Jump to content

Community/faction Warfare, Pgi & Mechcon: A Video


105 replies to this topic

#61 Kael Posavatz

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 971 posts
  • LocationOn a quest to find the Star League

Posted 29 November 2016 - 08:34 PM

I was pretty excited about what was pitched as the concept behind the round-tables.

Namely, that they'd be a series of discussions about minor changes PGI could make in a relatively short period of time that would have an outsized impact on CW. But we're talking about six months to go from 'lets have a round-table' to 'patch' (assuming it is in the December patch) is far too long for what was pitched.

#62 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 29 November 2016 - 08:39 PM

View PostKael Posavatz, on 29 November 2016 - 08:34 PM, said:

I was pretty excited about what was pitched as the concept behind the round-tables.

Namely, that they'd be a series of discussions about minor changes PGI could make in a relatively short period of time that would have an outsized impact on CW. But we're talking about six months to go from 'lets have a round-table' to 'patch' (assuming it is in the December patch) is far too long for what was pitched.

hopefully they have a small fix in December. Been getting some of the boys and DD into Faction play matches. I know russ made a distinction between what he wanted them to do that could be done in the short term, and and what was going to take a longer amount of time.

#Bucket Consolidation

#63 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 29 November 2016 - 10:15 PM

View PostKael Posavatz, on 29 November 2016 - 08:34 PM, said:

I was pretty excited about what was pitched as the concept behind the round-tables.

Namely, that they'd be a series of discussions about minor changes PGI could make in a relatively short period of time that would have an outsized impact on CW. But we're talking about six months to go from 'lets have a round-table' to 'patch' (assuming it is in the December patch) is far too long for what was pitched.


Yeah, not exactly a great response time to get even minor fixes in, the fact that they save the announcements of what they are doing for mechcon tells me they dont really have much to bring to the table in the first place. I do hope im mistaken but considering their past...

#64 Dreadgorth

    Member

  • PipPip
  • Major General
  • Major General
  • 31 posts

Posted 29 November 2016 - 10:20 PM

Why is it that for some reason it is mostly Clanners that seem to be happy with the way things are going in this game, Oh ya I almost forgot because they are pay to win and just happy to bash IS.

#65 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 29 November 2016 - 10:22 PM

because they save the announcements for mechcon= they don't have much to begin with in the fist place.'

nice logical consistency there.

View PostDreadgorth, on 29 November 2016 - 10:20 PM, said:

Why is it that for some reason it is mostly Clanners that seem to be happy with the way things are going in this game, Oh ya I almost forgot because they are pay to win and just happy to bash IS.


I.S get alpha's for lower heat. Thats good right?

Edited by BLOOD WOLF, 29 November 2016 - 10:22 PM.


#66 naterist

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary Rank 6
  • Mercenary Rank 6
  • 1,724 posts
  • Location7th circle of hell

Posted 29 November 2016 - 10:32 PM

View PostBLOOD WOLF, on 29 November 2016 - 10:22 PM, said:

because they save the announcements for mechcon= they don't have much to begin with in the fist place.'

nice logical consistency there.



I.S get alpha's for lower heat. Thats good right?


But also lower damage and range

#67 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 29 November 2016 - 10:33 PM

View Postnaterist, on 29 November 2016 - 08:30 PM, said:

most are just sick of the gen rushes, and thats more of a unit mindset problem then a game problem.


Cause and effect.

Low population = must gen rush blue tiles for a tag.

If there wasn't a single attack lane, (and LT) didn't exist, the population would not have dropped as bad as it did and therefore it would not be a problem.

Don't be a Russ, don't just run around with band-aids buckets

Edited by justcallme A S H, 29 November 2016 - 10:35 PM.


#68 FallingAce

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 627 posts

Posted 29 November 2016 - 11:42 PM

I guess short term is now considered 5 months?

April 19th -Septmeber 7 to fix longtom. (5 months)

July 28th Round Table
September 7 Podcast

Changes to F.W. since the podcast

September fixed the dropdecks that PGI screwwed up the month before.
October Patch - fixed the planet spinning animation
November nothing
Bonus points for adding the "ready up" bug feature


​Time elapsed since the round table... 5 months

Edited by FallingAce, 29 November 2016 - 11:43 PM.


