Duke Nedo, on 25 November 2016 - 05:55 AM, said:
Aye, I am not saying it's succeeds, I just believe it tries...

Problem is when there are fewer players on and it starts to wildly mix tiers to fill up the matches and (if it tries to match PSR between teams) you are matched only against one or a few potentially very good T1 players on the other team... then you'd better carry your load and carry hard... at least that's what I tell myself when I get a loss streak every time I try to basic a new mediocre mech and am in need of being carried.

I dunno, even when I'm having a loss streak I really don't see that many of the same players. One or two sometimes, but not all the time.
Stefka Kerensky, on 25 November 2016 - 05:57 AM, said:
I'm also interest in understanding if we really have a MM

If you have time, could you do the same evaluation, but taking into account w/l and k/d only?
I'm asking this because, imo, it's a very bad designed MM, if it is based on PSR (always up, never down) which is calculated in a bad match score system (which is, imo, irrilevant)
Sure, here it is with overall W/L in Season 5 per player:

That gives an average W/L of 1.0575 for my team, versus 1.0633 for the enemy team.
And here's another assessment of each player's skill level, this time based on their Season 5 leaderboard stats in the weight class they were using that battle, with a much stronger emphasis on W/L (which dropped my rating of myself... and tbh it should probably be lower; I don't think I'm a great player, I just got lucky with lights this Season):

My team:
2x upper 10%
1x upper 25% to 10%
1x upper 25%
2x above average
2x average
2x below average
1x potato
Enemy team:
2x upper 5%
1x upper 10%
2x above average
3x average
2x below average
1x potato
Removing those players of similar skill level that cancel each other, it ends up with this for my team:
1x upper 10%
1x upper 25% to 10%
1x upper 25%
Versus enemy team:
2x upper 5%
1x average
I'm not as sure, but I still suspect the advantage was for the enemy team.
What probably won the game for my team was eliminating the high skill player in the Viper early, when he made the unusually bad mistake of going off alone to cap a point that my team had several mechs nearby.
With him removed from the battle, my team had the skill advantage.
Edited by Zergling, 25 November 2016 - 06:55 AM.