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A Way To Nerf Kdk-3

Balance BattleMechs Gameplay

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#21 Mystere

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Posted 01 November 2016 - 12:53 PM

I have this dreadful feeling that people will not stop complaining until the Kodiak is nerfed to hell and back, thus rendering it as useless as the Victor and Highlander.

Why don't we just shut down the game instead? Posted Image

#22 Davegt27

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Posted 01 November 2016 - 01:00 PM

OP I have a better idea why don't we get rid of the KDK's and give everyone a refund

#23 Calh Paw

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Posted 01 November 2016 - 01:24 PM

View PostDavegt27, on 01 November 2016 - 01:00 PM, said:

OP I have a better idea why don't we get rid of the KDK's and give everyone a refund


oooooor, we could simply nerf the two OP builds on the Kdk-3 a little and keep it otherwise viable. Posted Image

#24 Xmith

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Posted 01 November 2016 - 01:30 PM

View PostMystere, on 01 November 2016 - 12:53 PM, said:

I have this dreadful feeling that people will not stop complaining until the Kodiak is nerfed to hell and back, thus rendering it as useless as the Victor and Highlander.

Why don't we just shut down the game instead? Posted Image

Why don't people git gud instead of showing their lack of skill

#25 Gas Guzzler

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Posted 01 November 2016 - 01:38 PM

View PostMystere, on 01 November 2016 - 12:53 PM, said:

I have this dreadful feeling that people will not stop complaining until the Kodiak is nerfed to hell and back, thus rendering it as useless as the Victor and Highlander.

Why don't we just shut down the game instead? Posted Image


The KDK-3 needs to lose its quirks, and then lets take a look at the effect of the UAC changes. That is all I am advocating.

View PostXmith, on 01 November 2016 - 01:30 PM, said:

Why don't people git gud instead of showing their lack of skill


Understanding that the Kodiak is the best mech in the game is not showing a lack of skill.

#26 Xmith

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Posted 01 November 2016 - 01:42 PM

View PostCalh Paw, on 01 November 2016 - 01:24 PM, said:


oooooor, we could simply nerf the two OP builds on the Kdk-3 a little and keep it otherwise viable. Posted Image

Yeah nerf the two builds in question while the third build that I use 2CUAC5, 2CUAC10, and 2CMPL continue to shred armor. There could be other builds that could be spreading misery and grief. Nerfing a particular build doesn't make sense to me.

View PostGas Guzzler, on 01 November 2016 - 01:38 PM, said:


The KDK-3 needs to lose its quirks, and then lets take a look at the effect of the UAC changes. That is all I am advocating.



Understanding that the Kodiak is the best mech in the game is not showing a lack of skill.

Then why are there so many examples of people saying that KDKs can be beat? Are these people just lucky to beat a KDK or is the understanding of how to play this game their advantage.

Edited by Xmith, 01 November 2016 - 01:44 PM.


#27 Gen82

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Posted 01 November 2016 - 01:49 PM

Re-evaluate the UAC double tap mechanic. That would be my first suggestion.

Knee-jerk balance changes are not cool, as you've probably seen from numerous other mechs which were once good but are not rubbish.

#28 jjm1

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Posted 01 November 2016 - 01:56 PM

The saddest part in all this is that its zealous players have had so much time in it that they have become addicted to the power.

Its ridiculousness needs reigning in for balance reasons. If you think its not OP, then you shouldn't be complaining because you can just hop in your other assault mechs and rake in the same consistent match scores, right?

#29 Calh Paw

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Posted 01 November 2016 - 01:59 PM

View PostXmith, on 01 November 2016 - 01:42 PM, said:

Then why are there so many examples of people saying that KDKs can be beat?


That's because KDKs can be beat. It's just that one of the KDKs can beat other mechs about 25% more. Posted Image

#30 nehebkau

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Posted 01 November 2016 - 02:04 PM

View PostCalh Paw, on 01 November 2016 - 09:02 AM, said:

Lock 5 of the 12 equipment slots in each side torso.

The two best Kodiak 3 builds are:
1. 2 uac10, 2 uac5
2. 2 gauss, 2 erppc

By reducing the number of available slots in each side torso by 5, the uac build is forced to either run a standard engine, use smaller ballistics such as 2uac5+2uac2, or use a combination of ballistic and energy weapons.

The gauss+ppc build would similarly require a standard engine.


I find it funny when people talk about quirks on the Kodiak. The WIN for the kodiak are the placement of the weapons on the torso! You don't have to show much mech to bring your full firepower to bear.

BTW OP, I use 4 UAC5 on my KDK3 and it keeps up with the 2xUac10 + 2xUac5 builds just fine because the 4xUac5 build has no heat issues with sustained fire -- so your change wouldn't help.

