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There's Something Wrong When You Can't Pull 200 Damage In Heavies Or Assaults


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#1 Snazzy Dragon

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Posted 20 November 2016 - 05:58 PM

I know everyone has bad matches but it's getting really old seeing people CONSISTENTLY pull less than 200 and sometimes even 100 in heavies and assaults. I can do 200 in a minute if I get some good shots on, and average 300-500 outside of assaults. Why is this even that bad of a problem?

Edit: I looked at my actual average numbers outside of assaults and wasmn't as great as I thought.

Valid points:

Bad games happen. It can't be helped.

Sometimes you're just trying to keep up all game. NASCAR "meta" is rough for DWF pilots.

Sometimes you lead the push that wins the game but get to be mowed down. It happens.

Regardless, these are individual scenarios; I'm referring to averages. There have been pilots (I will not mention names because that's rude) that I have played with consistently that pull 120s at best in 90-100 ton assault mechs. Usually they blame their team for it. Point is, it's not that hard to do at least 150 in your average match if you're in something over 45 tons. Anything under is fair game for one shots and I don't expect many people to pull amazing numbers in lights and "pocket heavies" (adder, **** fox, firestarter, etc."

But if you fail to CONSISTENTLY break 200 and refuse to fault yourself, there's something to be said about it.

Thanks for all the attention and comments, even if you don't necessarily agree. I never expected it to blow up like this.

Edit: since people dont read very closely i modified the title. i never intended for this to blow up into a meme though lol, im loving the focus fire hate in game from those of you that have been following this thread. it's an issue of consistency rather than singular matches

Edited by Snazzy Dragon, 24 November 2016 - 06:01 AM.


#2 Kin3ticX

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Posted 20 November 2016 - 06:00 PM

imagine the average player and now imagine half of everyone is worse than that

#3 Tristan Winter

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Posted 20 November 2016 - 06:11 PM

If it's a consistent problem (i.e. not single episodes of the fast half of your team abandoning the slow half) then it probably means one or several of the following things:
  • You're out of position and getting group-ganked.
  • You're trying to tank and lead the charge in situations where your team is not likely to support you or share their armour.
  • You have a bad build, which means you're losing every time you trade with better mechs.
  • You're trying to snipe and your DPS isn't high enough. Maybe firing outside optimal range.


#4 RestosIII

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Posted 20 November 2016 - 06:12 PM

Posted Image

I was one of those people having sub 300 damage games all day today. Who would have thought that a bad player being put in T2 would cause that bad player to have terrible matches due to facing people with aimbot levels of accuracy due to being scary good at the game? Seriously, I want out. When I have a match in my Adder where I get hit by the enemy assault lance and obliterated instantly despite sitting 30 meters directly behind our Atlas, with them firing between his legs to get me, I have a feeling I need to stop playing.

#5 Bombast

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Posted 20 November 2016 - 06:15 PM

View PostRestosIII, on 20 November 2016 - 06:12 PM, said:

I was one of those people having sub 300 damage games all day today. Who would have thought that a bad player being put in T2 would cause that bad player to have terrible matches due to facing people with aimbot levels of accuracy due to being scary good at the game? Seriously, I want out. When I have a match in my Adder where I get hit by the enemy assault lance and obliterated instantly despite sitting 30 meters directly behind our Atlas, with them firing between his legs to get me, I have a feeling I need to stop playing.


I, too, have been utter trash today. Been running nothing but Blackjacks and Huntsmen for the most part, and I can not get my head around either one of them. Their fire magnets and I'm not sure how to counter the 'Oh look and easy kill' mentality with them.

EDIT: And now I'm currently being [redacted] molested in my Jager. This is just one sad week and I feel like utter **** bringing this craptastic display to my teams.

Edited by Ibrandul Mike, 07 December 2016 - 02:33 AM.
Don't get your butt involved :P


#6 Zergling

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Posted 20 November 2016 - 06:17 PM

Everyone has bad battles, even those with much higher average damage.

