Battletech Online
#1
Posted 30 October 2016 - 06:45 PM
Hey Dev's would you consider doing a kick starter and listening to the community to find out all the features we would like to see added? Don't scrap the current game, just do a re-release
MWO 2.0
#2
Posted 30 October 2016 - 07:00 PM
Blackice001, on 30 October 2016 - 06:45 PM, said:
That was over a year ago.
Blackice001, on 30 October 2016 - 06:45 PM, said:
I think you mean 'Thank god it's not an FPS.' Because then it wouldn't be Battletech.
Blackice001, on 30 October 2016 - 06:45 PM, said:
It will be the only other game in this setting.
Blackice001, on 30 October 2016 - 06:45 PM, said:
Crowdfunding requires good will, and it's widely believed that PGI has burned all of there's down. There's also the problem of telling people you're replacing a product... and then trying to convince them to continue supporting that product with money.
After you just told them you're killing the product.
Blackice001, on 30 October 2016 - 06:45 PM, said:
You would be one of the few people who think that.
Blackice001, on 30 October 2016 - 06:45 PM, said:
We're running into another problem here - Asking people to continue to support an old product, while asking them to also fund a replacement product, while admitting that they screwed the last product up so bad they couldn't fix it and had to start from scratch again.
Not a strong opening statement.
Blackice001, on 30 October 2016 - 06:45 PM, said:
MWO 2.0
Yes, PGI. Please, go back to Kickstarter. I'm beginning to think I have a justified kickstart failure fetish, and I need my fix.
Are you the same guy who started the last MWO 2.0 thread? It's weird to clutch to such a horrible idea so tightly.
Edited by Bombast, 30 October 2016 - 07:06 PM.
#3
Posted 30 October 2016 - 07:09 PM
Dropship home base and NPC on Dropship and a much more interactive interesting mechbay, just for starters. Not to mention NPC AI tank and things.
Edited by Johnny Z, 30 October 2016 - 07:10 PM.
#4
Posted 30 October 2016 - 07:14 PM
#5
Posted 30 October 2016 - 07:23 PM
Novakaine, on 30 October 2016 - 07:14 PM, said:
Yah, and then we can balance those by varying barrel depression/elevation. And compensate the lack of locations to spread damage out by instituting armor thickness, and a damage 'bouncing' mechanic.
Wait...
Edited by Bombast, 30 October 2016 - 07:24 PM.
#6
Posted 30 October 2016 - 07:45 PM
Bombast, on 30 October 2016 - 07:00 PM, said:
I think you mean 'Thank god it's not an FPS.' Because then it wouldn't be Battletech.
Indeed. FPS = Mechwarrior. Battletech is a strategic wargame, and should remain that way.
Quote
Given that, given how things worked out with regards to what PGI sold to the founders and what PGI delivered to the founders, I can't see people rushing to do that again. I know I'd follow that project with interest but pay them NOTHING till there was a suitable shipped project (that is, after beta ends!)
#7
Posted 30 October 2016 - 07:53 PM
Wintersdark, on 30 October 2016 - 07:45 PM, said:
When you say it like that, all I can think of is the Star Trek Founders.
Specifically, the scene where Garak asks if there were any Cardassians captured when they attacked what they thought was the Founder's home world, and the Changeling answers 'No, they're all dead. You're dead. All Cardassians are dead.' Only now it's PGI asking for more money, and we respond 'No, your good will is dead. Our wallets are closed. They'll always be closed.'
Edited by Bombast, 30 October 2016 - 07:55 PM.
#8
Posted 30 October 2016 - 08:49 PM
They have burned 99% of their goodwill with the original supporters of the kickstarter for this game.
They attempted to pull it off again with "TRANSVERSE" whereby they essentially told us that MWO would be in "Maintenance Mode" (PGIspeak for "We're done here!"), and it was a colossal embarrassment of such epic proportions that Bryan Ekman probably still has crying jags behind a locked office door.
Russ has made it clear that he doesn't respect the Communities input and that he knows better. Actually.....with that in mind, he will probably think that this is a great idea and run with it.
Kickstarting a "new" mechwarrior game with their track record will be next to impossible. I know a few precious snowflakes who will love the idea and support it wholeheartedly but I think that the roar of the crowd with the pitchforks will overwhelm them. PGI is barely competent to run what they've got at this point.
#11
Posted 31 October 2016 - 03:41 AM
#12
Posted 31 October 2016 - 04:30 AM
But no.
Rather than make the game people once gladly supported, for some reason PGI has decided that no one wants the game that the founders threw nearly 6 million dollars at them to make, and instead have convinced themselves that what their customers really want is an esports version of what was once called "a place holder mode" (quick play) of that game.
