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5 Years Ago Today...


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#61 Hunka Junk

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Posted 01 November 2016 - 06:14 PM

View PostDee Eight, on 01 November 2016 - 10:54 AM, said:


Scoring high on a review (especially when many reviewers earn their income doing those reviews) doesn't really amount to anything when the overall game sucks and the players flee in the tens of thousands after the first month.


IT'S RIGGED!

In my experience, players don't flee single-player games. It's more like they finished the game and moved on.

But really, I guess you won't be along for the ride on the next Mech title. Fair enough.

Happy trails.

#62 xWiredx

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Posted 01 November 2016 - 06:45 PM

Under a different account, I had closed beta access to MWO -and- alpha access to Hawken. Comparing them, I always felt like Hawken was better-suited to my style of play from Gears of War but I knew MWO would be the more rewarding one to master and it felt a little more how I expected giant robots to fight. I created a new account as a founder, and while I've been in and out for extended periods, I have enjoyed my time playing the game so far.

I'm extremely frustrated at the current state compared to what we were told the game would be, and even more frustrated that even getting what we've gotten has taken so long with so much cash involved.

My girlfriend and I play another MMO together, and my band of friends is started to latch back onto Gears of War 4, so I'll probably play pretty sparingly again for a while, but I have no doubt I'll keep coming back right up until the end.

#63 DaZur

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Posted 01 November 2016 - 07:11 PM

View PostTLBFestus, on 01 November 2016 - 01:44 PM, said:

Those of us still here serve a purpose though. At the very least we bittervets are here to keep the "history" alive and warn new players not to fall for the same PGI lines.

Even if it doesn't work we get to eventually say "TOLD YA SO!". It's sort of like seeing this young athlete come along with all this potential and having to sit there and watch them waste it. Damn that's frustrating.....

My only problem with this my friend is how do we know we're not poisoning the well? By that I mean, continuing to propagate to the new players the sins of the past...

There's times when I feel like way too many new players are simply parroting the derision we spew... Might they actually enjoyed the game, warts and all if we were not the constant voice of discontentment?

I dunno... My life credo is "Be part of the solution and not the problem" and as of late... I feel like we're becoming part of the problem.

#64 Airwind

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Posted 01 November 2016 - 07:56 PM

This was like No Man Sky to me. But the hype and lies was from myself. i conned myself into thinking this is THE mechwarrior game.

#65 SilentScreamer

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Posted 01 November 2016 - 08:03 PM

View PostDaZur, on 01 November 2016 - 07:11 PM, said:

My only problem with this my friend is how do we know we're not poisoning the well? By that I mean, continuing to propagate to the new players the sins of the past...

There's times when I feel like way too many new players are simply parroting the derision we spew... Might they actually enjoyed the game, warts and all if we were not the constant voice of discontentment?

I dunno... My life credo is "Be part of the solution and not the problem" and as of late... I feel like we're becoming part of the problem.


True these forums are full of negativity, but tbat is common to all online/internet media. Forums are a place for ideas too, but people love drama and scandals, so you'll find something negative in every thread.

Is this game what was pitched? http://mwomercs.com/...pillars-of-mwo/
1) Mechs - check
2) Role - nope; maybe something with Skill changes on the drawing board? Most matches playout as deathmatch so how can there be viable roles? Spotters are a joke unless you have a unit with you and even then earnings are poor.
3) Community (now Factions) - sort of
4) Information - maybe again, Scouting Intel seems like a start.

Not yet, and it does feel like PGI is moving in tnat direction (slowly). Sure players have been screaming for fixes to Community Warfare/Faction Play. But other players will argue it is a waste of time since population is low. Instead of, "If you build it they will come" this is "if you fix it will they return?"

Is Mechwarrior Online entertaining for me to play? Yes.
Have I spent money? Yes.
Will I spend more? Maybe. - That answer for each player is what PGI should base their business model on. And I am not looking for another mechpack, although I may show appreciation for further game development by purchasing a mechpack or MC.

Edited by SilentScreamer, 04 November 2016 - 02:26 PM.


#66 Davers

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Posted 01 November 2016 - 08:04 PM

View PostDaZur, on 01 November 2016 - 07:11 PM, said:

My only problem with this my friend is how do we know we're not poisoning the well? By that I mean, continuing to propagate to the new players the sins of the past...

There's times when I feel like way too many new players are simply parroting the derision we spew... Might they actually enjoyed the game, warts and all if we were not the constant voice of discontentment?

I dunno... My life credo is "Be part of the solution and not the problem" and as of late... I feel like we're becoming part of the problem.

But whats the solution? Everyone just shut up and not say anything? PGI surely has made little or no effort to address any of the community's concerns. Every day there are new threads about the same damn problems, week after week, yet PGI hasn't acknowledged a single one. Not even a "we're looking at it". We are just shouting into an empty room.

#67 RestosIII

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Posted 01 November 2016 - 08:08 PM

View PostDavers, on 01 November 2016 - 08:04 PM, said:

But whats the solution? Everyone just shut up and not say anything? PGI surely has made little or no effort to address any of the community's concerns. Every day there are new threads about the same damn problems, week after week, yet PGI hasn't acknowledged a single one. Not even a "we're looking at it". We are just shouting into an empty room.