I had about 4 or 5 battles in a row with my Warhawk yesterday where I only scored in the 200-250 damage range, but for the entire session of 12 battles I averaged 457.

#7 Jun Watarase

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Posted 20 November 2016 - 06:17 PM

View PostSnazzy Dragon, on 20 November 2016 - 05:58 PM, said:

I know everyone has bad matches but it's getting really old seeing people CONSISTENTLY pull less than 200 and sometimes even 100 in heavies and assaults. I can do 200 in a minute if I get some good shots on, and easily average 350-600 outside of assaults. Why is this even that bad of a problem?


Trial mechs. Stock loadouts. Bad positioning. Trying to play this like its MW4 and failing at poptarting. Using very high heat loadouts then getting jumped by some fast mech, panicking and then overheating.

Biggest culprits i see in quick play. You need a lot of "insider knowledge" to optimize loadouts, most new players have no idea that LRMs are pretty terrible unless you run niche loadouts and have teammates running TAG/Narc support for you, it's not like the tutorial is going to include anything that mentions that Paul is terrible at balancing. Unless they experiment or ask around, they are not going to figure it out.

So you get new players who think that "yea i will put 2x LRM-20s for long range then some ER LLs for fire support", then they find out the LRMs do basically nothing, the ER LLs cause them to overheat too fast and the teammates they were counting on for close in support aren't as close (or as observant) as they would like, and they overheated while trying to kill a locust with the ER LLs.

And occasionally you find some new player who is running a build they obviously copied off some site (laser vomit or whatever), but in quick play you usually get outflanked far too fast for it to be effective (unless its something dumb like polar highlands skirmish). Those builds work great when you are part of a 12 man staring at one of two chokepoint in faction warfare, solo quick play means that you need to worry about covering yourself too since you can't always count on your random team to do it for you.

Edited by Jun Watarase, 20 November 2016 - 06:20 PM.


#8 The6thMessenger

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Posted 20 November 2016 - 06:18 PM

I've been having a blast with my Atlas-S on a STD300, just had a 700 damage today.

#9 Mcgral18

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Posted 20 November 2016 - 06:20 PM

It's an unfortunate reality


You can safely assure yourself that 5-6 of the 12 players on a team will fail to get 200 damage
Yes, half the team will have a Terribad performance


Bring a big robot and your carry pants. Have fun at Tier 1

#10 Bud Crue

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Posted 20 November 2016 - 06:22 PM

Welp, that's me.

See Ima terribad. I play aggressive and am almost always near the front when we hit the enemy line in QP. I try to identify where the enemy line is weakest or strung out, I then call out on VOIP that there appears to be a weakness and what it is ("line is strung out and a lone assault is out of position", "the enemy nascar is slow and we can hit em in the rear", "there are two lights pushing out flank", etc) and then I announce my intention to push toward that weakness, giving map grid and often a specific time when I am going to commence the push. I finally announce that I sure would appreciate it if others would support me. I'd say maybe 15% of the time I get that support and maybe 1% of the time that support is most or all of the team. Those rare occurrences are beautiful and account for nearly all of my over 800 point games.

The rest of the time -85% of matches- I do all that, push, get off two, maybe three alphas, and then am blown to bits by the entire enemy team turning to destroy the lone moron pushing their flank/tail all by his little self. In that vast majority of matches it is real easy to be sub 200 damage in ANY mech. Less if I am in a medium or light.

#11 Deathlike

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Posted 20 November 2016 - 06:24 PM

View PostKin3ticX, on 20 November 2016 - 06:00 PM, said:

imagine the average player and now imagine half of everyone is worse than that


Shhh... the unicorns don't like being told they're seals.

#12 RestosIII

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Posted 20 November 2016 - 06:25 PM

View PostBud Crue, on 20 November 2016 - 06:22 PM, said:

Welp, that's me.

