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Atlas Ddc Build?


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#21 McHoshi

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Posted 07 November 2016 - 08:14 AM

This is the DDC Build i like the most. Posted Image

Edited by McHoshi, 07 November 2016 - 08:15 AM.


#22 Recon Strike

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Posted 07 November 2016 - 09:25 AM

That's a bit weird.. A single medium laser? You can ditch that and 2 heatsinks and upgrade to artemis launchers.

#23 TercieI

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Posted 07 November 2016 - 09:44 AM

View PostRecon Strike, on 07 November 2016 - 09:25 AM, said:

That's a bit weird.. A single medium laser? You can ditch that and 2 heatsinks and upgrade to artemis launchers.


Don't need to lose DHS. Can get that tonnage with armor off that arm and a bit off legs.

#24 Recon Strike

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Posted 07 November 2016 - 11:12 AM

Yeah, but you don't really need 61% heat efficiency either.

Ditching one ton of armor and a DHS seems like a good compromise then, something like this looks solid:

http://mwo.smurfy-ne...49ae21439232a2c

Edited by Recon Strike, 07 November 2016 - 11:27 AM.


#25 McHoshi

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Posted 07 November 2016 - 12:01 PM

View PostRecon Strike, on 07 November 2016 - 09:25 AM, said:

That's a bit weird.. A single medium laser? You can ditch that and 2 heatsinks and upgrade to artemis launchers.


I just love that single medium laser ... guess how many heatshots i´ve made with that single one after criting with those lbx´s^^ Posted Image

#26 Kuaron

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Posted 08 November 2016 - 02:04 PM

View PostRecon Strike, on 07 November 2016 - 11:12 AM, said:

Yeah, but you don't really need 61% heat efficiency either.

Ditching one ton of armor and a DHS seems like a good compromise then, something like this looks solid:

http://mwo.smurfy-ne...49ae21439232a2c


Yep, that's about exactly what I would run on the DDC, making use of the two ballistic slots in contrast to the S variant with its AC20+4ASRM6. Maybe with more arm and less leg armour depending on how good one is twisting dmg to the arms and how often one gets legged.

#27 Takashi Uchida

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Posted 08 November 2016 - 02:20 PM

I enjoyed running the 2xUAC + 2LL DDC back in the day. Of course, superior fire support assaults like the Banshee and King Crab came along, not to mention the clan mechs.

The DDC is pretty much relegated to the brawler role now (3 SRMs + AC20, couple lasers), and arguably the Atlas-S is better in that role for that extra missile (and ECM's range isn't as effective as it was back then).

If you want to play ranged Atlas though, the S can be kind of interesting for pugging. Gauss rifle + 4 LRMs, tag and MLs

#28 Leone

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Posted 08 November 2016 - 02:34 PM

So, I brawl. I love brawling, and most of my mechs are designed for it. So when I show you this AS7-D-DC With it's uacs and lrms, I want you to understand that I get to have a buncha fun brawling from ranged and leading pushes with it. Yeah, I know, it's not the srm gold standard. But that's half the fun. You've got ECM! Go make positioning mistakes! Have fun with this one.

~Leone.

#29 Void Angel

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Posted 08 November 2016 - 02:38 PM

The only thing the Atlas does better than any other chassis in its class is to take a licking and keep on ticking. Thus, while you could do all sorts of stupid alternative things with the chassis, you're really limited to variations on two themes: Hillbilly Shotgun, and AC/20 brawlers. You can still do all right with some sort of UAC/5 Stack in random solo play, but so many other 'mechs do that better, you should stick with the chassis' strengths.

#30 Arugela

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Posted 08 November 2016 - 03:22 PM

I think I came up with one close to the hilbilly shotgun one. 8)
http://mwo.smurfy-ne...4a7b13508507066
or
http://mwo.smurfy-ne...1c3f51f108fa585

Runs hot but You get some range while you move up. and I couldn't get the large lasers to use up all the slots. I'm a bit obsessed in that area.

Alternatively:
http://mwo.smurfy-ne...b9313e210a9211e
or
http://mwo.smurfy-ne...ca66ce9f47cf1aa

The second one is like a DDC in flower shorts on the beach but...

der... wait:

DualLBx10/SRM2x3/MPLs <- Lots of everything!! 8)
or
DualLBX10/SSRM2x3/ML / +Engineupgrade / SPLs=MaxDPS / SRM+EngineUPgrade<- Might want to swap some SRM ammo for LBX though.

