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Mwo Moving Forward


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#61 Hunka Junk

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Posted 06 November 2016 - 10:45 AM

View PostDuke Nedo, on 06 November 2016 - 10:05 AM, said:

You can never know. Deal with it. Or don't. Up to you really.


You can never know?

So, confidence level in PGI=0

We can't trust anything they say because anything and everything might be sales-talk or worse?

Maybe lying talk?

Or surprise-your-mech-money-is-developing-our-new-game talk?

I believe we've reached a moment of clarity.

Thank you.

#62 Mcgral18

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Posted 06 November 2016 - 11:26 AM

View PostBLOOD WOLF, on 06 November 2016 - 10:33 AM, said:

can i get a list of names?


I think you know which group you're a part of, and which you are not.

Us being people who want to see MWO take a different approach, to be more communicative

Perhaps the Us being lore Grognards, who want OP AF Clams, and Spheroids being trash.

Or the Us being White Knights (your group)



You can assign names to any of those groups, some people more strictly than others.
I'm at a point where...I'm not sure I care anymore. I'd like more communication, and MG buffs, but I think my wallet is closed for good at this point. Far too much disappointment.

#63 BLOOD WOLF

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Posted 06 November 2016 - 11:44 AM

View PostMcgral18, on 06 November 2016 - 11:26 AM, said:


I think you know which group you're a part of, and which you are not.

Us being people who want to see MWO take a different approach, to be more communicative

Perhaps the Us being lore Grognards, who want OP AF Clams, and Spheroids being trash.

Or the Us being White Knights (your group)



You can assign names to any of those groups, some people more strictly than others.
I'm at a point where...I'm not sure I care anymore. I'd like more communication, and MG buffs, but I think my wallet is closed for good at this point. Far too much disappointment.

funny, I don't have a single white knight post on the forums and you keep calling me one.

Just because I care about Objectivity and getting the facts to the table and analysis post and actually thinking about concepts and post. Doesn't mean i agree with the direction PGI has gone, nor do i think every move they made was a good one.

Its only bittervets like you or rather rational poster that seems to have this child mentality of Me vs them. I owe somebody a pack at full price if they can ever find a post of mine that excused the bad moves PGI has made.

I acknowledge their mistakes, I also acknowledged their achievements. Most people don't have time nor the patience to entertain the "US" you are referring to due to the child-like behavior.

Edited by BLOOD WOLF, 06 November 2016 - 11:47 AM.


#64 Mcgral18

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Posted 06 November 2016 - 11:52 AM

View PostBLOOD WOLF, on 06 November 2016 - 11:44 AM, said:

funny, I don't have a single white knight post on the forums and you keep calling me one.

Just because I care about Objectivity and getting the facts to the table and analysis post and actually thinking about concepts and post. Doesn't mean i agree with the direction PGI has gone, nor do i think every move they made was a good one.

Its only bittervets like you or rather rational poster that seems to have this child mentality of Me vs them. I owe somebody a pack at full price if they can ever find a post of mine that excused the bad moves PGI has made.

I acknowledge their mistakes, I also acknowledged their achievements. Most people don't have time nor the patience to entertain the "US" you are referring to due to the child-like behavior.


Should you really get into the juvenile behaviour you get into?
That has no place in an argument, BW.

I can praise PGI when they do something well...but that hasn't happened in awhile.

Fall damage fix, wonderful. No longer does the Cute Fox (with 50% more leg HP) die in half the time of the Cheetah.

Shooty Stompy Robots is always nice, even if maps have degraded over time

...you can remind me of more positive things, but nothing comes to mind. There's always a Grabdeal to buy, if you think that's a positive...

#65 BLOOD WOLF

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Posted 06 November 2016 - 11:55 AM

View PostMcgral18, on 06 November 2016 - 11:52 AM, said:


Should you really get into the juvenile behaviour you get into?
That has no place in an argument, BW.

I can praise PGI when they do something well...but that hasn't happened in awhile.

Fall damage fix, wonderful. No longer does the Cute Fox (with 50% more leg HP) die in half the time of the Cheetah.

Shooty Stompy Robots is always nice, even if maps have degraded over time

...you can remind me of more positive things, but nothing comes to mind. There's always a Grabdeal to buy, if you think that's a positive...

http://mwomercs.com/...i-white-knight/-

Edited by BLOOD WOLF, 06 November 2016 - 11:56 AM.


