Void Angel, on 01 January 2017 - 08:05 PM, said:
Clan 'mechs are supposed to be equivalent in power to the Inner Sphere 'mechs because we are playing Mechwarrior Online.
I realize that the fictional backstory for the Clans has them being technologically superior to the Inner Sphere - and stopped only by a Deus Ex Machina of epic proportions. But that won't fly here, because each pilot is piloting one 'mech at a time. This leads us to one of two destinations: either the Clans must be balanced, or the Inner Sphere must be given greater numbers in every match. A lot of wannabe lore-hounds say, "yeah, do that! 10v12 would totally be balanced with canon Clantech!" Leaving aside the fact that this is patently untrue, it's not a workable solution in the first place:
Giving the Clans canon tech advantage would make them incredible combatants, particularly in the hands of skilled players, who would flock to the Clans because they like to compete - both in teams and as individuals. This is why the Clans have more experienced players than the Inner Sphere as it is. Canon tech imbalance would create a situation where the Clans stride the battlefield like gods among insects, while the Inner Sphere tries to drag them down by sheer numerical superiority. Some players have said they'd enjoy this; I doubt they truly understand what they'd be in for, but in any case they're a tiny minority. For most players, it's fun to play as the Ogre, and it's fun to play as the attacking conventional forces - but it's not fun to play one of the conventional forces against the Ogre.
This has all been hashed out years ago - it's not a live subject, and to keep on making the claim after it's been thoroughly debunked (not to mention empirically wrong given the context) is just willful ignorance.
Clanners would also complain once they realize how much of a tonnage hit they'd take being short 2 pilots in 10v12... if both sides got 250tons for their drop decks, that would be a 500ton differential vs, the current 300ton diff.
So yes, clams not OP like in TT, but I give PGI credit in making the tech inherently different where (in general, as there are always outliers) IS is tankier and clans are more offensive minded.
Wintersdark, on 01 January 2017 - 09:08 AM, said:
Indeed, the creator of Battletech admitted that having clan mechs be superior was one of the biggest mistakes they made and it caused a lot of problems in Battletech as well.
But however you feel "it's supposed to be", it's simply not a sustainable game design to have one faction simply be objectively better than another. It doesn't work.
Winter, if you'd be so kind as to cite the statement where BT creators admitted this? I haven't been able to locate it and would love to have it at my fingertips to, you know, share....