#31 Wraith 1

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Posted 01 November 2016 - 02:14 PM

How about instead of nerfing the KDK-3, we just quirk all the other mechs up to the same level? Powercreep totally isn't a problem at all.

Let's start with 100% energy cooldown for the SDR-5V, +50 armor to everywhere for the MLX, +400% MG ROF for the PNT-10P, and 60% ballistic cooldown for the VND-1X.

#32 Dee Eight

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Posted 01 November 2016 - 02:14 PM

I find the attention paid to one variant to be ridiculous. The spirit-bear does the splat role the best and is much easier on fresh players to learn than the 3 variant. The 4 variant is the result of cross breeding between the SB and 3 variants and in competent hands can always out produce the damages the other two parents will achieve.

#33 Gen82

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Posted 01 November 2016 - 02:19 PM

Most people load the SB with lurms ...

Rarely see the 4, though I love mine and actually use it to counter the 3's out there.

#34 Gas Guzzler

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Posted 01 November 2016 - 02:20 PM

View PostXmith, on 01 November 2016 - 01:42 PM, said:

Then why are there so many examples of people saying that KDKs can be beat? Are these people just lucky to beat a KDK or is the understanding of how to play this game their advantage.


Any mech CAN be beat. This is a team game. Just because a Mist Lynx finishes off a Kodiak with a couple shots from an ER PPC doesn't mean that the Mist Lynx and Kodiak are balanced with each other. Then doesn't alter the inherent advantages of the mech.

Compare the KDK-3 to a Dire Wolf... Kodiak: 70 kph, amazing hardpoints, 2 UAC10s + 2 UAC5s, Structure quirks, 70 degree torso arc

Dire Wolf: 52 kph, decent hardpoints, 2 UAC10s + 3 UAC5s, no structure quirks, 60 degree torso arc. Which one is better?
You can make the same comparison with ER PPC+Gauss.

You can't say "Oh its been beat therefore its balanced", because that leaves out virtually all the details of the engagement. You might be mistaking my saying that the KDK-3 is the best mech in the game means that I find it unbeatable. That is far from the truth, but it certainly makes the game much easier to play, and makes 1000 damage games come very easily.

View PostDee Eight, on 01 November 2016 - 02:14 PM, said:

I find the attention paid to one variant to be ridiculous. The spirit-bear does the splat role the best and is much easier on fresh players to learn than the 3 variant. The 4 variant is the result of cross breeding between the SB and 3 variants and in competent hands can always out produce the damages the other two parents will achieve.


The Sprit Bear is a good brawler, but the AS7-S is still the better brawler, its just slower so in the disorder of the public queue its harder to play. But... as far as overall capability, the Spirit Bear is no KDK-3.

#35 Calh Paw

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Posted 01 November 2016 - 02:38 PM

View Postnehebkau, on 01 November 2016 - 02:04 PM, said:

BTW OP, I use 4 UAC5 on my KDK3 and it keeps up with the 2xUac10 + 2xUac5 builds just fine because the 4xUac5 build has no heat issues with sustained fire -- so your change wouldn't help.


Actually, my change (if it was somehow possible) would force even the 4 uac5 build to run a standard engine because there would be one slot to few in the side torso. But we have already established that my suggested change is impossible with the way clan battlemechs work in this game.

#36 Coralld

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Posted 01 November 2016 - 02:52 PM

I'm good with removing the Kodiak-3 quirks, it really does not need them.
As for the UAC change, I'm not sure, I think the game would be better served if they simply moved the Kodiak-3s ballistics down a bit so the mech has to expose more of it's self.

#37 DiabetesOverlord Wilford Brimley

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Posted 01 November 2016 - 03:05 PM

View PostCalh Paw, on 01 November 2016 - 12:50 PM, said:


Perhaps you haven't used your Kdk-3 to its full potential. Posted Image

Exactly the point quit attempting to "balance" mechs when it's because the pilot is just better and most vets use a Kodiak.

#38 Dee Eight

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Posted 01 November 2016 - 03:26 PM

View PostGen82, on 01 November 2016 - 02:19 PM, said:

Most people load the SB with lurms ...


Most of them who do are idiots. I love that they are in the game. I love killing them.

#39 Marauder3D

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Posted 01 November 2016 - 03:37 PM

View PostEl Bandito, on 01 November 2016 - 10:11 AM, said:

Just remove all structure quirks and reduce horizontal twist arc to 60 degrees.


If you've ever piloted a Battlemaster 1G, you know how much a limited arc can hurt you. This is EXACTLY what the KDK-3 needs.

#40 nehebkau

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Posted 01 November 2016 - 04:02 PM

View PostMarauder3D, on 01 November 2016 - 03:37 PM, said:


If you've ever piloted a Battlemaster 1G, you know how much a limited arc can hurt you. This is EXACTLY what the KDK-3 needs.



Yep, bad torso movement is a quick way to cripple a mech.





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