#66 Deathlike

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Posted 06 November 2016 - 11:56 AM

View PostMcgral18, on 06 November 2016 - 11:52 AM, said:


Should you really get into the juvenile behaviour you get into?
That has no place in an argument, BW.

I can praise PGI when they do something well...but that hasn't happened in awhile.

Fall damage fix, wonderful. No longer does the Cute Fox (with 50% more leg HP) die in half the time of the Cheetah.

Shooty Stompy Robots is always nice, even if maps have degraded over time

...you can remind me of more positive things, but nothing comes to mind. There's always a Grabdeal to buy, if you think that's a positive...


You missed the part where he says he hasn't written a "white knight post"... which lends to the base idea he doesn't know what a white knight is.

If you don't know what stupidity is, how do you identify it?

Now everything has suddenly become clear.

#67 BLOOD WOLF

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Posted 06 November 2016 - 11:59 AM

View PostDeathlike, on 06 November 2016 - 11:56 AM, said:


You missed the part where he says he hasn't written a "white knight post"... which lends to the base idea he doesn't know what a white knight is.

If you don't know what stupidity is, how do you identify it?

Now everything has suddenly become clear.

go find me one. the thread i linked was a person making a joke, but somebody who white knigts looks past the flaws and defends at all cost.

I don't like their bucket idea, and I don't like some of the changes they plan to introduce for FW. I never liked GH and I was ticked at the initial release of the Timberwolf because of its shape. I post things I dont like all the time but you don't care about those post, you only look at my post where I post a refutation or do not agree with something someone said.

I have never written any post white knighting for any company, but you made it clear that your post are obviously more biased towards any post I make and the same manner that you claim that I "white knight" which is just a good way of avoiding a conversation and having something you said refuted. people have been doing that lame ad-hominem attack on the internet for a decade now. Its obvious.

when I am accused I would like to think people have good evidence. Otherwise I take it as an insult. anyways I choose to move forward, that is how I will approach it.

Edited by BLOOD WOLF, 06 November 2016 - 12:08 PM.


#68 Deathlike

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Posted 06 November 2016 - 12:26 PM

View PostBLOOD WOLF, on 06 November 2016 - 11:59 AM, said:

go find me one. the thread i linked was a person making a joke, but somebody who white knigts looks past the flaws and defends at all cost.


You're ignoring a lot of the flaws, let alone the counterpoints by others and the facts that were presented (like the video).

It's not that much different than what you're claiming other people of.


Quote

I don't like their bucket idea, and I don't like some of the changes they plan to introduce for FW. I never liked GH and I was ticked at the initial release of the Timberwolf because of its shape. I post things I dont like all the time but you don't care about those post, you only look at my post where I post a refutation or do not agree with something someone said.


No, you're being called out for ignoring facts presented to you.

In the launch party video that keeps being referenced, only a barebones portion of it was actually implemented... things we call a foundation.

The problem is that in Phase 2, the lack of changes in general suggest the whole thing was mostly complete. How is it that the Phase that did the least seemingly considered an actual Phase? Even while Phase 3 was the most destructive of all the phases, you could at least argue it accomplished something (even if it was to the detriment of those playing it).

This is just ignoring all of the things promised... the foundation still sucks. If one were given itemized things of what was promised, not a lot of checkboxes are going to be filled.

Anyone who has paid attention to the development of FW/CW knows this. If you're just going to ignore all the in-between facts and realities, then people are going to keep pointing it out to you just to spite you, not just prove your inherent points wrong (even if there are legit ones).



Quote

I have never written any post white knighting for any company, but you made it clear that your post are obviously more biased towards any post I make and the same manner that you claim that I "white knight" which is just a good way of avoiding a conversation and having something you said refuted. people have been doing that lame ad-hominem attack on the internet for a decade now. Its obvious.


I know what white knighting is. I know what black knighting is too. You don't recognize your own bias like someone that doesn't realize they have body odor. While it's not appealing to be told the reality, denying it only shows a certain level of ignorance involved. I mean, a little kid had to tell a near naked emperor that he wasn't wearing anything in that infamous work of fiction. Not everyone is perfectly capable of recognizing their own faults... but just saying "there are no faults" while ignoring everything around you? Well.. someone's going to point it out to you, and you're not going to like what you hear.


