Anatoly Kerensky, on 18 April 2017 - 10:52 AM, said:
2.) LRMs are bad, because they are:
- mostly ineffective at long range (they provide the enemy with a warning and enough time to seek cover and/or prepare for torso twisting/armor rolling to further spread the already highly dispersed damage)
- mostly ineffective at close range (IS: 180 m, Clan: ~100 m due to damage reduction, also locks are harder to hold at close range)
- mostly ineffective against ECM mechs (losing TAG means losing lock in the same instant and shooting without lock does only really work against very slow mechs, because LRMs themselves are so slow)
- making it necessary to aquire and hold locks, which is bad because:
- you can't torso twist
- you can't poptart
- you can't corner peek
- you can't hill hump
(at least by far not as effective as with other weapons)
I'd like to disagree here. LRMs are not bad, but neither are they great. They are "alright to good", depending upon how you use them.
To go over the counterpoints:
- Ineffective at long range, agreed. However, that is for damage. They can provide additional suppression at long ranges, as the pilots hear the warning longer, which means more likely chance they are going to duck into cover. This could force someone into cover for several seconds, which is longer than when being hit by a more direct fire weapon at those ranges (but doesn't always deal damage as a counterpoint).
- Ineffective at close range, partial agreement. LRMs are most effective as you get closer to their minimum range, but not inside that range. This is why I always take alternative weapons, something that can cover closer ranges with direct fire capabilities. I find LRMs work best in a mix build, where parts of the build compliment each other and is capable of covering each other's weaknesses. Of course, tonnage and skills permitting. Not everyone has the skill set to utilize a mixed build effectively and to it's fullest. I wont deny the power of a focused/specialized build, but there are also strengths to less focused builds as well. Each has it's place, and each can be used to good effectiveness.
- ECM has been a problem for a while now. Not just to LRMs, but it is most harmful to them. Thing is, ECM is never suppose to hinder missiles like how they do in the game now, as it's basically replacing AMS. Once again though, I'd toss in another reason to bring a mixed build, bring UAVs and remain on the front lines with your allies. It's unlikely the whole enemy team will have ECM. (I have to admit, I've stopped bringing TAG and APs on my LRM based mechs. Instead, I'd prefer another MLs or something to fend off those attackers.)
- Locks are easier to maintain at closer ranges. This is why I say LRMs get better the closer they get to minimum ranges. If you are shooting LRMs outside 600m, they are massively less likely to hit. But, if you have Adv Target Decay, you have a good chance your LRMs will hit targets within 600m or less.
- If they are close enough, you can. Lock, shoot, twist away. The LRMs shouldn't lose lock so quickly that they don't still find their target. Also, another reason to bring alternative weapons.
- I poptart all the time in my LRM Huntsmen. Then again, the tactic is to get more use of my ERMLs than anything else. I just tend to get a lock, then a missile lock as I shoot my lasers. As a departing gift, I often send LRMs out before I disappear, often leading to hits with my LRMs from my poptarting shots.
- This is debatable. Depends upon the corner, how it's approached, teammates, etc. It's much harder to corner poke with LRMs than it is to poptart with them. Then again, CERLLs are also harder to corner poke with as well, due to their longer burn times. Gauss can be as well, depending upon how you use that charge up mechanic. Charge after seeing a target? You'll be exposed longer. Charge before hand? You may hit them with a snap shot, or you may charge too long and lose the shot altogether.
- Hill Humping falls under the same difficulty as Jump Sniping for LRMs. It's very much possible, depending upon the intent of their use... I do this rather regularly myself.
I will comment, this is how I use LRMs. However, I have had many matches where I've died and is now spectating. I sometimes land on another LRM user (often times a boat). I observe how they play their LRMs... and I cringe. I want to tell them all the little things they are doing incorrectly, or things they could be doing better... or to get up with their team to be more of a help... But I don't often say anything to them.
So, for the average LRM user (who tends to boat the system)... Yeah...
Anatoly Kerensky, on 18 April 2017 - 10:52 AM, said:
These are the two levels here. If you say "I like running LRMs" then that's your opinion, which you are perfectly entitled to have. Nothing to see here.
But if you say "LRMs are good" you are making a factual statement, which can be objectively evaluated along the lines of true/false, mostly true/mostly false. This is the reason why someone referred to the fans of the rocket as "flat earthers" because many just refuse to accept what should be blatantly obvious and is also not really subject to opinion, since the science is already in. There are only very few circumstances where LRMs have their place and the solo queue of Tier 1-3 is most definitely not one of them. You can still run them of course, but you can't reasonably claim them to be 'good'.
There are always exceptions to the rules, as well as different skill sets.
As far as LRMs go, I'd have to say they are a good weapon system in this game. Not great. Not the best. Certainly not the worst either. Just "good". Of course, depending upon how they are being used. By the typical person's use of LRMs, they can be seen as rather poor, as most people don't play them very well. Then again, I try not to rank a weapon based on how the average seem to use it, but by how I tend to use it and what results I get from it. If I went by some averages I've seen, I'd believe SLs are bad, because I've seen many people try to play a sniper war with them... and deal no damage because they are outside of range... But, I don't blame the weapon in that case.
I'll also make note, LRMs is what got me out of T3 and into T2...