Aaron DeChavilier, on 12 December 2011 - 01:39 PM, said:
but musn't things change over time? how does the very earliest editions of Rogue Trader
compare to Warhammer40k: 5th ed?
Your first wrong assumption is that all changes are for the better. Your second is that 40k is shining example of change for balance rather than for money.
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"Clans would still be Clans, with their mechs, culture, language, honor, prevalence of ER weapons and streaks and large Ultra bore... even with a small weight rebalance. Clans are more than just awesome guns... at least, to me. Do you just like the guns?"
well you seem to be proving a point here; if the clans were the ones being invaded
and the IS were the ones with the uber tech would you complain? Or would you
be an IS player? continuity of universe != rules of games
Except for the part where part of playing the clans is trading numbers for individual power, something that none of previous games have attempted. Continuity of the universe and the rules of the game go hand-in-hand in Battletech-- when you use all of the rules.
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unacceptable?
Mostly because there is no need, unnecessary changes just means you are that much further from the BTU.
Alex Wolfe, on 12 December 2011 - 01:47 PM, said:
Universe and system are different things. They're not inseparable, and there are many people who arrived at BTU through other media, which should be proof enough that those two are not strictly inseparable and as worthless without each other as you seem to claim ("take everything or leave everything"). The whole debate is about finding a "better way". Nobody got it right yet, but so many people are willing to shut the discussions down with "it's not how you should do it" without any reason other than "because".
Even leaving behind Warhammer (although I find it a decent comparison because of its age and fanbase), there's so many games that do a splendid job of representing the universe while only giving a nod to the base work's rules. Vampire: Bloodlines (RPG to cRPG), Knights of the Old Republic (movies to RPG to cRPG), Call of Cthulhu: Dark Corners of the Earth (RPG to FPS)... they don't run on d10, d6/d20 (rules changed within the universe for the source game itself here, even) and Cthulhu, don't represent the mechanics and a Shoggoth may not exactly have as many hit points as in the rulebook, yet the universe is represented with care and respect, without a doubt. It can be done. Why such a strict, negative attitude towards Battletech adaptations?
Mech Assault
Mech Warrior 4 (and 1-3 to a lesser degree)
Dark Ages
Clickytech
Pardon us "old hardliners" who've seen what happens when you move away from the core setting and make changes "for the better". The beautiful thing about the BTU is it does have plenty of changes, but those changes are represented by an actual change in the timeline rather than with new editions completely nullifying everything else. Now, if the game was set in 3015, I'd be fighting just as hard to keep the tech level there. Instead, it's set at the start of the clan invasion. This means that yes, the IS has a severe tech disadvantage overall (which won't be as bad here due to players having nearly a year to gear up to star league level tech) but that the clans bid down to face them on realtively even terms (the bidding, in part, being represented by BV).