#69 Kael Posavatz

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 971 posts
  • LocationOn a quest to find the Star League

Posted 29 November 2016 - 11:58 PM

View PostDreadgorth, on 29 November 2016 - 10:20 PM, said:

Why is it that for some reason it is mostly Clanners that seem to be happy with the way things are going in this game, Oh ya I almost forgot because they are pay to win and just happy to bash IS.


Speaking as a Clanner, um...no? I mean specifically that part about being happy the way things are. I suppose that 'pay to win' thing was true two years ago but there was a lot of ridiculousness thrown the other way (ERPPC Thunderbolts and the old autocannon quirks on the Dragon comes to mind).

I don't generally post under my IS alt because I start debating myself...but I could.

#70 Kin3ticX

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 2,928 posts
  • LocationSalt Mines of Puglandia

Posted 30 November 2016 - 12:53 AM

View PostFallingAce, on 29 November 2016 - 11:42 PM, said:

I guess short term is now considered 5 months?

April 19th -Septmeber 7 to fix longtom. (5 months)

July 28th Round Table
September 7 Podcast

Changes to F.W. since the podcast

September fixed the dropdecks that PGI screwwed up the month before.
October Patch - fixed the planet spinning animation
November nothing
Bonus points for adding the "ready up" bug feature


​Time elapsed since the round table... 5 months


they did add improvements to unit management like sorting somewhere in there, but......the unit died so who cares

#71 Carl Vickers

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 2,649 posts
  • LocationPerth

Posted 30 November 2016 - 12:54 AM

Improvements to unit management that should have been there from the start.

#72 slide

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,768 posts
  • LocationKersbrook South Australia

Posted 30 November 2016 - 03:30 AM

Well said Dane.

If they ban you for this let us know, I'll quit and uninstall on the spot.

PGI have set goals they failed (repeatedly) to keep, all the while raking in the money based on those goals, even though there was obviously (in hind sight) no intention of doing anything about them.

I have no faith in them as a company or in the future of their product anymore.

Please note I have nothing against the hard working employees of PGI. Every problem perceived or factual resides solely on the management of the company. More specifically on the shoulders of Russ the Great and Wise (sarcasm).

#73 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 30 November 2016 - 06:42 AM

View PostWintersdark, on 28 November 2016 - 09:10 PM, said:

probably, hell certainly. But I'd argue that their failure to make CW as it was originally envisioned is not because they lied, or because they set out to mislead.

Rather, I just think it was beyond their capabilities and/or resources.


Having spent the better part of 30 years developing rather complex control and data acquisition systems what they had wanted to develop in CW required a team that had a (and this is an industry term) Shitton of experience. Not just experience but bodies to actually do the work. PGI, from all appearances lacked the experience needed on every level. If PGI was really serious about doing FW right, they would have pillaged designers and developers from other A-list MMOesque studios.

View PostBud Crue, on 29 November 2016 - 05:25 AM, said:


I think you may very well be right. But if it is truly the case where they did all this failing without malice or forethought then perhaps at some point between 90 day and the subsequent thousand or so, they should have addressed that potential for failure? Perhaps even mentioned that they were having a wee set back or two? Maybe even level with their customers and said something along the lines of:


And therein lies the rub. The one thing I really realized about running a project was to let people know right away when you were going to miss your target -- the earlier the better. People will forgive a lot and tolerate even more if they know beforehand. Part of the outcome from communicating early when you are going to miss a target is that people realize that you actually are keeping on top of things.


View PostMech The Dane, on 29 November 2016 - 01:29 PM, said:

I think a lot of PGI's problems in MWO stem from them not actually playing the game. They are unable to make meaningful tweaks to Community Warfare because they don't know what is wrong with it because they aren't experiencing it first hand. Instead they have to sort through essentially random and often erroneous feedback on the forums, twitter, and reddit.

They then double-down on this process when they start only listening to people who are extremely positive, rather than perhaps, honest or realistic.


If I have said it once, I have said it one hundred times, Russ needs to mandate that EVERY employee of PGI spend 1 hour a day actively playing the game. That is PAID work time and part of the employee's job. Really, how good could a chef be if she/he never tasted the food that they cooked?

