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Atlas Ddc Build?


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#41 Arugela

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Posted 29 November 2016 - 06:00 AM

Ok, I came up with a much better BH model potentially. It specifically doesn't have many weapons CD quirks meaning this loadout only needs one mod to make them work out. The UAC/5! This is so it fires at 1.3 seconds compared to 2.6 on the other weapons. I couldn't figure out why I had two weapon mod slots so easily... It's because of the AMS. Instead of ranged mods do both AMS mods and UAC/5 CD with radar deprivation and whatever else and you should be invisible to most LRM making your puny 2k ams work harder to counter those pesky SRM missiles and make you more of a face planter.... It's the only thing that makes sense...

Boars Head AMS Special

Mods: UAC/5 CD, AMS Range, AMS Damage; Radar Deprivation, Seismic sensor.

Edited by Arugela, 29 November 2016 - 06:52 AM.


#42 FearNotDeath

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Posted 29 November 2016 - 06:38 PM

View PostArugela, on 29 November 2016 - 06:00 AM, said:

Ok, I came up with a much better BH model potentially. It specifically doesn't have many weapons CD quirks meaning this loadout only needs one mod to make them work out. The UAC/5! This is so it fires at 1.3 seconds compared to 2.6 on the other weapons. I couldn't figure out why I had two weapon mod slots so easily... It's because of the AMS. Instead of ranged mods do both AMS mods and UAC/5 CD with radar deprivation and whatever else and you should be invisible to most LRM making your puny 2k ams work harder to counter those pesky SRM missiles and make you more of a face planter.... It's the only thing that makes sense...

Boars Head AMS Special

Mods: UAC/5 CD, AMS Range, AMS Damage; Radar Deprivation, Seismic sensor.

5 tons of ammo per ballistic gun is absolute overkill. Also XL atlas is ill advised.

#43 justcallme A S H

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Posted 02 December 2016 - 04:20 PM

zero build synergy FTW

#44 3m2oo5

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Posted 17 December 2016 - 04:27 PM

i`ve just bought that one to fill my hole in IS deck - i`ve got no IS assault up to now.

this is my build for fist match

http://mwo.smurfy-ne...1301e44d94b9d4f

i have not got a feeling that it runs bad, it was an pleasant match :)

lrm10 x2, uac5 x2, erLL x2, guardian ecm, beagle probe
5 tons of uac 5ammo, 2 tons of lrm ammo, rest is dual heat sinks, and almost maximum armor

engine - deafault standard 300

stabile ecm support platform, casual style :P

http://mwo.smurfy-ne...1301e44d94b9d4f

#45 Spheroid

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Posted 17 December 2016 - 04:30 PM

@3M: Beagle is largely useless with ECM equipped. Remove it.

#46 3m2oo5

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Posted 18 December 2016 - 01:16 AM

oh my, i didnt know that.

i will remove it then, but could you kindly explain me why is that beagle is usless with ecm?

thanks for info anyway !

beagle probe switched to AMS + 1 ton ams ammo (i got ams damage and range 5 modules for both IS and CLAN)

http://mwo.smurfy-ne...a1a036b97fc98e4

Edited by 3m2oo5, 18 December 2016 - 01:41 AM.


#47 SlightlyMobileTurret

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Posted 18 December 2016 - 03:13 AM

Function of ECM: Mode 1: Jam enemy systems within 90m
Mode 2: Counter other ECM

Function of BAP: 1) Counters ECM
2) Slightly faster targeting time and sensor range (sensor range extension is largely useless)

So ECM can cancel out another ECM, making BAP's primary function useless. BAP+ECM on a mech will not give you any bonuses to ECM countering.

Edit: BAP also allows you to target shutdown mechs, but it's not worth 1.5 tons investment just for that.

Edited by Keshav Murali, 18 December 2016 - 03:14 AM.


#48 3m2oo5

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Posted 18 December 2016 - 04:25 AM

the guys from my clan suggested me 3x srm6 plus AC20... artemis maybe.

http://mwo.smurfy-ne...745274248679859

what do you think?

#49 Jay Leon Hart

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Posted 18 December 2016 - 04:35 AM

I would drop the lasers, add some SRM ammo, increase the engine and reshuffle the armour, something like this

You get almost 28 full alphas

#50 Arugela

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Posted 08 February 2017 - 02:16 PM

I just saw this thread again and came up with a new build. I still don't own the DDC but I own the champion and hero version... So I've gotten a few matches in them now. I'm probably going to save up for the DDC next.

DDC Shotgun Brawler:

http://mwo.smurfy-ne...1f91e9507260d9c

Ideally all the weapons are sinked to shoot at about 2 seconds each.

40 damage per alpha but constant alphas. 7-8 alpha until overheat. This can be done 8-9 times. So around 64 total alpha per match.

