El Bandito, on 19 November 2016 - 11:54 PM, said:
Funny how before Clans hit, the AC5 was a perfectly viable weapon to use.
Nonsense.
There were no competitive builds that were built around AC 5s alone.
The builds that used them
were also loading PPCs and were builds that either couldn't slot UAC 5s due to locations or tonnage requirements.
The reason for that was the goal of an alpha of 30, while working around ghost heat and because the Autocannon version of the build let you be more aggressive at mid-range to support & receive pushes (sound familiar?) - The gauss version was typically taken on maps where mid-range was simply not going to happen.
That's why the DS took 1 AC 5 + 1 UAC 5, it couldn't fit 2x UACs in the arm.
The CTF-3D could, and frequently did take 2x UACs.
The old Banshee took 3x AC 5s because it couldn't take 3x UAC 5s (won't fit in one torso) and because they also had energy weapons to supplement.
FupDup, on 20 November 2016 - 08:45 AM, said:
I think this is caused by the fact that both ACs and UACs currently fill the exact same role/niche (relatively low-heat DPS at mid to short ranges).
It's because "DPS" has always been a bad build, standing there and "DPSing" with just AC 5s is no less bad than standing there and DPSing with AC 2s. (Outliers like Maulers with 5 of them or Dragon super quirked versions are in their own special category)
Neither of those are capable of
burst damage like UACs are.
So yes, the UACs are DPS focused but due to their design are capable of burst damage that doesn't require as much raw facetime to put out a lot of damage.
Edited by Ultimax, 20 November 2016 - 10:12 AM.