View PostDreadgorth, on 29 November 2016 - 10:20 PM, said:

Why is it that for some reason it is mostly Clanners that seem to be happy with the way things are going in this game, Oh ya I almost forgot because they are pay to win and just happy to bash IS.


That's not true -- first there is really no P2W in this game. Second, while clanners have the advantage in the current game environment, turn back a few months and it was IS who had the advantage. See-Saw balance pisses everyone off and eventually alienates everyone.

Edited by nehebkau, 30 November 2016 - 06:55 AM.


#74 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 30 November 2016 - 06:58 AM

View PostDreadgorth, on 29 November 2016 - 10:20 PM, said:

Why is it that for some reason it is mostly Clanners that seem to be happy with the way things are going in this game, Oh ya I almost forgot because they are pay to win and just happy to bash IS.


What Nehebkau said above, but also: perhaps you should put on your thinking pants here.

1) practically nobody plays FW.
2) If you don't play FW, faction is utterly irrelevant, and you likely have many mechs on both sides of the fence.
3) we are not "clan players" and "IS players". There is no Clan vs IS outside of the steaming pile of worthlessness that FW is, we are all just players. Hell, I've got roughly 80-90 IS mechs myself, but I have a clan tag! I could change it, make it a Faction tag, or a Mario tag, and nothing would change. because your faction tag is entirely meaningless outside of FW.

#75 Natred

    Member

  • PipPipPipPipPipPipPip
  • The Deadly
  • The Deadly
  • 716 posts
  • Twitch: Link
  • LocationWest Texas

Posted 30 November 2016 - 07:47 AM

Transparency and honesty would go along way with the community and the game as a whole! Good job Dane on the video. Very informative for sure, I really hope they keep building this game and making it better. Really like to see pgi actually play the game legitimately and be a part of the action. To better understand the things we have been saying. They need some critical thinkers and programmers who know what they are doing. I wonder if they still have 100 employees or even got to that many people..

#76 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 30 November 2016 - 07:50 AM

View PostKael Posavatz, on 29 November 2016 - 11:58 PM, said:

I don't generally post under my IS alt because I start debating myself...but I could.

that would be lovelyPosted Image

#77 Kael Posavatz

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 971 posts
  • LocationOn a quest to find the Star League

Posted 30 November 2016 - 08:10 AM

View PostBLOOD WOLF, on 30 November 2016 - 07:50 AM, said:


that would be lovelyPosted Image


No. No it wouldn't be.

#78 nehebkau

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,386 posts
  • LocationIn a water-rights dispute with a Beaver

Posted 30 November 2016 - 08:20 AM

Just one question -- What do you think the odds are of someone who actually "cares" and who has "authority" actually reading this thread and the posts contained within?


I may be salty, however, I can't shake the feeling that we would be lucky if even the mods read it.

#79 Theron Branson

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 223 posts
  • LocationOutreach

Posted 30 November 2016 - 08:28 AM

Imho being here from day one closed Beta, the game was setup wrong from the beginning. Us founders I think all saw that after being told about the "Pillars" and then comes closed beta and it was World Of Mechs and not a MechWarrior game. It makes me wonder if they've even played any other MechWarrior games? So they had to make a CW addition because we bought into that game mode and it what was being promised and told to us at that time. Yes we expected some things to be changed but never expected it to be the WoT Clan battles. They had to push out CW to try to appease us and hoping to make more money otherwise how many other MW titles where many warriors have over 100 mechs? This was and is setup like a money making machine that is World of Tanks with no depth to actual gameplay which is what we were told it would have and never got.

I think PGI needs to do either sell their game to another company that can continue their work or and actually think is a better idea, start another game using the assets from this one. Start all over correctly like pass MW titles with in game depth, a real faction warfare and ongoing story mode and slowly phase this game out. Setup the pricing structure differently so you don't need 100+ plus mechs to be competitive. Mechs were meant to be pretty rare and very crucial to loose even 1. Right now I can pick a mech to fight the fight style, the environments and strategy per map. Battlemechs were well rounded because they needed to be because they didn't have hundreds to pick from. How come games from the 90's are better then this game that has been out for years now?

#80 Tom Sawyer

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,384 posts
  • LocationOn your 6

Posted 30 November 2016 - 09:07 AM

Dane that was epic

If PGI where to ban you for that then you have proved the point we have had all along. Promises from PGI are vaporware.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users