Ed Steele, on 27 November 2016 - 08:24 PM, said:
This is why I think that there should be more focus on the faction aspect of this game and less about making it a generic Esport.
The problem being that FW is a very different beast than the solo queue most players see so pushing players into it won't help. Unless you're in a unit the odds are you'll not even go in the group queue. Esports for most players is purely a visual arena which raises the visibility of the game as so few players will ever compete in that arena.
Every time I try FW I really enjoy the scouting as 4v4 a single error can doom your lance so it feels like your personal performance is critical. Invasion playing with a few of the factions I've tried is just an exercise in pain. For example, I have the utmost respect for anyone that plays CSJ long term because we just lost every match horrendously in the last competition to Kurita. Not sure if that was just the lack of player balancing, experience in FW or just that we kept coming up against organised units like BMMU. People (including me I'm sure) just sounded stressed on comms as getting rolled again and again and again when you're stuck in a long match is just not fun in any way. I think the best we managed was to kill 32 mechs on one of the sides we fought. Either way I can't pretend I'd recommend FW as its just not fun for most players I suspect.
PS: They could REALLY use a tutorial or better pointers for Scout mode in FW as working out the mechanics was mildly embarrassing when I first tried it. Why will this (already claimed) thing not turn.....