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Patch Notes - 1.4.88 - 15-Nov-2016


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#401 TercieI

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Posted 15 November 2016 - 02:39 PM

View PostAlexander Garden, on 15 November 2016 - 02:19 PM, said:

Hopefully people dig the postcard! I textured it myself


Just logged into see it. Yeah, that's very cool. Nice work. Straight into the cockpit of my main MWOWC/MRBC ride!

#402 Kageru Ikazuchi

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Posted 15 November 2016 - 02:48 PM

I must have missed something ... what's the Clan Sidearm cockpit item for?

(Edit: other than looking cool, shooting random critters in the cockpit, etc.)

Edit #2: OK ... it's a bonus to go along with the Clan Heroes. Cute.

Edited by Kageru Ikazuchi, 15 November 2016 - 08:17 PM.


#403 Akula0815

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Posted 15 November 2016 - 03:20 PM

Thx for the postcard, nice surprise :-)

LRM buff totally unneeded.

IS AC nerf not needed and bad for is/clan balance imho.

Rest is fine, all in all good patch.

cya on the battlefield
aku out

#404 Jugger Grimrod

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Posted 15 November 2016 - 03:22 PM

Thank you for adding the Design Notes. It helps us to understand the changes better.

#405 Shock21

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Posted 15 November 2016 - 03:42 PM

View PostSyntillate, on 15 November 2016 - 01:43 PM, said:

KFX-S 8 piece bonus: +10% energy heat generation: ouch was that mistake?

3 Energy hard points, 1 Missile. with -6% laser duration
8 piece bonus's are: +15% missile cooldown +10% energy heat generation

Why would anyone use the full 8 piece set?


Any word on this? Is the 8 piece set "bonus" really a penalty?

#406 Alexander Garden

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Posted 15 November 2016 - 03:57 PM

View PostShock21, on 15 November 2016 - 03:42 PM, said:


Any word on this? Is the 8 piece set "bonus" really a penalty?

Input error; it should be -10% Energy Heat Gen.
That KFX-S Quirk, and the SCR-Prime ER Laser Quirk (should be a -5% Duration Quirk, not a Range Quirk), should both be fixed in a hot-fix planned for tomorrow.

#407 Tordin

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Posted 15 November 2016 - 04:02 PM

View PostLikeUntoGod, on 15 November 2016 - 02:03 PM, said:

The good news is that EVE, is now free to play.....

I'd pay per month for this game if it was better. Even the little things like a real chat room. Maybe someone at PGI has a 14-year-old at home who can help them design a better one.

The chat is tiny, you cannot do links and the worse thing is that you can only talk to the one faction. You should be given the option to talk with other factions. Or how about an area where you and your friends can chat?

Some of us are having to text and e-mail because there is no real chat in this game. The chat is so bad we wonder if it is bad on purpose. Maybe PGI does not want us talking or something. Is there a reason that you do not try to make it better?




Ok, thanks, but I'd swear that on mine the quirks are smaller, like ROF for MGs and for AMS. Because they are so OP.

I need to break out the magnifying glass....


The stock S config got -10% heat management, giving net + 5% heat dissipation with that other quirks positives, if I remember correctly.

EDIT.

Ah. Nice to see it gets corrected Posted Image


Also, the hero variant, Purifier. No way that thing is P2W, pay 2 optimize, yes.. for now.

I tried 4 x CERLL and that just cooks you! had max 20 armor on legs and arms, the rest filled up with armor. I actully found 4 x ersmall lasers + 2x lbx 2 to be quite fun, got some decent dmg and even some kills with that! Posted Image

Edited by Tordin, 15 November 2016 - 04:04 PM.


#408 MegaBopper

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Posted 15 November 2016 - 04:05 PM

Good evening to the staff at PGI.

I have been looking without luck for the link to the standalone client patch files. Now I will freely admit that while it is highly likely that I may be totally blind and can't see either, I would have hoped that these links would have been made prominent on the patch notes web page and forum post. If they are to be made available later please forgive me for jumping the gun but if that is the case would you please provide us with an ETA for them?