I can't even get a yes/no if they have even considering adding colorblind support. No-one has. That's the sort of lack of communication that makes me angry.

#68 DaZur

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Posted 01 November 2016 - 08:13 PM

View PostDavers, on 01 November 2016 - 08:04 PM, said:

But whats the solution? Everyone just shut up and not say anything? PGI surely has made little or no effort to address any of the community's concerns. Every day there are new threads about the same damn problems, week after week, yet PGI hasn't acknowledged a single one. Not even a "we're looking at it". We are just shouting into an empty room.

Davers ma friend... If I had the answer to that, I'd win the internet.

Do we shut-up and take it? Absolutely not... You and I've had similar discussions elsewhere and I believe you already know that I don't advocate bending over and taking it.

That said, there has to be a happy medium somewhere and you know my feelings as to why the devs are likely gunshy to come back to the forums.

Edited by DaZur, 01 November 2016 - 08:13 PM.


#69 Novakaine

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Posted 01 November 2016 - 08:26 PM

Don't worry Aerotech will change everything.
I'm telling you.

#70 slide

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Posted 01 November 2016 - 08:29 PM

View PostDaZur, on 01 November 2016 - 07:11 PM, said:

My only problem with this my friend is how do we know we're not poisoning the well? By that I mean, continuing to propagate to the new players the sins of the past...

There's times when I feel like way too many new players are simply parroting the derision we spew... Might they actually enjoyed the game, warts and all if we were not the constant voice of discontentment?

I dunno... My life credo is "Be part of the solution and not the problem" and as of late... I feel like we're becoming part of the problem.


Being part of the solution is always the best part. However you really need to ask what is the "question" we need a solution too?

You, like me and a great many others who have been around here since the beginning and even some who came later, can recognize that the so called bitter vets are created. Created by PGI's broken promises, missed deadlines and outright failed game modes (looking at CW). The solution to the creation of bitter vets is to get PGI to change, to actually deliver on their own ideas, let alone anyone else's. Sitting here blowing ******** up their bum saying "all is well, carry on", will only deliver more of what we have had and in turn create a new generation of bitter vets.

The problem is PGI and their attitude, or more precisely their managements attitude towards their players and their own goals. It's not even about what we want as players anymore, it's about getting PGI to live up to their own proposals and ideas.

If all the bitter vets quit the forums tomorrow never to return, I'd bet within the 2 weeks after mechcon there will be a new bunch of bitter vets, and half of them will be the ones who were singing PGI's praises today.

I don't consider myself a bitter vet, but I am an extremely disappointed one. What I want is a reason to come and play (CW). Endless death match is not it for me, I was over that when Doom was a wee lad.

Edited by slide, 01 November 2016 - 08:34 PM.


#71 GRiPSViGiL

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Posted 01 November 2016 - 08:42 PM

View PostDaZur, on 01 November 2016 - 07:11 PM, said:

My only problem with this my friend is how do we know we're not poisoning the well? By that I mean, continuing to propagate to the new players the sins of the past...

There's times when I feel like way too many new players are simply parroting the derision we spew... Might they actually enjoyed the game, warts and all if we were not the constant voice of discontentment?

I dunno... My life credo is "Be part of the solution and not the problem" and as of late... I feel like we're becoming part of the problem.

New players are not parroting what people have been harping on for years....any long time PC gamer can easily see the issues MWO has. I would say within 100 matches a veteran PC gamer would garner discontent for what MWO is compared to what other games offer. First and foremost player customization is not really what it seems in MWO for one. The skill tree is the first thing any avid gamer would notice as lacking severely.

What does it say about MWO when "New" players start posts about the lack of depth in this game? Yeah.

#72 DaZur

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Posted 01 November 2016 - 08:46 PM

View Postslide, on 01 November 2016 - 08:29 PM, said:


Nicely stated... thank-you.

It's clear PGI is their own worse enemy... Even "I" being an eternal optimist can see that. Between the points you mentioned and more recently the absolute hubris they (Okay, Russ) has shown, it's almost like they are trying to disenfranchise their player base on purpose.

That said, being the prickiest thorn in their side, particularly when dealing which what appears to be some serious maniacal egos, at least to me seems to be exactly the opposite actions to take when trying to get their attention.

Daver's is extremely high on the premise that to fix this caustic environment the devs need to become more visible on the forums and need to be more open to shared ideas and criticism. While I do not disagree with him in the slightest... I also think there are too many caustic elements (read: extreme bittervets) for that to be possible at this point. Kind'a a circular argument...

Edited by DaZur, 02 November 2016 - 06:51 AM.


#73 RestosIII

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Posted 01 November 2016 - 08:47 PM

View PostGRiPSViGiL, on 01 November 2016 - 08:42 PM, said:

New players are not parroting what people have been harping on for years....any long time PC gamer can easily see the issues MWO has. I would say within 100 matches a veteran PC gamer would garner discontent for what MWO is compared to what other games offer. First and foremost player customization is not really what it seems in MWO for one. The skill tree is the first thing any avid gamer would notice as lacking severely.

