MacClearly, on 28 December 2016 - 12:47 AM, said:
Just because something works or is functional, doesn't make it OP.
Why it should not be removed and in new system will be still included, is that you want a game to be decided for the most part on skill. Getting to cover rewards that and to have indirect fire weapons where a player could literally do nothing but move his mouse from target to target and press fire would be stupid OP.
Functional has nothing to do with if it's OP or not. If this is your indication on if something is fucntional:
Long Tom: Was considered OP because it could kill entire teams (if they were not careful). Was considered so OP that many players stopped dropping on a world if it had LT on it. It was fully functional.
Seismic Sensor: Was considered OP upon it's first introduction, when it would provide early warning for anyone getting close to the equipped mech, even when at a full run. Was considered too powerful for as module, as it was a "must have" module, recommended by everyone over any other module. It was fully functional. (Has been adjusted to a better state now, and people made the same exact argument you have before it was adjusted.)
ECM: Before there was any other counter besides ECM, it was considered OP. This piece of equipment rendered a user invulnerable to any lock on missiles, being SSRMs and LRMs. Only exception was if it was a SSRM, ECM equipped mech itself. It was functional. (Was latter adjusted several times, and more counters were placed into the game, such as BAP, (ER)PPCs, UAVs, NARC and TAG.) Note: This alone made the Raven from an "it's a good mech" to "you can't kill them". Especially considering that light mechs had "Lag Shields" back then...
And, to quote someone from another thread:
Kerafyrm, on 28 December 2016 - 08:22 AM, said:
6 mil for radar derp is a really good investment. Might seem like a lot but its worth every penny. Use it as a module on every mech you play.
Notice there is no alternative options presented? Notice how no other module is suggested as a "good thing to have"?
This post isn't the reason I feel it's OP, but it does indicate that its "the best choice" of all the modules. When something becomes "the best choice" out of all other options, hands down, than it probably is OP and needs adjustments.
Functional also doesn't mean it is or is not OP. Just because something is functional doesn't mean it can't be OP or UP. LRMs are functional, but they keep going into a flux of being too powerful to not strong enough.
As for the second half of your argument, you now wish to mention skill as a factor of why this module should remain in the game (and hinting at it being unchanged). You seem to state that LRMs should "remain a bad weapon" because "it doesn't require any skill". Of this, I'd have to disagree. LRMs do require some skill to use well and effectively. Just, the skill set needed for this is different than that of other weapons. You can basically read more about my opinion
here,
here,
here and also
here.
Now, I will state that I've not ask for the removal of any modules (even if I never really liked their inclusion in the game, for "reasons"), but only stated that some of them possibly could use adjustment and refinement. One such refinement concept I can think of for Radar Dep is to have it reduce decay by the same exact amount that Adv Target Decay improves decay, making them literally balance each other out. This would have resulted in a slight delay on breaking a lock, but still rather fast compared to not having it. Then it's a balance of choices. I also would either give everyone the "chirp and flash" effects for breaking a lock and remove it from the module (I've only ever noticed it with the module equipped) or remove that from the game completely.
Of course, these concepts are kinda irrelevant because all modules seem to be getting removed (except for consumable modules). I personally feel that this probably will be a good thing, but until it happens, I can not say. I will comment here that I feel the game played better and felt more fun before any modules where placed into the game. But that also could be "the past was always better" feelings getting to me.
Bellum Dominum, on 28 December 2016 - 06:24 AM, said:
You are correct about the locked on warning. It is very subtle and totally not dependent upon radar derp. Not a clue who started this rumor but sounds to me like an awesome troll that has been way too successful.
I have only ever noticed the light flash and sound chirp when I've had Radar Dep equipped and I broke a lock. I use to wonder what people where talking about when they mentioned this before I acquired the module. (That was some time ago, for the record.)
So, unless they changed something in the last few patches and I wasn't aware of it, you only get a flash of light and a chirp sound when you brake a lock with Radar Dep on your mech. Without it, you get no such indicator.