Community/faction Warfare, Pgi & Mechcon: A Video
#61
Posted 29 November 2016 - 08:34 PM
Namely, that they'd be a series of discussions about minor changes PGI could make in a relatively short period of time that would have an outsized impact on CW. But we're talking about six months to go from 'lets have a round-table' to 'patch' (assuming it is in the December patch) is far too long for what was pitched.
#62
Posted 29 November 2016 - 08:39 PM
Kael Posavatz, on 29 November 2016 - 08:34 PM, said:
Namely, that they'd be a series of discussions about minor changes PGI could make in a relatively short period of time that would have an outsized impact on CW. But we're talking about six months to go from 'lets have a round-table' to 'patch' (assuming it is in the December patch) is far too long for what was pitched.
hopefully they have a small fix in December. Been getting some of the boys and DD into Faction play matches. I know russ made a distinction between what he wanted them to do that could be done in the short term, and and what was going to take a longer amount of time.
#Bucket Consolidation
#63
Posted 29 November 2016 - 10:15 PM
Kael Posavatz, on 29 November 2016 - 08:34 PM, said:
Namely, that they'd be a series of discussions about minor changes PGI could make in a relatively short period of time that would have an outsized impact on CW. But we're talking about six months to go from 'lets have a round-table' to 'patch' (assuming it is in the December patch) is far too long for what was pitched.
Yeah, not exactly a great response time to get even minor fixes in, the fact that they save the announcements of what they are doing for mechcon tells me they dont really have much to bring to the table in the first place. I do hope im mistaken but considering their past...
#64
Posted 29 November 2016 - 10:20 PM
#65
Posted 29 November 2016 - 10:22 PM
nice logical consistency there.
Dreadgorth, on 29 November 2016 - 10:20 PM, said:
I.S get alpha's for lower heat. Thats good right?
Edited by BLOOD WOLF, 29 November 2016 - 10:22 PM.
#66
Posted 29 November 2016 - 10:32 PM
BLOOD WOLF, on 29 November 2016 - 10:22 PM, said:
nice logical consistency there.
I.S get alpha's for lower heat. Thats good right?
But also lower damage and range
#67
Posted 29 November 2016 - 10:33 PM
naterist, on 29 November 2016 - 08:30 PM, said:
Cause and effect.
Low population = must gen rush blue tiles for a tag.
If there wasn't a single attack lane, (and LT) didn't exist, the population would not have dropped as bad as it did and therefore it would not be a problem.
Don't be a Russ, don't just run around with
Edited by justcallme A S H, 29 November 2016 - 10:35 PM.
#68
Posted 29 November 2016 - 11:42 PM
April 19th -Septmeber 7 to fix longtom. (5 months)
July 28th Round Table
September 7 Podcast
Changes to F.W. since the podcast
September fixed the dropdecks that PGI screwwed up the month before.
October Patch - fixed the planet spinning animation
November nothing
Bonus points for adding the "ready up" bug feature
Time elapsed since the round table... 5 months
Edited by FallingAce, 29 November 2016 - 11:43 PM.
#69
Posted 29 November 2016 - 11:58 PM
Dreadgorth, on 29 November 2016 - 10:20 PM, said:
Speaking as a Clanner, um...no? I mean specifically that part about being happy the way things are. I suppose that 'pay to win' thing was true two years ago but there was a lot of ridiculousness thrown the other way (ERPPC Thunderbolts and the old autocannon quirks on the Dragon comes to mind).
I don't generally post under my IS alt because I start debating myself...but I could.
#70
Posted 30 November 2016 - 12:53 AM
FallingAce, on 29 November 2016 - 11:42 PM, said:
April 19th -Septmeber 7 to fix longtom. (5 months)
July 28th Round Table
September 7 Podcast
Changes to F.W. since the podcast
September fixed the dropdecks that PGI screwwed up the month before.
October Patch - fixed the planet spinning animation
November nothing
Bonus points for adding the "ready up" bug feature
Time elapsed since the round table... 5 months
they did add improvements to unit management like sorting somewhere in there, but......the unit died so who cares
#71
Posted 30 November 2016 - 12:54 AM
#72
Posted 30 November 2016 - 03:30 AM
If they ban you for this let us know, I'll quit and uninstall on the spot.