I wonder if they come out with LFE and they change the default engines to LFE On any mechs if they will give us free LFE engines fore each mech we own that gets one by default. Obviously it wouldn't affect the ddc but it would affect the boarshead and other IS mechs.

Edited by Arugela, 08 February 2017 - 02:34 PM.


#51 Jay Leon Hart

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Posted 08 February 2017 - 02:38 PM

View PostArugela, on 08 February 2017 - 02:16 PM, said:



Artemis on SRM2s is pretty much worthless, so just dropping Artemis and increasing them to SRM4s increases you Alpha damage and DPS without lowering heat efficiency.

Or, keep Artemis, upgrade them to SRM4s, drop the SPLs and lose some arm armour. Not only do you get higher Alpha damage and increased DPS, but also better heat efficiency.

#52 SlightlyMobileTurret

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Posted 08 February 2017 - 07:43 PM

Considering that you could just do http://mwo.smurfy-ne...b36d014c4bfcc81

I dunno why you'd go with SRM2s.

#53 Arugela

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Posted 08 February 2017 - 08:52 PM

I went with SRM2 to sync with the other weapons. the point would be to use cd's to make everything fire at 2 second intervals.

#54 Roughneck45

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Posted 09 February 2017 - 11:08 AM

View PostArugela, on 08 February 2017 - 08:52 PM, said:

I went with SRM2 to sync with the other weapons. the point would be to use cd's to make everything fire at 2 second intervals.

Weapons sync when they have similar firing patterns and velocity.

SRMs need more lead than LBX's. You should be going for a quick one two punch if you are firing further than point blank.

Your original build has the firepower of a 70 ton mech on a 100 ton mech. No bueno.

View PostKeshav Murali, on 08 February 2017 - 07:43 PM, said:

Considering that you could just do http://mwo.smurfy-ne...b36d014c4bfcc81

I dunno why you'd go with SRM2s.

This is the way to do it.

Or better yet, take an ac20 and lasers. AC's>LBX

Edited by Roughneck45, 09 February 2017 - 11:11 AM.


#55 Athom83

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Posted 09 February 2017 - 12:12 PM

View PostRoughneck45, on 09 February 2017 - 11:08 AM, said:

Or better yet, take an ac20 and lasers. AC's>LBX

I prefer 2 LB-X over an AC-20 due to the rapid fire, range, more damage per ton of ammo, and ability to chainfire if I desire. My favorite build for an assault is my Mauler-2P that is similar to this, but 2 SRM 6s and 6 MLs. Plus, with the upcoming update where you can chose your quirks, LB-Xs seem like they can become quite deadly for dedicated LB-X carriers with the -% spread modules.

#56 Roughneck45

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Posted 09 February 2017 - 12:25 PM

View PostAthom83, on 09 February 2017 - 12:12 PM, said:

I prefer 2 LB-X over an AC-20 due to the rapid fire, range, more damage per ton of ammo, and ability to chainfire if I desire. My favorite build for an assault is my Mauler-2P that is similar to this, but 2 SRM 6s and 6 MLs. Plus, with the upcoming update where you can chose your quirks, LB-Xs seem like they can become quite deadly for dedicated LB-X carriers with the -% spread modules.

Yeah, they can work and feel pretty fun, 20's are just more effecient if you can get the hang of them. Just don't take SRM2's on anything other than a light mech, and never put Artemis on them.

#57 Lionheart2012

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Posted 12 February 2017 - 07:11 AM

Hi team,

Here is my build for the Atlas D-DC. 2xLPL, 1xAC/20, and 3xSRM4.



#58 BoldricKent

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Posted 13 February 2017 - 01:26 AM

Actually if you wont to run Boars Head with XL engine, due to its lack of missile and ballistic hard points,
you should use those in heavier grade. Single Uac5 is generally considers to unreliable because of jam chance.
First rule of Atlas is dont use XL, but if you are stand fast on using it, dont brawl. BH has also most
of it firepower potential link to arm, so you cant shield wit them. Consider all this facts, only choice is
to do long to mid range fighter, AC10 or Gauss(but not advisable since it will explode and kill your XL).
Get your hands dirty with either LL,ERLL or ER PPC. Supported by ballistic above, i would forgo single missile hardpoint.
Dont forget on DHS, 400 XL can hold 6 of those, so crits are less of an issue. Never go under 200 meters..

#59 justcallme A S H

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Posted 16 February 2017 - 05:58 PM

View PostArugela, on 08 February 2017 - 08:52 PM, said:

I went with SRM2 to sync with the other weapons. the point would be to use cd's to make everything fire at 2 second intervals.


By the time you shoot/twist and then twist back again after enemy fire - as a decent assault pilot should - that is more than 2seconds, so the interval means nothing.

SRM2A and SPL - sorry but that build is like the others, rubbish.

Kesav's build is spot on, much much more effective.





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