Whew! All I know is that its a good thing they know best, otherwise I would have thought the game people really wanted was the one they thought they were paying for. Crazy, I know.
#13
Posted 31 October 2016 - 04:49 AM
PGI needs two things 1. A strong leader with a vision and 2. A large cash infusion.
The latter they can get if they want it. Offer some incredible deals on the content that exists to bring future spending forward. Cut the price of everything in half or more.
The former is ultimately the issue, you need to have someone driving the project, driving staffing, driving commitment and quality. I am not saying Russ couldn't be this person, but so far I would say he has only become about 30% of that person and historically was maybe 5-10%. We would not have what we have without him, but we can't get to something better unless he seriously steps up his game.
#14
Posted 31 October 2016 - 05:20 AM
https://www.kickstar...n-space/updates
Edited by Bombast, 31 October 2016 - 05:21 AM.
#15
Posted 31 October 2016 - 05:31 AM
PGI has done this once, with MWO, and they've been -- to be fair -- incredibly slow to deliver on their promises. Why would you throw money at them for another big dev effort?
Pretty much the only thing I'd throw advance-order money at PGI for is to produce another 'mech pack -- that's an area where their track record is impressive. And I don't mean to be an *ss, I like the 'mech packs and I'll pre-order Alex Iglesias's Crusader the day they announce it.
But still waiting for all that other content. For the 1.5+ years I've been here, we've got "here's FW -- oh nevermind, that doesn't work", "here's info war -- oh nevermind" (still waiting on that one), "here's energy draw -- wait, scratch that". Impressive art shop, but they really seem to struggle when it comes to the core game design.
Edited by jss78, 31 October 2016 - 05:31 AM.
#16
Posted 31 October 2016 - 05:46 AM
Bud Crue, on 31 October 2016 - 04:30 AM, said:
But no.
Rather than make the game people once gladly supported, for some reason PGI has decided that no one wants the game that the founders threw nearly 6 million dollars at them to make, and instead have convinced themselves that what their customers really want is an esports version of what was once called "a place holder mode" (quick play) of that game.
Whew! All I know is that its a good thing they know best, otherwise I would have thought the game people really wanted was the one they thought they were paying for. Crazy, I know.
I need to create an Army of alts to like this post of yours enough . Only thing I want to add is:
Not only would people gladly play it . I am pretty sure more people than current total players would keep throwing money at it to keep it going, and being developed to be even better...and not little money I might add .
Edited by Besh, 31 October 2016 - 05:48 AM.
#17
Posted 31 October 2016 - 05:48 AM
Jetfire, on 31 October 2016 - 04:49 AM, said:
PGI needs two things 1. A strong leader with a vision and 2. A large cash infusion.
The latter they can get if they want it. Offer some incredible deals on the content that exists to bring future spending forward. Cut the price of everything in half or more.
The former is ultimately the issue, you need to have someone driving the project, driving staffing, driving commitment and quality. I am not saying Russ couldn't be this person, but so far I would say he has only become about 30% of that person and historically was maybe 5-10%. We would not have what we have without him, but we can't get to something better unless he seriously steps up his game.
I don't think Russ is the problem, other than in the "The guy at the top is always responsible" sense. That is, I feel it's not a lack of vision so much as a lack of will to take a hard look at whoever has been responsible for the design of... Well, everything.
Energy Draw. Faction Warfare. Infowar. All these failures, we've basically got the same game that opened for Open Beta in 2012 with a healthy dose of bug fixes and UI/side feature polish, but nothing substantial in terms of gameplay. FW exists but it's terrible, and that's not even in comparing it to what was originally pitched.
Edited by Wintersdark, 31 October 2016 - 05:49 AM.
#18
Posted 31 October 2016 - 06:11 AM
Wintersdark, on 31 October 2016 - 05:48 AM, said:
I don't think Russ is the problem, other than in the "The guy at the top is always responsible" sense. That is, I feel it's not a lack of vision so much as a lack of will to take a hard look at whoever has been responsible for the design of... Well, everything.
Um...
#19
Posted 31 October 2016 - 06:57 AM
This game could be all you whished for and players population would be only slightly higher at best.
Get over it, we are like Gremlins living in a dark niche of the Gaming World... But I like it here
#20
Posted 31 October 2016 - 06:58 AM
Flitzomat, on 31 October 2016 - 06:57 AM, said:
This game could be all you whished for and players population would be only slightly higher at best.
Get over it, we are like Gremlins living in a dark niche of the Gaming World... But I like it here
Out of curiosity, how many of those people you convinced to play still do?
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