I assume the last two are the best? "SPLs=maxdps," and "SRM+Engine upgrade."

Wait, I broke 60kms!! 8) <- Is the command console a big deal to throw out in an atlas? (name it the "DualshotgunHillbillyBrawler"?!)

Does the DPS of the UAC take into account double taps? That could hypothetically get better DPS right? The 60kms build can do 8.88dps...

Would this get more DPS even though it doesn't say it does in smurfy?
http://mwo.smurfy-ne...cc10c9ee1a1bf1b

I found this also:
http://mwo-builds.ne...quarter-builds/
http://mwo.smurfy-ne...14b26ed7192137e
It matches the DPS of these last two builds

As much as people will hate this:
http://mwo.smurfy-ne...7643310ea353cac
or this if you don't miss the ECM
http://mwo.smurfy-ne...8f2732f8bce3b32
http://mwo.smurfy-ne...c8fa15abfe82174

So what is wrong with a DPS build. The one guys build obviously has the nice advantage of range with DPS.

I'm missng the fact that SRM6 have the same HPS as the others...

Edited by Arugela, 08 November 2016 - 05:31 PM.


#31 TercieI

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Posted 08 November 2016 - 03:56 PM

View PostArugela, on 08 November 2016 - 03:22 PM, said:

I think I came up with one close to the hilbilly shotgun one. 8)
http://mwo.smurfy-ne...4a7b13508507066
or
http://mwo.smurfy-ne...1c3f51f108fa585

Runs hot but You get some range while you move up. and I couldn't get the large lasers to use up all the slots. I'm a bit obsessed in that area.

Alternatively:
http://mwo.smurfy-ne...b9313e210a9211e
or
http://mwo.smurfy-ne...ca66ce9f47cf1aa

The second one is like a DDC in flower shorts on the beach but...

der... wait:

DualLBx10/SRM2x3/MPLs <- Lots of everything!! 8)
or
DualLBX10/SSRM2x3/ML / +Engineupgrade / SPLs=MaxDPS <- Might want to swap some SRM ammo for LBX though.


Those are all terrible. No synergy at all, underengined, too hot and never mount a command console. It's crap.

Edited by TercieI, 08 November 2016 - 03:56 PM.


#32 Arugela

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Posted 08 November 2016 - 05:32 PM

Why does synergy matter if you can just hold alpha strike then just fire heat efficient combos until the alpha is ready again.

DPS would beat anything but a one shot kill.

Edited by Arugela, 08 November 2016 - 05:33 PM.


#33 TercieI

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Posted 08 November 2016 - 05:52 PM

View PostArugela, on 08 November 2016 - 05:32 PM, said:

Why does synergy matter if you can just hold alpha strike then just fire heat efficient combos until the alpha is ready again.

DPS would beat anything but a one shot kill.


Synergy is about performing dominantly in one role or situation (brawler, mid-range, sniper). Mixing those means you will always be outclassed by a specialist.

#34 FearNotDeath

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Posted 08 November 2016 - 07:05 PM

View PostArugela, on 08 November 2016 - 05:32 PM, said:

Why does synergy matter if you can just hold alpha strike then just fire heat efficient combos until the alpha is ready again.

DPS would beat anything but a one shot kill.

When you are firing your 2 PPC at long range in a 100 tonner you'll be eating 2x Gauss 2x erppc for the effort, when you are using 3x srm2 / 2x lbx-10 you are being crushed by 4x arty srm6 / AC20 and last but not least you are getting melted at medium range by fast laser boats or dakka.

The ineffective dps with you needing to maintain face-time and not spreading damage being returned makes all those builds bad.

#35 justcallme A S H

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Posted 08 November 2016 - 07:29 PM

View PostTercieI, on 08 November 2016 - 05:52 PM, said:

Synergy is about performing dominantly in one role or situation (brawler, mid-range, sniper). Mixing those means you will always be outclassed by a specialist.


Correct.

