CaveMan, on 12 December 2011 - 10:59 AM, said:
Actually, this is probably part of what killed FASA. Unlike Games Workshop and Wizards of the Coast, they didn't have an unlimited money making machine requiring players to spend their entire disposeable income to remain competitive.
That's possible, but do you honestly think they didn't try to repeat Warhammer's success by introducing what's essentially the
Battletech's Space Marines? Do you think wargaming companies print new rules for lulz, and pay their authors, printers and illustrators with
gratitude? If a product is put out, it's expected to sell. If an entire new line comes out with an accompanying line of minis, then it's expected to sell well. Wait, if my theory of profit-oriented actions is wrong, what is it you think companies make new supplements for their systems for, again?
It worked with the Clans (relatively, since it's Battletech after all), and they have a huge and dedicated fanbase, but it's worth noting that even the Warhammer's Space Marines are toned down where the gameplay environment requires it, and there doesn't seem to be a huge clamor that "they are supposed to be superior, make each worth a hundred men in-game like in
canon!". However, for Clans, it's somehow seen as perfectly fine to utterly unbalance every game with their tech because they were written like that.
CaveMan, on 12 December 2011 - 10:59 AM, said:
BattleTech NEVER required anything other than the core book, and they updated the core book every couple years to include the material from new sourcebooks. If you got conned into thinking you had to buy a bunch of minis and 50 different rulebooks to be competitive, you got scammed hard. It sounds to me like you're butthurt over the Clans because you had a bad gaming group.
I could turn it around just as well and say "you're bent on this because you have a hard nostalgia trip over good memories from years before", you know.
And no, I'm not "butthurt over the Clans because I had a bad gaming group". I'm more of a Warhammer guy myself and gaming group was fine, thank you. I'm "butthurt" because blind adherence to TT rules in this particular case has ruined a good chunk of four
PC games already (Mechwarrior 3, 4, MechCommander 1, 2 and their expansions), like this PC game in the making rather than TT games where Clans may have been "fine as long as munchkins didn't get their hands on them" (which translates to "
not fine"); turning their balance to shreds when Clan weapons enter the scene, and making a gigantic part of the inventory into obsolete, useless junk right off the bat. I'm sick and tired of "Clan tech or bust". Find me another case where, for a video game, the developers can admit with clear conscience: "there's 100 weapons in the game, 80 of them is junk and you won't want to use them, entirely inferior". With this reboot I'd rather find the way for the devs to make AC20 or SRM4 actually worth their weight for the first time in computer gaming, rather than reverting to the old, tired song and dance of "boat C/ER LL and C/Gauss or C/LBX, sprinkle with C/Streak SRM6; jettison everything else".
The Dawn of War Space Marine is different from the Novel Space Marine, who's akin to the Space Marine (game) protagonist, who's different from the tabletop Space Marine - and they are all fine games, and fans seem to be mostly understanding of different challenges and balancing. They are still recognizable, strong, dedicated, but the degree of "strength" and the scope of difference between them and other factions' units vary from game to game, depending on its balancing needs. Clans too would still have their identity, even with a few tweaks here and there. Yet so many people are clamoring for strict Clan superiority without any kind of tuning whatsoever, because the rulebook said so years ago. This is supposed to be a competitive, online game - adding a faction that basically says "you can play these here superior in every aspect guys with cool names and speech, or these here normal dudes with poop gear", or "you can mount less of the inferior gear, or MORE of the superior gear (that's theoretically more expensive but realistically nobody cares)" is a recipe for disaster. Proof: the aforementioned 4 games. And pretty much the entirety of competitive online gaming.
Edited by Alex Wolfe, 12 December 2011 - 12:05 PM.