PGI have set goals they failed (repeatedly) to keep, all the while raking in the money based on those goals, even though there was obviously (in hind sight) no intention of doing anything about them.
I have no faith in them as a company or in the future of their product anymore.
Please note I have nothing against the hard working employees of PGI. Every problem perceived or factual resides solely on the management of the company. More specifically on the shoulders of Russ the Great and Wise (sarcasm).
#73
Posted 30 November 2016 - 06:42 AM
Wintersdark, on 28 November 2016 - 09:10 PM, said:
Rather, I just think it was beyond their capabilities and/or resources.
Having spent the better part of 30 years developing rather complex control and data acquisition systems what they had wanted to develop in CW required a team that had a (and this is an industry term) Shitton of experience. Not just experience but bodies to actually do the work. PGI, from all appearances lacked the experience needed on every level. If PGI was really serious about doing FW right, they would have pillaged designers and developers from other A-list MMOesque studios.
Bud Crue, on 29 November 2016 - 05:25 AM, said:
I think you may very well be right. But if it is truly the case where they did all this failing without malice or forethought then perhaps at some point between 90 day and the subsequent thousand or so, they should have addressed that potential for failure? Perhaps even mentioned that they were having a wee set back or two? Maybe even level with their customers and said something along the lines of:
And therein lies the rub. The one thing I really realized about running a project was to let people know right away when you were going to miss your target -- the earlier the better. People will forgive a lot and tolerate even more if they know beforehand. Part of the outcome from communicating early when you are going to miss a target is that people realize that you actually are keeping on top of things.
Mech The Dane, on 29 November 2016 - 01:29 PM, said:
They then double-down on this process when they start only listening to people who are extremely positive, rather than perhaps, honest or realistic.
If I have said it once, I have said it one hundred times, Russ needs to mandate that EVERY employee of PGI spend 1 hour a day actively playing the game. That is PAID work time and part of the employee's job. Really, how good could a chef be if she/he never tasted the food that they cooked?
Dreadgorth, on 29 November 2016 - 10:20 PM, said:
That's not true -- first there is really no P2W in this game. Second, while clanners have the advantage in the current game environment, turn back a few months and it was IS who had the advantage. See-Saw balance pisses everyone off and eventually alienates everyone.
Edited by nehebkau, 30 November 2016 - 06:55 AM.
#74
Posted 30 November 2016 - 06:58 AM
Dreadgorth, on 29 November 2016 - 10:20 PM, said:
What Nehebkau said above, but also: perhaps you should put on your thinking pants here.
1) practically nobody plays FW.
2) If you don't play FW, faction is utterly irrelevant, and you likely have many mechs on both sides of the fence.
3) we are not "clan players" and "IS players". There is no Clan vs IS outside of the steaming pile of worthlessness that FW is, we are all just players. Hell, I've got roughly 80-90 IS mechs myself, but I have a clan tag! I could change it, make it a Faction tag, or a Mario tag, and nothing would change. because your faction tag is entirely meaningless outside of FW.
#75
Posted 30 November 2016 - 07:47 AM
#78
Posted 30 November 2016 - 08:20 AM
I may be salty, however, I can't shake the feeling that we would be lucky if even the mods read it.
#79
Posted 30 November 2016 - 08:28 AM
I think PGI needs to do either sell their game to another company that can continue their work or and actually think is a better idea, start another game using the assets from this one. Start all over correctly like pass MW titles with in game depth, a real faction warfare and ongoing story mode and slowly phase this game out. Setup the pricing structure differently so you don't need 100+ plus mechs to be competitive. Mechs were meant to be pretty rare and very crucial to loose even 1. Right now I can pick a mech to fight the fight style, the environments and strategy per map. Battlemechs were well rounded because they needed to be because they didn't have hundreds to pick from. How come games from the 90's are better then this game that has been out for years now?
#80
Posted 30 November 2016 - 09:07 AM
If PGI where to ban you for that then you have proved the point we have had all along. Promises from PGI are vaporware.
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