Quote

when I am accused I would like to think people have good evidence. Otherwise I take it as an insult. anyways I choose to move forward, that is how I will approach it.


Please move forward, because you're still stuck on the facts.

#69 BLOOD WOLF

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Posted 06 November 2016 - 02:02 PM

View PostDeathlike, on 06 November 2016 - 12:26 PM, said:


You're ignoring a lot of the flaws, let alone the counterpoints by others and the facts that were presented (like the video).

It's not that much different than what you're claiming other people of.




No, you're being called out for ignoring facts presented to you.

In the launch party video that keeps being referenced, only a barebones portion of it was actually implemented... things we call a foundation.

The problem is that in Phase 2, the lack of changes in general suggest the whole thing was mostly complete. How is it that the Phase that did the least seemingly considered an actual Phase? Even while Phase 3 was the most destructive of all the phases, you could at least argue it accomplished something (even if it was to the detriment of those playing it).

This is just ignoring all of the things promised... the foundation still sucks. If one were given itemized things of what was promised, not a lot of checkboxes are going to be filled.

Anyone who has paid attention to the development of FW/CW knows this. If you're just going to ignore all the in-between facts and realities, then people are going to keep pointing it out to you just to spite you, not just prove your inherent points wrong (even if there are legit ones).





I know what white knighting is. I know what black knighting is too. You don't recognize your own bias like someone that doesn't realize they have body odor. While it's not appealing to be told the reality, denying it only shows a certain level of ignorance involved. I mean, a little kid had to tell a near naked emperor that he wasn't wearing anything in that infamous work of fiction. Not everyone is perfectly capable of recognizing their own faults... but just saying "there are no faults" while ignoring everything around you? Well.. someone's going to point it out to you, and you're not going to like what you hear.




Please move forward, because you're still stuck on the facts.

right, and what about when I said that FW as it is has a multitude of issues. What about when I said talking about buckets was a waste of time. What about when I said that they failed to flesh out the core concepts? all those are criticisms I have with FW. So tell me again where do I blatantly white knight?

Stop making claims and get to brass tax, what is it that I am denying? that FW flopped? no I am not denying that, as it is now its bad. I am not convinced had they stuck exactly to what they presented in the first place that FW would be perfect, that is all in your head. So keep making straw men of me.

"ignoring all the things promised" I am still trying to figure this out. according to the presentation of bryan ekman they pretty much stuck to that initial formula, they just executed it pretty poorly.

had to put it in bold and enlarge the letters so deathlike doesn't keep thinking I am somehow white knighting. the difference between me and others is that I don't need to make stuff up to criticize PGI or their failed attempt at executing FW.

Edited by BLOOD WOLF, 06 November 2016 - 02:13 PM.


#70 Deathlike

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Posted 06 November 2016 - 03:58 PM

View PostBLOOD WOLF, on 06 November 2016 - 02:02 PM, said:

right, and what about when I said that FW as it is has a multitude of issues. What about when I said talking about buckets was a waste of time. What about when I said that they failed to flesh out the core concepts? all those are criticisms I have with FW. So tell me again where do I blatantly white knight?


Let me just quote the obvious part that you didn't get.

Quote

"ignoring all the things promised" I am still trying to figure this out. according to the presentation of bryan ekman they pretty much stuck to that initial formula, they just executed it pretty poorly.

had to put it in bold and enlarge the letters so deathlike doesn't keep thinking I am somehow white knighting. the difference between me and others is that I don't need to make stuff up to criticize PGI or their failed attempt at executing FW.


The Comic Sans in extra large font is here to explain your gap in understanding.

If that were the case, it would be the extremely loosest definition of the problem. If you cannot understand why people would be upset that they "barely" (which is actually debatable by itself) put together CW, the execution of it is a reaffirmation of the problem at hand.

It's not just about doing it poorly (which is just as important), but also not even being remotely close to a vision... or ANY vision for that matter.

It's like saying... "I'll be the next guy that creates the next greatest ice cream flavor" and then ending up just being the guy that buys other people's ice cream. It's certainly nowhere near what the originating idea was. God forbid people crowdfund this and find out their money goes to waste.