Second item:

I have noticed that game play in the current iteration of MechWarriors certainly does not adhere to the old code of honor. It is because of that code of honor that Mechs typically had less armor on the back as it would be unthinkable for an honorable MechWarrior to shoot even an enemy in the back. Now I may be the worst Mech pilot in this game, but since backshooting has become more or less standard operating procedure in the current game, please consider seriously increasing the armor on the backs of all Mechs to allow us a decent chance to recognize that we are being shot in the back while we are concentrating on the pounding we are getting from the front and have time to turn and fight for our (virtual) Mech lives before we are already terminated?

Best Regards,

MegaBopper

#409 BUMMBUMM

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Posted 15 November 2016 - 04:21 PM

Still no links for the patchfiles...
Oh but thank you for reducing the size of the patchnotes page to 8mb. now ppl with limited traffic only waste 8mb per reload of the patchnotes page while waiting for you to implement the links. was 20+ mb on earlier patchnotes...

#410 TooDumbToQuit

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Posted 15 November 2016 - 04:26 PM

View PostTordin, on 15 November 2016 - 04:02 PM, said:


The stock S config got -10% heat management, giving net + 5% heat dissipation with that other quirks positives, if I remember correctly.

EDIT.

Ah. Nice to see it gets corrected Posted Image


Also, the hero variant, Purifier. No way that thing is P2W, pay 2 optimize, yes.. for now.

I tried 4 x CERLL and that just cooks you! had max 20 armor on legs and arms, the rest filled up with armor. I actully found 4 x ersmall lasers + 2x lbx 2 to be quite fun, got some decent dmg and even some kills with that! Posted Image


We have high mounted lasers now....FEAR the Kit Fox!


Posted Image

View PostMegaBopper, on 15 November 2016 - 04:05 PM, said:

Good evening to the staff at PGI.

I have been looking without luck for the link to the standalone client patch files. Now I will freely admit that while it is highly likely that I may be totally blind and can't see either, I would have hoped that these links would have been made prominent on the patch notes web page and forum post. If they are to be made available later please forgive me for jumping the gun but if that is the case would you please provide us with an ETA for them?

Second item:

I have noticed that game play in the current iteration of MechWarriors certainly does not adhere to the old code of honor. It is because of that code of honor that Mechs typically had less armor on the back as it would be unthinkable for an honorable MechWarrior to shoot even an enemy in the back. Now I may be the worst Mech pilot in this game, but since backshooting has become more or less standard operating procedure in the current game, please consider seriously increasing the armor on the backs of all Mechs to allow us a decent chance to recognize that we are being shot in the back while we are concentrating on the pounding we are getting from the front and have time to turn and fight for our (virtual) Mech lives before we are already terminated?

Best Regards,

MegaBopper



I think we are allowed to adjust the armor from front to back etc....

Please cut the duration of the Clan ER LL. I'm lucky to get half of the time on target due to return fire.

#411 Rhialto

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Posted 15 November 2016 - 04:31 PM

View PostAlexander Garden, on 15 November 2016 - 02:15 PM, said:

Sidearm should be arriving in a hot-fix, currently scheduled for tomorrow.

Any chance for Archer doors shadow fix included? It's distracting...

P.S. read your PMs! Posted Image

#412 FireStoat

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Posted 15 November 2016 - 05:25 PM

View PostLikeUntoGod, on 15 November 2016 - 04:26 PM, said:


Please cut the duration of the Clan ER LL. I'm lucky to get half of the time on target due to return fire.


I love my new kitfox hero and the torso pods as well. It made a huge difference for my weapons options on the thing.
As for Clan ER Large Lasers, I wish they would review the damage and heat of the things and modify them to where they think they need to be for the burn time to be greatly reduced. 1.5 seconds makes them incredibly 'meh'.

#413 Mycroft000

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Posted 15 November 2016 - 05:35 PM

Just played my first post nerf match in my Nova Prime. It's not hurt by the nerfs, expected it to do worse. It will still over perform.

