CaveMan, on 16 December 2011 - 10:49 PM, said:
They do have a currency (it's called the Kerensky) but it's really pretty much just a formality. Clan merchants aren't permitted to seek "personal" profit, only profit for the Clan as a whole, so their exchanges are pretty much all barter.
Then what about:
Quote
With further regards to costs, even OmniMechs constructed from standard materials are more expensive than comparable BattleMechs of similar weight to both construct and field. While the initial invasion gave the impression that Clan toumans consisted solely of OmniMechs, even they can only afford to outfit their front-line units with them, with their so-called second-line forces generally fielding more cost effective standard BattleMechs, albeit utilizing superior Clan technology.
The modifications required to add modular attachment points so weaponry and equipment can be used by OmniMechs render such equipment incompatible with standard BattleMechs, even for identical classes and "brands" of equipment the only thing that can be used interchangeably is ammunition. For mixed units of BattleMechs and OmniMechs this adds an artificial separation and duplication in supply chains and logistics for spare parts. While the Clans have mostly overcome these issues, the relatively young OmniMech programs in the Inner Sphere still cause headaches for quartermasters which prevent many Successor State units from fully utilizing the flexibilities of the designs.
(from the Sarna page on
OmniMechs)
This makes it sound like one of the main reasons that not all Clan Mechwarriors are assigned OmniMechs is one of monetary scarcity - someone has to be paid - money must change hands - to either acquire or produce OmniMechs and their constituent parts and no one Clan has the financial resources to do so on a scale that would allow for more than a few handfuls of the
crème de la crème of their Mechwarriors to be so equipped.
Otherwise, if money were truly a non-issue, why wouldn't each Clan (each of which have
multiple planets worth of resources and personnel and automated and semi-automated facilities at their command) consolidate its construction programs (and simplify logistics and supply chains) by producing
only OmniMechs, OmniFighters, and OmniVehicles (which they clearly don't)?
Moreover, how (and why) do the Clans make the money needed to produce and/or procure what equipment they do have without some form of inter- and intra-Clan economy in which to use their Kerenskys (or would it be "Kerenskies")? And what would the Diamond Sharks, as heavily based around their merchants as they they are, do if not sell stuff to the other Clans (and/or, eventually(?), the occasional Spheroid
)?
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CaveMan, on 16 December 2011 - 10:49 PM, said:
The clans using honor as a currency could potentially work, but to make it stick you'd need strict rules enforcing the LOSS of honor for dishonorable acts, and set it up in such a way that you couldn't just grind honor for two days and then play the rest of the week dishonorably and still come out even on Sunday.
In other words, dishonorable acts should have much more weight than honorable ones. Maybe even do it on an exponential scale so that you have to be extra, extra honorable to really get anywhere.
Or perhaps have an honor system that is set up so that only maintaining an honorable disposition improves your rep. Like, say, your Loyalty Points for Clan factions govern which Clan equipment you can requisition and how much per day, but LP for Clans are gained by completing a match with a certain honor-to-dishonor ratio (90%+ honorable), and dishonorable acts themselves directly harm your LP score, so it's never favorable to behave dishonorably as a Clan player.
This!
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CaveMan, on 16 December 2011 - 10:49 PM, said:
Honor as currency also poses the issue of, how do you trade honor? It's not a currency after all unless it's an accepted medium of exchange. Can you buy from another player using honor, and if so, do they then have more honor as a result? Can a dishonorable player then become honorable through barter?
What about using Honor
and credits (Kerenskys/Kerenskies) for inter-player interactions?
Clan warriors could be allowed some form of allowance (as they may occasionally have need to interact with local economies (e.g. buying drinks and trinkets and such, which has been demonstrated in the canon, IIRC); also, I would think that they would think that their currency's namesakes would not be okay with the warrior caste simply taking and/or destroying the civilians' stuff at whim without some form of compensation). It could even be tied to one's Honor, where higher/more Honor grants one a greater allowance (as, clearly, one could be trusted to use it responsibly and honorably).
However, I suspect that military equipment would generally
not be subject to such a system, as any authorized Mechwarrior should be able to requisition equipment from their Clan's quartermaster (subject to inventory availability), yes?
(This also eliminates any sort of justification for a pay-to-win scenario, as Clan warriors essentially do not "buy" equipment.)
Also: in addition to influencing what resources (mainly 'Mechs and tech) one can access (higher/more Honor = greater access to more and/or better resources, loss of Honor = loss of access) Honor (more specifically, differences in Honor levels) could also be factored into player interaction - any consorting with dezgra (low-Honor) or even outright dishonorable (negative Honor) players and NPCs (e.g. Bandit Caste) could and would result in a loss of Honor (as one's own honor could and would be "tainted" by the association).
Taken together with CaveMan's ideas (most notably the notion of dishonorable actions decreasing one's Honor more and more quickly than honorable actions would replenish it), this could provide a strong set of incentives for taking action to maintain and increase one's Honor
and for taking action to ensure that
one's associates likewise maintain or increase their Honor levels... and/or to ensure that one only consorts with such honorable individuals (the notable exception being if one is
intentionally playing a dezgra or even (potentially?) Bandit-affiliated character...
).
Your thoughts?