#71 Aleksandr Sergeyevich Kerensky

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Posted 06 November 2016 - 08:56 PM

A wise man once told me:

Do not enter into a debate with an idiot.
First they will bring you down to their level.
Then they will beat you down with experience!

#72 BLOOD WOLF

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Posted 06 November 2016 - 09:05 PM

View PostAleksandr Sergeyevich Kerensky, on 06 November 2016 - 08:56 PM, said:

A wise man once told me:

Do not enter into a debate with an idiot.
First they will bring you down to their level.
Then they will beat you down with experience!

you shouldn't debate yourself then

#73 Aleksandr Sergeyevich Kerensky

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Posted 06 November 2016 - 09:18 PM

View PostBLOOD WOLF, on 06 November 2016 - 09:05 PM, said:

you shouldn't debate yourself then


Since you quoted me, I am guessing you feel that you are the "idiot" in that subject... I didnt reference anyone when I shared the post, but feel free to think of yourself how ever you wish.

I know your opinion is the only one that matters to you (I came to that conclusion after reading so many of your troll posts), so its good to know that you think so poorly about yourself.

But hey bro, dont feel so bad! I am sure there are people out there who look at you in a much brighter light!

#74 BLOOD WOLF

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Posted 06 November 2016 - 09:24 PM

View PostDeathlike, on 06 November 2016 - 03:58 PM, said:


It's not just about doing it poorly (which is just as important), but also not even being remotely close to a vision... or ANY vision for that matter.


your gonna be obstinate against anything I saw even when I am trying to agree with you.

They did have a "vision".I don't know what your arbitrary definition of vision is but I bet every person here has a different version and I don't really care.

The frame work was there, all listed in what he presented. First was unit life, okay that's simple, next was front warfare, okay, and the last was planet assault and i am condensing it, but that is the jist if you watch the presentation.

those were the key aspects of what they wanted FW or rather the game at the time to be like. If you listen closely they intended for todays pug matches to be a part of that FW struggle.

you agree with me that the execution is as important but you want to add some extra element of "why people are upset"

To sum it up, you are saying I am correct as the intricate parts of FW are missing but I missed the point that they lacked a "vision" to which i say bullocks. You are just being snide and condescending. To repeat to you and anyone crowdfunding anything is buyer beware, that is why I don't crowdfund or pre-order anything. Except for Battltech and you think they are not going to scrap some things from the initial design? Star craft II did that, Rome II did that, Battlefield and battlefront both did that. Almost all games do that. Except when you put money in a game and its not everything that remained in the end result was the same as presented. All of a sudden the world has to make an exception for the poor players on the MWO forums who backed the game?I say get off it, because you make no sense, and stop wasting other peoples time. prattling on the forums for years now repeating the same line with the few people you got left to share that story.

Edited by BLOOD WOLF, 06 November 2016 - 10:03 PM.


#75 BLOOD WOLF

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Posted 06 November 2016 - 09:38 PM

View PostAleksandr Sergeyevich Kerensky, on 06 November 2016 - 09:18 PM, said:

Since you quoted me, I am guessing you feel that you are the "idiot" in that subject... I didnt reference anyone when I shared the post, but feel free to think of yourself how ever you wish.

I know your opinion is the only one that matters to you (I came to that conclusion after reading so many of your troll posts), so its good to know that you think so poorly about yourself.

But hey bro, dont feel so bad! I am sure there are people out there who look at you in a much brighter light!

judging by your post its obvious who you were talking about. You were just clever enough to get around the COC, which is what a lot of people do here.

also given that mcgral liked your post and the only two really engaging on this deathlike and myself and I know you were not referring to deathlike it its easy to figure out.

Edited by BLOOD WOLF, 06 November 2016 - 09:41 PM.


#76 Mystere

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Posted 06 November 2016 - 09:41 PM

Sigh!

Posted Image

#77 BLOOD WOLF

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Posted 06 November 2016 - 09:56 PM

well, this is the internet after all. What can i expect.

I don't know what anyone saw in that video or what ekman said in the presentation that was so good, some of it was awful, but whatever.

Edited by BLOOD WOLF, 06 November 2016 - 09:59 PM.


#78 Deathlike

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Posted 06 November 2016 - 10:14 PM

View PostBLOOD WOLF, on 06 November 2016 - 09:24 PM, said:

your gonna be obstinate against anything I saw even when I am trying to agree with you.


