nehebkau, on 03 December 2016 - 08:17 AM, said:
I did a lot of testing with power draw -- and i was constantly disappointed by how few people were actually on the test server -- i had to spend lots of time in the testing grounds. I liked power draw! Yes, it ended the mixing of weapons to avoid ghost heat (2-CLPLS + 6CERMLS) and it meant that firing gauss could cause you to produce extra heat on high-alpha builds. But I was fine with that because it is a FAIR penalty on high alpha builds without affecting those exact same builds if you fired your alpha in 2 bursts 1/2 a second apart. But yes, you are right many of the "everyone gets a trophy" generation thing fair is when they get an I-win button and others don't.
The fact that people were saying it didn't make sense just left me gobsmacked. Seriously, how hard is it to understand that drawing more power/current from a source than it is intended to provide will cause the source to generate excess heat? Try pulling 10 amps though a 22 gauge single core wire and watch it turn red and melt.
Power-draw could have been the start of a decent alpha management system with your engine size determining how high your alpha could be. 160 engine? 16 alpha without extra heat, 400 engine? 40 alpha without extra heat. But no! Babies will cry.
A response to Nat and you on the Power Draw topic:
IF PGI had gone out and listed their goals for Power Draw, I don't think it would have turned into the crap show it turned into.
They needed to be extremely clear on what they wanted to achieve. Too many people turned Power Draw into:
Eliminate the Alpha Strike - in which it did not do in any way shape or form.
Limit the Alpha Strike - limit in what way? The amount of times you can fire an Alpha Strike? Limit the amount of damage that an Alpha Strike can do?
Force people into mixed builds - really? It's called stock mode.
Gets rid of Ghost Heat - Please, it was GH 2.0 with a 1.5 second refresh bar.... oh by the way, in Live try a 4 CERPPC Warhawk and fire 2 x 2 in quick succession and then 2 x 2 slightly slower. I didn't notice it before the last patch, but now you will for sure overheat with slight engine damage if you fire in quick succession. Perhaps it was already there, but it's there now for sure.
Creating a forced limited DPS strike - well GH 2.0 with bigger heat multipliers is all this really became. Limiting a DPS strike before GH hits at 30pts was fine by me. I don't run the Alpha Strike builds...
And so on.
In perfect PGI style, they left everything open ended, then screwed with weapons values and created a forum filled with flame ridden posts. Yes I was in there arguing against ED, because PGI didn't have clear goals and turned it into a complete disaster.
FOCUS!!
List out goals and objectives. Focus on the issue you put forth. Get a system that a good portion of the playing population can get behind and then release it. THEN address other issues that you see coming up. But no, they set out to bake a vanilla cake and end up with an ice cream mash of 15 flavors, black licorice, butter scotch pudding and a little bit of cake mix.
ED/GH2.0 could have been a good system, but it was allowed to crash and burn. To be quite honest, I think PGI let it all happen on purpose.