Problem:- During times of Low Population (primarily AP, for now) Group queue times are excessive.
Its clear that the current system does not work once the number of people actively queueing (per 5 minutes) drops below a certain threshold.
Players get frustrated and play something else. Or even quit MWO altogether
$$$$ The BOTTOM LINE is that this lowers PGI's income.$$$$
**Note: People who are in timezones of high player popluation or choose to not opt in should be
completely unaffected by this system.
Proposed solution:- A Check box option to queue for solo and group queue at the same time.
Such that when you click 'Quick play' you are most likely to get a Solo Q game, but you might fill in a slot in a Group Q game that has been waiting a long time (eg 3+ minutes)
Maximum of 1 solo player per team (some others have suggested 2, but I don't think its needed, or will create any additional benefit, Edit: please comment if you can think of why it would help to have 2-3 per team)
Priority on solo q, unless there is a requirement for a filler player to kick off a group q match that is otherwise stuck waiting.
Primary Reasoning:-
When the population is extremely low then you have to work with the quality of player or size of group you have. There are no others, so Tier based matchmaking is irrelevant (within this limited scope context).
This is about best effort for the Matchmaker at minimizing wait times. There are situations where there are definitely enough groups/players in a queue to get a match or even 2 matches simultaneously, but if the group sizes cant be resolved into groups of 12 then people get stuck and you get people waiting in queue. This has the side effect of them giving up and quitting or sync dropping. Limited Solo's opting in to group q 'should' help that specific problem.
Many people ask me, But why not use LFG? Because LFG means you join a group, then matchmaker is required to do the jigsaw puzzle to fit groups together. By allowing solo's it would fix the problem of 23 people sitting stuck in group q for ages. An LFG based solution wouldn't help with this problem.
Ive had players worried about stomps offering alternate suggestions where it limits the max group size that a solo could be dropped in with as they are worried about skill disparity. As mentioned earlier this is an edge case where skill disparity is less important than getting a game in the first place. The whole point is that adding restrictions limits the effectiveness of this tool to create matches in a timely manner. If this is being done to reduce queue times then it wouldn't help much if restricted. 2 years ago when there was enough population and I wanted Opt in for different reasons would have agreed with this persons suggestion.
Other Nice things:-
When i first wanted this option 3 years ago it was because i wanted to learn from my betters but didn't know where to find groups. (kinda like LFG but different). This allows the Quick play button to also introduce people to group play without being socially intimidated or being restricted by group tonnage rules. As well as saving the time it takes to find and arrange a group, and select mechs that fit the tonnage restrictions.
Sometimes i wanna play quick games, but im not in the mood for getting fully involved in group comms, Yet the quality of group q games is so superior to solo games in low population times (tier 1 and 5 in the same game) so I'd prefer to fill a slot in group q.
Pro/Cons:- New players opting in.
Pro - they might learn fast, Con - might get rekt. But restricting this (eg minimum tier, or cadet games finished) would be counter to the primary problem, so best to have a warning and let people self select.
I'm sure i'll think of more later. But i think this is fleshed out enough for people to understand what I'm aiming at and make comments without missing the point or wasting time making suggestions that are out of scope for this problem.
Edit: this was prompted by a discussion in the following reddit thread
https://www.reddit.c...nd_searched_in/
Edited by Kamikaze Viking, 12 December 2017 - 02:38 AM.