No, I just don't believe the conclusions you draw from the leaps in logic. You may be agreeing with parts of what I say... but then there's the WTF moments that comes with that.

Quote

They did have a "vision".I don't know what your arbitrary definition of vision is but I bet every person here has a different version and I don't really care.


Back when that video exist, there could have been a vision. That was 2013. This is 2016. It became much more obvious since the departure of IGP that there was no vision outside of seeing how many more mechpacks can be sold. It's hard to sell those mechpacks if the game doesn't progress further.... and it really hasn't... especially with each CW phase.


Quote

The frame work was there, all listed in what he presented. First was unit life, okay that's simple, next was front warfare, okay, and the last was planet assault and i am condensing it, but that is the jist if you watch the presentation.


What is "unit life"? Seriously, define it.

Roster management is a fundamental part of any game. That's mandatory. That's not "unit life".

One would argue that people were looking for "roles"... as in loyalists would have in impact or benefit in their own way... Mercs would not be the controlling "faction" but rather a supporting group that would assist in the faction's goals.

It has never been developed that way, and it barely evolved beyond what the community already did... find a reason to fight other factions and/or ally with them. None of this was developed by PGI at all.

Heck, there was supposed to be a purpose of loyalists... let alone "Freelancers". You want to know what they really are? They are simply database bits that are meaningless in the grand scheme of things. Let's call that spade a spade.

What exactly is "front warfare"? I would say this would be something akin to NBT in a way... where there are multiple staging areas in an assault. What do we have in CW? We have "designated slices" that have a "designated map". That's it. Then we have "Invasion" and then "Counter Attack"... where the latter is strictly a deathmatch with respawns and former degenerating to that for farming purposes. There's virtually no variety in that. There's no escort or location capture (something like Conquest, except NOT Conquest). There's not even a "Steal the Beacon" (something from MW4, probably Mercs) or steal some objective for a period of time. We're not even talking about anything super complicated, but adding new gamemodes apparently is a yearly thing apparently. "Scouting" mode is barely that, but hey, if we stick enough Streaks on a Stormcrow... that'll be "fair" to the "scouts".



Quote

those were the key aspects of what they wanted FW or rather the game at the time to be like. If you listen closely they intended for todays pug matches to be a part of that FW struggle.


Sure... we'll get that next year at the earliest. Even then, how do one justify Phase 2? That was soooo productive to have people waiting for "nothing new" to happen (outside of doubling down on Ghost Drops, which was eventually dropped later in Phase 3). I don't see "Ghost Drops" being a plus ever in FW's existence.

Quote

you agree with me that the execution is as important but you want to add some extra element of "why people are upset"

you are the one that is failing to understand development, and must be so naive to think that every idea presented was going to stay.

To sum it up, you are saying I am correct as the intricate parts of FW are missing but I missed the point that they lacked a "vision" to which i say bullocks. You are just being snide and condescending. To repeat to you and anyone crowdfunding anything is buyer beware, that is why I don't crowdfund or pre-order anything. Except for Battltech and you think they are not going to scrap some things from the initial design? Star craft II did that, Rome II did that, Battlefield and battlefront both did that. Almost all games do that. Except when you put money in a game and its not everything that remained in the end result was the same as presented. All of a sudden the world has to make an exception for the poor players on the MWO forums who backed the game?I say get off it, because you make no sense, and stop wasting other peoples time. prattling on the forums for years now repeating the same line with the few people you got left to share that story.


I never said everything would or should be implemented. It would be naive at best. However, the fundamental core parts never got beyond that... it stayed barebones for long periods of time (with a Long Tom in Phase 3 that eradicated any remnants of those of us that gave a damn). The gamemode never expanded beyond anything. That's like saying moving from 10% to 15% is a great move... after multiple years of development. That's INSANE. We're not dissecting the human genome here... we're just expecting development to progress and bugs get addressed in a timely manner (as long as the end result is an improvement). None of that is to be had here.


Of course YOU ARE ON YOUR OWN RISK when giving money to any development team. That's a risk people have to take. The problem is that when promises aren't realistically delivered, it's almost like asking for a loan, and then not paying people back... people WILL eventually hold you to your word and they will do things to bring attention to the matter. You will be sleeping in the bed that you made for yourself. People do spread the word... good or bad (and bad news tends to spread much faster than anything else).

