dario03, on 01 November 2016 - 09:17 AM, said:
Talking about Ferro and Endo? Because those are 14 total, the Kodiak only comes with Endo, and is a battlemech so you can change that.
Or do you mean the CXL Engine? Because that would be all of the engine slots, and cause death on one st loss which isn't a thing with CXL.
In any case I think removing the quirks should be the first thing that happens (and the roadmap does mention quirk changes on 12 clan mechs this month). I vote to take those quirks off the KDK3 and give them to the Jenner IIc
And then maybe some negative quirks since it will probably still be really good. Nothing major, just something little and see how that works.
Quick correction: Slots don't matter
It's another variable in MWO, "sidesToDie"
Meaning, if it's 0, null, no amount of ST removal will kill you (STD)
If it's 1, losing an ST will kill you (isXL)
If it's 2, losing 2 STs will kill you (cXL)
-<Module faction="Clan,InnerSphere" CType="CEngineStats" name="Engine_Std_105" id="3219"> <Loc iconTag="StoreIcons\StdEngine.dds" descTag="@Engine_Standard_Fusion_105_desc" nameTag="@Engine_Standard_Fusion_105"/> <EngineStats health="15" heatsinks="4" weight="2.5" rating="105" sidesToDie="0" sideSlots="0" slots="6"/> </Module>
-<Module faction="InnerSphere" CType="CEngineStats" name="Engine_XL_250" id="3348"> <Loc iconTag="StoreIcons\XLEngine.dds" descTag="@Engine_XL_Fusion_250_desc" nameTag="@Engine_XL_Fusion_250"/> <EngineStats health="15" heatsinks="10" weight="12.5" rating="250" sidesToDie="1" sideSlots="3" slots="6"/> </Module>
-<Module faction="Clan" CType="CEngineStats" name="Engine_Clan_XL_300" id="3458"> <Loc iconTag="StoreIcons\XLEngine.dds" descTag="@Engine_Clan_XL_Fusion_300_desc" nameTag="@Engine_Clan_XL_Fusion_300"/> <EngineStats health="15" heatsinks="12" weight="15.5" rating="300" sidesToDie="2" sideSlots="2" slots="6"/> </Module>
So, OP's sidesToDie=2 sideSlots=7 would be valid...and a bad idea.
