#414 SockSlayer

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Posted 15 November 2016 - 05:49 PM

So not too bad of an update, the IS small laser needed that range, and AC2 generates less heat. Missle Buff was unneeded for lrms, but those streaks needed the less cooldown time, and are now weaker only by velocity and weight. PPCs cancel out ECM a little too long, but good dodge can prevent that. Clan Large Pulse laser did need somewhat of a nerf to max range, probably not that much. Overall, not a bad update, still would like to see at least some new weapons still.

#415 Tordin

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Posted 15 November 2016 - 07:08 PM

-Lrm buffs uneeded
-Ac 2 buffs uneeded

Lost your last marbles?
The lurms are one of the weakest weapons in the game due to the mindnumbing spread and lots of counters. And the AC 2 produced way to much heat for its worth in metal.

You and that other fella, are either trolls, second account users/ l33t/ hypermeta, biased lurm haters trying to undermine and influence PGI to redo changes that finally have come to those wepaons OR you are just inexperienced/ new players not having seen all the horrors due to unfair treatment of weapons through the years Posted Image

Edited by Tordin, 15 November 2016 - 07:09 PM.


#416 Greenburg Godzillas

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Posted 15 November 2016 - 08:36 PM

'Ducks under all the Complaining.... waves little flag....' "Yay!"
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#417 I cant want to

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Posted 15 November 2016 - 10:07 PM

can anyone remember a patch that has not required a hot fix inside the first week?

#418 Nerefee

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Posted 15 November 2016 - 10:21 PM

Never play on Patchday Posted Image

#419 Ebins

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Posted 15 November 2016 - 11:26 PM

So.. let me get this straight. PGI has acquiesced to those piloting IS mechs. "Clan mechs are too powerful." Well, Aff. What use are omnipods if you lose "quirks" switching them out? Omnimechs are(were) one of the strengths of the Clans. Reducing range on some weapons? How about also increase jam chance on Clan ballistics? After all, Clanners are barbarians, quiaff (/sarc)? I guess Clan mechs need to be nerfed down to IS levels, right? Oh, yeah, Clan equipment and weapons are not as bulky so they can load more. Well, that does not help when almost all Clan mechs are saddled with extra light engines, while IS mechs can switch out to standard with no problem. Just target those torsos boys...

There are so many other ways that Clan imbalance should be addressed. Enable c3 computers for the Inner Sphere. Allow Inner Sphere to equip Clan weapon systems. Hey, it is in the lore. Just offset that with a cost increase or something. Or perhaps with battles (including quick play), let all battles be Clan vs. IS where Inner Sphere mechs outnumber Clan mechs. Again, that is according to lore. Increase Clan rivalries in Faction Warfare. Crusaders and Wardens did not get along well at all. Even then, some on the same "sides" still raided each other. Instead, we just have Clans attacking the Innersphere (mostly).

I am sorry, but this is just plain wrong. So if you are going to continue nerfing Clan mechs PGI, then could you at least lower their C-Bill cost? Clan mechs and weapon systems were never meant to be on par or close to par with Inner Sphere mechs. I understand why you are nerfing (to provide more "balance"), but while you are doing that, please understand that those who chose to pilot Clan mechs are paying through the roof for them. When you nerf them this much, you should also consider nerfing their cost as well.

From a long time Mechwarrior of the Clans all the way back to 1996, I am very sadden by what PGI has done.

#420 BlackHeroe

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Posted 15 November 2016 - 11:52 PM

What i dont get is, why the heat on C-UAC2 stays the same ?

While all other Ac2 went down in heat (and all other Acs went up). So the UAC2 now got worse in comparison.
Especially with the requirkinening on Nova, Small Acs really got nerfed on it.

The Nova-Ds left arm now got the same ballistic quirk as the Nova-C right arm - fine - but it still gives the better structure bonus.

The nova in general looses a lot of variety - SPLs built while not overperforming lost also. While its probably ok to loose some extra Omni quirks for use in SERL & ERPPC builds


In Overall the re-quirkening of Ominpod seems not to bring much balance - mostly chassis lost their ability for diversity.
And i also dont get why some Clan mechs get additionally Set quirks if they are already a good performer :P


Btw: the rest of the Weapon quirkening seems to be good on first sight.





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