There is no vision. It's blatantly obvious. If it wasn't the Town Halls (controlled by the in-house PGI media that is NGNG), its in their actions. Why is everything dropped at a moments notice for supply caches? Noone asked for that. Whatever, PGI wants to do what PGI wants. Who asked for the minimap to be changed? Yet, Russ in his own words had the gall to tell us "you're going to have to accept it" and then once that thing dropped, the backlash was REAL. No effort needed on my part to convince anyone... everyone was repeating exactly was that explained. Sure the hotfix happened, but it shouldn't even have come to that in the first place.


TL;DR

If you think actions or inaction doesn't speak louder than words, them you're deaf to reality. We can go through chapter and verse what PGI did and did not do. It's not enjoyable... mostly because they are deaf to criticism. It's not hard to be constructive to PGI.. it's their inaction or inability to react or even be properly proactive to the things that they have been doing is what gives them the dubious distinction of "setting the bar lower" over time. Outside of artwork and mechpacks, there's nothing of consequence being delivered unless people massively whine over it.... if it's not the awful original UI 2.0, it's being unable to understand how bad some of their gamemodes are (Domination sucks on some maps by design, let alone Alpine spawns on some modes). Things that need a lot of TLC don't get it... and we're here effectively beta test things that never should have been released in the first place (Long Tom).

So, I simply disagree with the "they are a small company-dev team" viewpoint. There are small developers that do a lot more work and execute better... and yet we are saddled with complacency and excuses all the time. At some point, something's got to give, and it's certainly not to the players benefit long term.

#79 A Shoddy Rental Mech

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Posted 06 November 2016 - 10:16 PM

I was going to post on the 1st page of this thread,

But then i thought

every time Blood Wolf post

it should be

[/thread]

#80 BLOOD WOLF

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Posted 06 November 2016 - 11:03 PM

View PostDeathlike, on 06 November 2016 - 10:14 PM, said:


No, I just don't believe the conclusions you draw from the leaps in logic. You may be agreeing with parts of what I say... but then there's the WTF moments that comes with that.



Back when that video exist, there could have been a vision. That was 2013. This is 2016. It became much more obvious since the departure of IGP that there was no vision outside of seeing how many more mechpacks can be sold. It's hard to sell those mechpacks if the game doesn't progress further.... and it really hasn't... especially with each CW phase.




What is "unit life"? Seriously, define it.

Roster management is a fundamental part of any game. That's mandatory. That's not "unit life".

One would argue that people were looking for "roles"... as in loyalists would have in impact or benefit in their own way... Mercs would not be the controlling "faction" but rather a supporting group that would assist in the faction's goals.

It has never been developed that way, and it barely evolved beyond what the community already did... find a reason to fight other factions and/or ally with them. None of this was developed by PGI at all.

Heck, there was supposed to be a purpose of loyalists... let alone "Freelancers". You want to know what they really are? They are simply database bits that are meaningless in the grand scheme of things. Let's call that spade a spade.

What exactly is "front warfare"? I would say this would be something akin to NBT in a way... where there are multiple staging areas in an assault. What do we have in CW? We have "designated slices" that have a "designated map". That's it. Then we have "Invasion" and then "Counter Attack"... where the latter is strictly a deathmatch with respawns and former degenerating to that for farming purposes. There's virtually no variety in that. There's no escort or location capture (something like Conquest, except NOT Conquest). There's not even a "Steal the Beacon" (something from MW4, probably Mercs) or steal some objective for a period of time. We're not even talking about anything super complicated, but adding new gamemodes apparently is a yearly thing apparently. "Scouting" mode is barely that, but hey, if we stick enough Streaks on a Stormcrow... that'll be "fair" to the "scouts".





Sure... we'll get that next year at the earliest. Even then, how do one justify Phase 2? That was soooo productive to have people waiting for "nothing new" to happen (outside of doubling down on Ghost Drops, which was eventually dropped later in Phase 3). I don't see "Ghost Drops" being a plus ever in FW's existence.



I never said everything would or should be implemented. It would be naive at best. However, the fundamental core parts never got beyond that... it stayed barebones for long periods of time (with a Long Tom in Phase 3 that eradicated any remnants of those of us that gave a damn). The gamemode never expanded beyond anything. That's like saying moving from 10% to 15% is a great move... after multiple years of development. That's INSANE. We're not dissecting the human genome here... we're just expecting development to progress and bugs get addressed in a timely manner (as long as the end result is an improvement). None of that is to be had here.


