammo stored in the CT, head, or leg (if the mech already lost a leg). Or ST if the mech already lost a ST and has a CXL
2) CASE works exactly the same for Gauss rifle explosions as it does for ammo explosions.
Edited by Widowmaker1981, 26 October 2016 - 08:07 AM.
#93
Posted 26 October 2016 - 08:46 AM
El Bandito, on 25 October 2016 - 05:47 AM, said:
Not one. All my best Assaults and Heavies (three of them shown below) have about 2:1 WLR and KDR. KDK3 doubles that, and has over 200 more damage done per game.
Which is crazy since over 58% WLR in solo-q is generally considered very good. My KDK-3 right now has 80% WLR in solo-q.
Sounds like your really good in the Kodiak then but is everyone really good?
The point In am trying to make is that the Kodiak is only OP if EVERYONE or at least a very large majority of individuals can always do above average with them.
I mean If I compare my stats:
KDK-3 - 2.03 K/D
King Crab (Basic Efficiency Only) - 1.94 K/D
PHX- 2 (Widely regarded as a subpar mech) - 2.13 K/D
Stormcrow - 1.97 K/D
Direwolf - 2.0 K/D
And I have many more that have similar stats which shows me that, at least in my hands, the KDK-3 isn't OPed by any stretch of the imagination. That being the case, it is really impossible for me to agree with people who claim the Kodiak's are an OP mech and it makes me wonder what the global averages are because that is what PGI is actually using to balance the mech.
Point I am trying to make here is that if only 10% of the population can use a Kodiak with the same skill and efficiency that you are, then you and that 10% are outliers and as such your data should get thrown out of the balancing evaluations. No nerf needed, simple as that. I think people tend to forget this.
Honestly, it doesn't surprise me that this kind of thinking occurs because people tend to think this game should be balanced around the top competitive players and competitive meta rather than the game experience that 90% of the rest of us experience. Of course balancing against the top players just means the game tends to get ruined for the rest of us but no one seems to care about that 90% of the player base.
#94
Posted 26 October 2016 - 08:52 AM
And also, the classic "Here's a screenshot of me doing 600 damage in a stock Trebuchet in a Tier 5 match. So, ipso facto, balancing the game isn't important, it's just about the skill of the pilot."
PS: Where are all the Kodiak owners who claimed that the KDK-3 wasn't OP because it has a big CT? Remember those guys? I don't want to name names, but... sh*t was funny.
Edited by Tristan Winter, 26 October 2016 - 08:53 AM.
#95
Posted 26 October 2016 - 08:57 AM
Viktor Drake, on 26 October 2016 - 08:46 AM, said:
Sounds like your really good in the Kodiak then but is everyone really good?
The point In am trying to make is that the Kodiak is only OP if EVERYONE or at least a very large majority of individuals can always do above average with them.
I mean If I compare my stats:
KDK-3 - 2.03 K/D
King Crab (Basic Efficiency Only) - 1.94 K/D
PHX- 2 (Widely regarded as a subpar mech) - 2.13 K/D
Stormcrow - 1.97 K/D
Direwolf - 2.0 K/D
And I have many more that have similar stats which shows me that, at least in my hands, the KDK-3 isn't OPed by any stretch of the imagination. That being the case, it is really impossible for me to agree with people who claim the Kodiak's are an OP mech and it makes me wonder what the global averages are because that is what PGI is actually using to balance the mech.
Point I am trying to make here is that if only 10% of the population can use a Kodiak with the same skill and efficiency that you are, then you and that 10% are outliers and as such your data should get thrown out of the balancing evaluations. No nerf needed, simple as that. I think people tend to forget this.
Honestly, it doesn't surprise me that this kind of thinking occurs because people tend to think this game should be balanced around the top competitive players and competitive meta rather than the game experience that 90% of the rest of us experience. Of course balancing against the top players just means the game tends to get ruined for the rest of us but no one seems to care about that 90% of the player base.
/triggered
Do you like understand how the game is played?
Do you think it's just random that Kodiaks are used whenever possible at the highest level of play?
Are you actually capable of maxing out on your ability to drive Kodiaks?