What does it say about MWO when "New" players start posts about the lack of depth in this game? Yeah.


It really hurts when a new player asks what the Pinpoint skill does, and you have to tell them "Literally nothing". And it has been that way for years.

Posted Image

#74 Cy Mitchell

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Posted 01 November 2016 - 09:16 PM

Here is a little tidbit from Reddit. Does this stuff sound familiar? How long has OIverwatch been out? Who is the developer?

https://www.reddit.c..._and_1_new_map/

It seems that PGI is not the only stagnant game company, if you are to believe the fans.

Ah, gamers! Posted Image

#75 AC

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Posted 01 November 2016 - 09:21 PM

View Postslide, on 01 November 2016 - 04:25 AM, said:




Don't get me wrong I have had some absolutely great times and I have had my monies worth over the years, but I can honestly say it has been my unit and the friends I have made that have kept me going for 2 years more than I would have otherwise, not PGI's product. The really sad thing is they could have had more of my money and more of my time if they had just done things a bit differently or even just what they have done, better. Since the failure of CW3 I have pretty much stopped playing anything other than the occasional private stock match. The less I play the less I want to play.

If you can't keep people who have invested money playing, then I don't think you have much chance of keeping anyone.


This right here is what PGI never understood about the community that backed this game. They never planned for any social tools in the game and seemed dumbstruck that the community wanted them. We still have very rudimentary tools at best. They didn't seem to understand that people will come for the mech, but stay for the friends and unit.

#76 Gaden Phoenix

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Posted 01 November 2016 - 09:59 PM

View PostRampage, on 01 November 2016 - 09:16 PM, said:

Here is a little tidbit from Reddit. Does this stuff sound familiar? How long has OIverwatch been out? Who is the developer?

https://www.reddit.c..._and_1_new_map/

It seems that PGI is not the only stagnant game company, if you are to believe the fans.

Ah, gamers! Posted Image


5 months and 1 new map and 1 new hero is slow? Seriously? You know what... I am speechless.

#77 ICEFANG13

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Posted 01 November 2016 - 10:56 PM

I really liked your opening post slide. I've been 'playing' this game for 4 years, it's interesting to get a throw back to a summary of events. Can't believe it's been as long as it is.

All I know is that I miss playing this game (or rather the game I had so much fun with in 2012-13). It's too bad I can't enjoy it any more. No other game has met my happiness to torture an Atlas by drilling it from behind to death.

#78 a gaijin

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Posted 01 November 2016 - 11:12 PM

Reading through all this, for me Slide's statements really ring true, as well as DaZur's and Golden Phoenix's.

After a two year absence I was happy about the improvements I found but also disappointed that certain objectives still haven't been met.
Currently my attitude is kind of an 'enjoy it for what it is' (just Mech Deathmatch, kind of reminiscent of MW3 multiplayer on the MSN Gaming Zone) and not for what it could be.
I don't really like reading the all the caustic vitriol in the forums and what seems like attacks on those who just enjoy the game.
I think that negativity rubs off on some of the easily influenced new players before they've had a chance to form their own opinion and that's just not necessary.

I still hope for major improvements but am not holding my breath.

#79 BurningDesire

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Posted 01 November 2016 - 11:33 PM

I am only new to the game about 4-5 months and i am enjoying it but there are certain elements of the game that are just insane.
Coming from other FTP games the real life cash prices of things for this game is crazy, it costs me about $8 for 1 colour where as in other games you can get an entire pallet of colours for the same sort of money. The camo patterns are well prices if you buy a 1shot but the price of the unlocked again is way over priced so are the decals. The game play is good for the most part just the light mechs seem to break the servers from time to time with hit detection but its still better than having 1 person host as some other games do to save money on server costs.
I dont know why they have to "redo" older maps and take the old maps out of the map list, i miss the old frozen city even if i only had it for a couple of months but it needs to come back.
The social side of thing for this game is crap, why cant they add a all chat in game. this will probably be the thing that makes me leave as its so damn lonely at times playing solo. its nice to have a chat tab to shoot the **** with people, thats how i have found in the past makes a good community not the forums, forums are more for venting.
Despite a few balance issues with the mechs its fun. i like that its more of a slow paced shooter and not another twitch shooter, despite some of the huge alphas that exist that will kill a med in 1 strike.
Despite its short comings and slow progress its a good game, where they need to spend some money is on advertising. If i wasnt looking for it on steam you wouldnt know if it still existed. Also the tutorial sucks fix that ****

#80 Gaden Phoenix

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Posted 01 November 2016 - 11:40 PM

View PostBuriningdesire, on 01 November 2016 - 11:33 PM, said:

Also the tutorial sucks fix that ****


That is their fixed Tutorial :DDDDD

At this point of time, I think it is better for them to just pay one of those rare MWO youtubers to do a series of intro videos for them.

But cannot be Molten Metal nor Kanajashi nor GMan. I need no properly trained newbie actually being good at the game :D I want free killing hahahahahahahaha

Edited by Gaden Phoenix, 01 November 2016 - 11:41 PM.






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