Of course YOU ARE ON YOUR OWN RISK when giving money to any development team. That's a risk people have to take. The problem is that when promises aren't realistically delivered, it's almost like asking for a loan, and then not paying people back... people WILL eventually hold you to your word and they will do things to bring attention to the matter. You will be sleeping in the bed that you made for yourself. People do spread the word... good or bad (and bad news tends to spread much faster than anything else).

There is no vision. It's blatantly obvious. If it wasn't the Town Halls (controlled by the in-house PGI media that is NGNG), its in their actions. Why is everything dropped at a moments notice for supply caches? Noone asked for that. Whatever, PGI wants to do what PGI wants. Who asked for the minimap to be changed? Yet, Russ in his own words had the gall to tell us "you're going to have to accept it" and then once that thing dropped, the backlash was REAL. No effort needed on my part to convince anyone... everyone was repeating exactly was that explained. Sure the hotfix happened, but it shouldn't even have come to that in the first place.


TL;DR

If you think actions or inaction doesn't speak louder than words, them you're deaf to reality. We can go through chapter and verse what PGI did and did not do. It's not enjoyable... mostly because they are deaf to criticism. It's not hard to be constructive to PGI.. it's their inaction or inability to react or even be properly proactive to the things that they have been doing is what gives them the dubious distinction of "setting the bar lower" over time. Outside of artwork and mechpacks, there's nothing of consequence being delivered unless people massively whine over it.... if it's not the awful original UI 2.0, it's being unable to understand how bad some of their gamemodes are (Domination sucks on some maps by design, let alone Alpine spawns on some modes). Things that need a lot of TLC don't get it... and we're here effectively beta test things that never should have been released in the first place (Long Tom).

So, I simply disagree with the "they are a small company-dev team" viewpoint. There are small developers that do a lot more work and execute better... and yet we are saddled with complacency and excuses all the time. At some point, something's got to give, and it's certainly not to the players benefit long term.

-I don't make any leaps in logic. That's what we call the fallacy of excluded middle which I am not fond of. The second point is that I like probably thousands more players are not going to agree with every point you make, or agree with you at all. Like i said most don't bother with it, and the only reason why I ever engage is when I see something that I find odd that people believe for X number of reasons.

-I don't know what vision you mean and like I said i don't care as much. that is an opinion and different players as i pointed out their are hundreds are going to either agree with you or not. only everyone has their own view of what that is. I never asked what russ's vision was so I don't know.

-I don't know why mechpacks for you and some others are a problem. They do not charge for much else. The game is practically Free because of those mechpacks, either that or MC. Russ has stated that the people working on mechs were not the same people working on the other features. So the connection to progress is something I am not getting. Hey if you want to claim its me, go find somebody else that finds issue with that and give me their reason.

-Unit life was a concept they came up with, but it was described as being a part of something bigger. Now you are claiming that PGI didn't really develop what they actually did. I don't even know how to respond to this. Either they developed it or not. switching the meaning doesn't mean much. I don't know what being a loyalist or merc or whatever means to you or even if PGI can even develop that for you in the way you want, even if they satisfied everyone else.

-you don't even know what front warfare was but that was one of the things presented. It was how the pugs matches were going to contribute to FW and get the front flipped for the units or mercs at that time to get the planets. Loyalist where not even included in the planet taking process, did you know that? at the time.

-hey I am with you, things like escort and other stuff would be cool and I am not against that. I am not against more depth and immersion and lore and other stuff. Scout mode while the concept was good the game play needs to be improved. more modes and stuff

phase 2 went poof, phase 3 usurped phase 2. no front warfare, rather mercs where able to just go for the planets. I had my far share of ghost drops and they were not fun.

-if you never said everything should be implemented then good we agree. It stayed bare bones good we agree. Long tom ruined FW big time, good we agree. I agree that bugs should be addressed and that they should have a steady flow of development. none of that is bad, good we agree.

I am gonna skip 2 paragraphs and get to the end. When they say they are a small development company that means they have limited resources in the terms of man power. I would talk to someone on the forums that has experience on this area.

To the end conclusion I don't know what to say other than you hang in there or you don't.





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