See Ima terribad. I play aggressive and am almost always near the front when we hit the enemy line in QP. I try to identify where the enemy line is weakest or strung out, I then call out on VOIP that there appears to be a weakness and what it is ("line is strung out and a lone assault is out of position", "the enemy nascar is slow and we can hit em in the rear", "there are two lights pushing out flank", etc) and then I announce my intention to push toward that weakness, giving map grid and often a specific time when I am going to commence the push. I finally announce that I sure would appreciate it if others would support me. I'd say maybe 15% of the time I get that support and maybe 1% of the time that support is most or all of the team. Those rare occurrences are beautiful and account for nearly all of my over 800 point games.

The rest of the time -85% of matches- I do all that, push, get off two, maybe three alphas, and then am blown to bits by the entire enemy team turning to destroy the lone moron pushing their flank/tail all by his little self. In that vast majority of matches it is real easy to be sub 200 damage in ANY mech. Less if I am in a medium or light.


Speaking of support... I had a record low for this month yesterday. Kit Fox C lore loadout. Caustic. 19 damage. I had the "pleasure" of 2 Kodiaks deciding that popping over the hill I was hiding behind for AMS cover was a good plan. I panicked and tried to back into some cover while firing at them. They just turned and blapped me with a simultaneous alpha-strike. I'm pro.

#13 Tyler Valentine

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Posted 20 November 2016 - 06:27 PM

I've NEVER broken 200 damage.

#14 Zergling

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Posted 20 November 2016 - 06:30 PM

View PostThe6thMessenger, on 20 November 2016 - 06:18 PM, said:

I've been having a blast with my Atlas-S on a STD300, just had a 700 damage today.


Heh, I remember killing your Atlas with my Adder :P

#15 Bud Crue

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Posted 20 November 2016 - 06:30 PM

Restoslll,

I'll see your Kit Fox and raise you a Victor.
Try being aggressive in one of those with an XL in it. Your doing 70ish KPH (wow look at me go!) and still moving like a rock rolling up hill. I had two matches in a row of less than 25 damage. You feel like the biggest, slowest, most fragile target in the game in those things. I swear.

I 've had 1 match with greater than 600 damage in a Vic and I think that may be as good as I will ever do in the thing.

#16 M T

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Posted 20 November 2016 - 06:31 PM

Kit foxes.... Blackjacks .... lol

You know Blackjacks are the size of a heavy nowadays right?

Cuz... ya know, PGI still hasnt managed to balance anything in this game.

On the positive side we get huge patches with changelogs all the time, see it as a feature!

#17 RestosIII

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Posted 20 November 2016 - 06:31 PM

View PostBud Crue, on 20 November 2016 - 06:30 PM, said:

Restoslll,

I'll see your Kit Fox and raise you a Victor.
Try being aggressive in one of those with an XL in it. Your doing 70ish KPH (wow look at me go!) and still moving like a rock rolling up hill. I had two matches in a row of less than 25 damage. You feel like the biggest, slowest, most fragile target in the game in those things. I swear.

I 've had 1 match with greater than 600 damage in a Vic and I think that may be as good as I will ever do in the thing.


And I raise the Mist Lynx A lore loadout in response. I hit a glorious 83 damage as my max with it before I sold it off again. Good times.

#18 GreenHell

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Posted 20 November 2016 - 06:35 PM

Worst I've ever had?
0 damage.
None.
...
How?
Instakilled in my Locust, 30 seconds into a match on HPG by a Kodiak-3...
Needless to say, I needed a drink after that...

#19 mikerso

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Posted 20 November 2016 - 06:37 PM

View PostDeathlike, on 20 November 2016 - 06:24 PM, said:


Shhh... the unicorns don't like being told they're seals.


Hey! The narwhale is a sea unicorn.

#20 Deathlike

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Posted 20 November 2016 - 06:43 PM

It's actually kinda amusing the damage scores from players with double AND single digit damage in KDK-3s and other mechs after every match (win or loss).

Such credit to team.

I'm sure it could be worse... like having half your team deal under triple digit damage.

View Postmikerso, on 20 November 2016 - 06:37 PM, said:

Hey! The narwhale is a sea unicorn.








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