View PostFearNotDeath, on 08 November 2016 - 07:05 PM, said:

When you are firing your 2 PPC at long range in a 100 tonner you'll be eating 2x Gauss 2x erppc for the effort, when you are using 3x srm2 / 2x lbx-10 you are being crushed by 4x arty srm6 / AC20 and last but not least you are getting melted at medium range by fast laser boats or dakka.

The ineffective dps with you needing to maintain face-time and not spreading damage being returned makes all those builds bad.



Double correct.


Different between T1 and T5 player here, clearly. Understanding the game vs just playing it any old way.

And the Atlas builds with only 24 arm armour, or lower etc. Not a fan. You lose so much of what makes the Atlas great, it's torso twisting to use those arms as shields.

More shielding you have, the longer/more damage you can do and thus keeping weapons alive longer. Only having 6 armour in a SRM6 side is, crazy. You're asking to lose a torso in no-time IMO.

#36 Arugela

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Posted 28 November 2016 - 01:07 PM

I came up with these builds for the 3 atlases I'm going to start out with. I have the two heroes from the sale and I'm grinding Cbills for the DDC.

Good, Bad, or Mediocre:

Boars Head / 2 <-Modules: CD LPL,UAC/5; Range MPLs, SRM4.
Champion <- Modules: CD SPL's , AC/20, SRM 6.
DDC <- Modules: CD UAC/5; Range LPL's, SRM 4's.
DDC2 <-Modules: CD UAC/5, LRM 5; Range UAC/5.
DDC3 <-Modules: CD AC/20, SRM 6; Range Machine gun!

So far the atlas is quite a bit different than the Kodiak... I am looking forward to trying to 80 alpha DDC build. It does 205 damage in 5.2 seconds if you hold down alpha. I wish this thing had more firepower though. I don't understand how people play them to be honest. There is not enough teamwork in this game to utilize them well.

So far the Boars head feels like a paper mache Kodiak... it doesn't have the Damage output to make it's armor worth while.

Edit: I'm starting to get the hang of it.

Edited by Arugela, 28 November 2016 - 04:37 PM.


#37 Helen Kell Er

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Posted 28 November 2016 - 05:01 PM

This is what i ran when i was playing my Atlai heavily. Meds can be swapped for the arms of course.

Edited by Helen Kell Er, 28 November 2016 - 05:01 PM.


#38 justcallme A S H

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Posted 28 November 2016 - 05:12 PM

View PostArugela, on 28 November 2016 - 01:07 PM, said:


So far the atlas is quite a bit different than the Kodiak... I am looking forward to trying to 80 alpha DDC build. It does 205 damage in 5.2 seconds if you hold down alpha


No it doesn't. Please read what I posted up earlier. Overall, most of those builds have no synergy at all, even after the help people have given you.

You cannot alpha 3 times with that 80pt DDC, you'll shut down with that poor heat capacity unless you're on a Cool/Ice map. On Neutral or Hot maps, you're stuffed. For a brawler, 28% (pre-quirks) is just not decent enough, you need it closer to 40% for a brawler at a minimum IMO. Plus only 2T of AC20 ammo means the AC20 is a waste of tonnage.

And 52km/h... I don't even know where to start.

It's clear you are T5 or close to it, if you wanna progress up the ranks, those builds are not going to help you in the long run

#39 justcallme A S H

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Posted 28 November 2016 - 05:15 PM

View PostHelen Kell Er, on 28 November 2016 - 05:01 PM, said:

This is what i ran when i was playing my Atlai heavily. Meds can be swapped for the arms of course.


This would be far more effective and output more dmg, shield faster/better and be much more mobile... win-win-win basically

#40 theUgly

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Posted 29 November 2016 - 04:21 AM

This is my boy .
Cool, fast and hateful during a brawl .

http://mwo.smurfy-ne...4c5c6b528949e49

And of coarse, been a Atlas guy for years now ..
LRM on any Atlas will get you nothing, but laughter .

In game or on the forums .
Regardless of your damage dealt in the end of the game.

But in case you may still want to entertain us with Atlas builds ,, may as well
get jiggy with it in this bad boy :

http://mwo.smurfy-ne...c9ef6dd7e084116

Laalaa Laa Laa lAA LAA .. Gettin' jiggy with it ..





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