Hoshi Toranaga, on 29 November 2016 - 05:50 AM, said:
Many LRM people think that LRM is "easy mode". Hang back wait for locks and fire... thats it. No moving, no tight fight etc. just get kills for free.
However I think LRM (and PPC to an extend) can be extremely useful, but are more complicated to play than some other weapon systems as they both have a min range and you need to know your engagement time (flight time etc.).
Also I still think that 100% boats are useless. Yes a full AC or laser vomit works, as it works from max range to standing in front of the enemy. If a good team manages to shorten it to a brawl your LRM only boat is useless.
Then about tactics and flight times. Yes some mechs have quirks on that and honestly Clan LRM have a slight disadvantage here (why I dislike Clan LRM20s). If you have a good opponent with ECM or good terrain usage you can pin them to a degree, but you will be hugely more effective closing range to mid to close LRM range, possibly even sharing some armor from sniper shots. I know some pilots with LRM/Laser stalker builds that are awesome in doing this. One some mechs with LRM velocity quirks this can result in fast rain of death if he comes out for the sniper shot, gets Narc -> boom.
Many "non meta" builds are very underrated in that way, it also depends on playstyle. But I hate LRM easy mode guys, that even if things go south cannot close in to share armor and still be effective. Even in tabletop games we called them mindless LRM bots and they did not work there and certainly will not work in MWO which is much faster paced. There is no easy mode in MWO.
The thing that is even worse is, that in some low tier games that tactic even works and those easy mode people get re-assured that it is the teams fault if they are useless...
The same goes for mindless snipers, camping for 10min like idiots not hitting anything and then wondering why they are chased down after the rest is already dead, as their 100ton jump sniper is at 100% armor...
You hit it right on the head. Aggressive, proactive lurming can be highly effective and takes some time to learn but is fun. Like I stated earlier in the thread, minimap and battlefield awareness, movement, close quarters fighting and prioritizing is the skill set needed by a lurmer nowadays.
Edited by Darkhorse13Golf, 29 November 2016 - 06:37 AM.