Ability of players is where the skill ceiling is. If you're not good at maximizing the best chassis in the game, then it falls on you.
It's one thing to say about a bad chassis "it's all about the pilot", but any pilot worth their salt is aware of why a bad chassis has limits. A better chassis would increase their ability to do more.
It's another thing to say about a good chassis "I'm never going to be as good as the comp players, so why nerf a good thing" when things are out whack when even mediocre and bad players know they can easily put up a better score than their peers more often than not.
Bad players will be bad. If you can't max out on something, that's an issue of your ability. Blaming your inability because of comp players is highlighting your own self-incompetence.
"You don't know good until you've seen it from others". People that keep thinking that they are competent and seeing others be better at it should reconsider reevaluating what "competence" actually looks like. There's just not a lot of competent players in this game alone, and saying "I can't do well in a KDK-3" is genuinely a you issue than anything else.
Edited by Deathlike, 26 October 2016 - 08:58 AM.
#96
Posted 26 October 2016 - 09:01 AM
#97
Posted 26 October 2016 - 09:17 AM
Clownwarlord, on 26 October 2016 - 09:01 AM, said:
Did you not notice the heavy, liberal use of sarcasm in the OP? Or the part where the OP asked for the KDK-3 to be balanced?
And really, is doing well in a KDK-3 even worth boasting about in its current state? Been playing the damn thing a bunch myself recently, over half the time it feels like the mech is doing the work on its own, with minimal effort from my part. Does it feel more rewarding, than, say, playing a brawler TBR and actually working my butt off trying to get in brawling range in today's dakka/ppfld meta? Heck no. Does it feel like top-quality cheese-mode? Effin' yes.
But no, go ahead, continue with the "e-peen" and "boasting" accusations.
#98
Posted 26 October 2016 - 09:23 AM
Scout Derek, on 26 October 2016 - 07:24 AM, said:
Not to mention missiles are arguably the worst type of weapon in the game right now. LRMs are useless unless you have an extremely well-organized team, or are facing potatoes. SRMs takes a lot of effort to use in today's dakka/ppfld meta due to their short range, especially if the enemy team is somewhat competent. Its like bringing knife to a gun fight.
#99
Posted 26 October 2016 - 09:32 AM
Deathlike, on 26 October 2016 - 08:57 AM, said:
/triggered
Do you like understand how the game is played?
Do you think it's just random that Kodiaks are used whenever possible at the highest level of play?
Are you actually capable of maxing out on your ability to drive Kodiaks?
Ability of players is where the skill ceiling is. If you're not good at maximizing the best chassis in the game, then it falls on you.
It's one thing to say about a bad chassis "it's all about the pilot", but any pilot worth their salt is aware of why a bad chassis has limits. A better chassis would increase their ability to do more.
It's another thing to say about a good chassis "I'm never going to be as good as the comp players, so why nerf a good thing" when things are out whack when even mediocre and bad players know they can easily put up a better score than their peers more often than not.
Bad players will be bad. If you can't max out on something, that's an issue of your ability. Blaming your inability because of comp players is highlighting your own self-incompetence.
"You don't know good until you've seen it from others". People that keep thinking that they are competent and seeing others be better at it should reconsider reevaluating what "competence" actually looks like. There's just not a lot of competent players in this game alone, and saying "I can't do well in a KDK-3" is genuinely a you issue than anything else.
When will people realize that individual pilot skill have next to nothing to do with balance. Yes, individual piloting skill plays an important role in the outcome of a match, but the balance of game components is determined by their relative effectiveness with minimal consideration to individual player skills. If you use individual player skills as basis for balance, no balance could be achieved. Smh.
Just because a good pilot can do well sometimes in an underpowered mech doesn't make it not underpowered RELATIVE TO OTHER MECHS. *looks over at most of the lights*
Just because a bad pilot can't always fully utilize the power of an OP mech doesn't make it not OP RELATIVE TO OTHER MECHS. *glance over to the KDK-3*
Individual player skill affects outcome of individual matches, not balance of game as a whole.
#100
Posted 26 October 2016 - 09:37 AM
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